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VG Tech: Battlefield 1 Xbox One Frame Rate Test (Pre-Release)

So basically ready to shine on scorpio.

Surprised that it can get at even above 900p on xbone, if the same on mp it would be quite above their older attempts that were locked at 720p all the time.


In theory , could the scorpio make all dtnamic res games stay 1080/60 solid?
 
It is far from playable. When the fps changes all the time it makes aiming etc very difficult.

Far from playable? What? I've played for ~8 hours and it's been a ton of fun. Are there noticeable drop? Absolutely but it hasn't taken away from how fun Operations are.
 
Wow the multiplayer frame-rate is terrible, it seems that the game is having a nice feast on the CPU, or maybe the performance problems are from somewhere else? I guess we'll find out when the PS4 and PS4 Pro versions are tested.
 
I heard they bumped the res up above 720p..why would they do that if the framerate suffers even more so?
If the framerate drops are due to the CPU, then increased resolution won't have an impact.

Since this is large modes in BF, I'm sure CPU is the main culprit. The small modes in BF4 ran really well. I expect that to be the same here.
 
Never heard this, source?

This one for example.

It features this slide:

mantleps4-1024x576.jpg


It's a DICE presentation from 2013.
 
The lack of screenspace reflections in the console version is really jarring in a game like this with so many water puddles around.

And wow, that conquest framerate. :/
 
Battlefield 1 Conquest PS4 Frame Rate Test
https://www.youtube.com/watch?v=s8S4cIUb3Y0

Pixel counts indicate that conquest mode in Battlefield 1 on PS4 uses a dynamic resolution. The lowest and highest pixel counts found during regular gameplay were approximately 1100x620 and 1807x1014 respectively. There also appears to be a rare bug that causes the resolution to drop to an extremely low pixel count for a short period of time as can be seen here http://imgur.com/a/jHoB2. The lowest pixel count found during this drop is about 160x90.
 
I think it'll probably still drop to the low 50s under load due to the CPU. Should hold 60 for much longer stretches though.

does GPGPU not exist anymore or something?


edit: after seeing the PS4 framerate test.....I'm not even sure if some dev's are offloading CPU tasks to the GPU. Maybe most multiplatform games don't even use it? Possibly not enough time to optimize fully?
 
The CPU is still running at a way higher clock than the base PS4.

24% higher. If the bad framerate in this game is completely due the CPU then it won't get you to a locked 60 still.

But if the gpu also plays a part (the game uses dynamic res so it's a safe bet), it might be possible to have this game near locked at 1080p60 on pro.
 
So apparently the xb1 version averages 10fps better than the PS4 version with much better minimum? Resolution minimum seems also to be better.

Seems like the first decisive win for xb1 in AAA title. Dice u done fucked up.
 
I thought that by now people would know that GPGPU isn't a magic method in which you can throw everything and it'll work.

I know its not magic......but offloading CPU tasks to the GPU would help a ton. Does this game look infinitely better than Battlefront? Probably could have pulled a locked 60 if they just stuck it to 900p. It's obvious they aren't using it because RAW power seems to be the winner here for FPS in the CPU, while the GPU in the PS4 could easily have been used for some offloaded tasks to help with the framerate a lot.
 
does GPGPU not exist anymore or something?


edit: after seeing the PS4 framerate test.....I'm not even sure if some dev's are offloading CPU tasks to the GPU. Maybe most multiplatform games don't even use it? Possibly not enough time to optimize fully?
GPGPU isn't some magic bullet that fixes all these issues. If all tasks could be offloaded to a gpu, there wouldn't be cpus in these systems
 
I know its not magic......but offloading CPU tasks to the GPU would help a ton. Does this game look infinitely better than Battlefront? Probably could have pulled a locked 60 if they just stuck it to 900p. It's obvious they aren't using it because RAW power seems to be the winner here for FPS in the CPU, while the GPU in the PS4 could easily have been used for some offloaded tasks to help with the framerate a lot.

Game drops to below 720p already, likely making it stuck to 900p would have much worse performance.
 
I mean 1100x620 being a resolution that the PS4 hits at all is a joke.....thats almost 360 era resolution days and with the FPS from that conquest fitting floating in between what seems to be 40-50fps most of the time with serious drops when looking at a lot of buildings means I'll pass on this and wait for what the Pro tests bring. That's a huge fluctuation it FPS that makes in unbearable to play.

Does the game have a 30 fps lock?
 
So apparently the xb1 version averages 10fps better than the PS4 version with much better minimum? Resolution minimum seems also to be better.

Seems like the first decisive win for xb1 in AAA title. Dice u done fucked up.

I think you are comparing Xb1 campaign footage to conquest Ps4. There's also conquest footage of the xbone version that doesn't look any better.

Still, the game looks and feels way way way better than bf4 did at launch on xbone, so if you had a good time playing that it's only going to be better in this game.
 
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