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Xbox Series X in Quality Mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest resolution found being approximately 1920x1440. Xbox Series X in Quality Mode uses temporal upsampling to reconstruct a 3840x2160 resolution when rendering natively below this resolution.
Xbox Series X in Performance Mode uses a dynamic resolution with the highest native resolution found being 2560x1440 and the lowest resolution found being 1280x720. Native resolution pixel counts at 2560x1440 seem to be rare on Xbox Series X in Performance Mode. Xbox Series X in Performance Mode mode uses temporal upsampling to reconstruct a 2560x1440 resolution when rendering natively below this resolution.
The only resolution found on Xbox Series S in Quality Mode was 1920x1080.
Xbox Series S in Performance Mode uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest resolution found being approximately 1152x720. Xbox Series S in Performance Mode seems to use temporal upsampling to reconstruct a 1920x1080 resolution when rendering natively below this resolution.
Xbox One X in Quality Mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest resolution found being approximately 2400x1440. Xbox One X in Quality Mode uses temporal upsampling to reconstruct a 3840x2160 resolution when rendering natively below this resolution.
Xbox One X in Performance Mode uses a dynamic resolution with the highest native resolution found being 2560x1440 and the lowest resolution found being 1280x720. Native resolution pixel counts at 2560x1440 seem to be rare on Xbox One X in Performance Mode. Xbox One X in Performance Mode uses temporal upsampling to reconstruct a 2560x1440 resolution when rendering natively below this resolution.
Xbox One S uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest resolution found being 960x720. Xbox One S uses temporal upsampling to reconstruct a 1920x1080 resolution when rendering natively below this resolution.
The Xbox Series consoles appear to be using Variable Rate Shading which can result in some double width and double height pixels being visible in the frame.
There is some variance in how often the frame pacing issues occur when running at 30fps. Xbox One S is missing screen space reflections in the open world which are present on the other consoles in both modes. Comparing Xbox One S and Xbox One X there also seems to be some LOD and scene detail cutbacks on Xbox One S https://bit.ly/3DU2tmv
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