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VG247: "Why Are New Overwatch Heroes so Slow to Arrive?"

NeoRaider

Member
With heroes arriving near quarterly, why is Overwatch slow to deliver when its competitors aren't?


It's through the introduction of a new hero or balance tweaks on Blizzard's part that then disrupts the status quo. The arrival of Ana shook up the meta enormously as her kit brought an incredibly strong ultimate ability in Nano Boost, which bolstered damage, movement speed and reduced the damage her team received. Its impact was undeniable and instantly spawned a meme; in the right hands she was unquestionably first pick, first ban material. While subsequent patches have addressed her strength, these moments of balance disruption are healthy for the game. Unfortunately for Overwatch, they're also few and far between; the arrival of Sombra came four months after Ana.

My question then, despite the nuances existing in Overwatch's core gameplay, is whether or not the game and its meta is stagnating as a result of such lengthy gaps between hero delivery and importantly, why does such delivery take so long?

If I can turn my attention to MOBAs for just a second, they typically release a new hero every 4 weeks. The Morrigan was just released in SMITE, hot on the heels of Nike. Heroes of the Storm released 16 new heroes across 12 months last year, while Paragon continues to deliver on a 3 week schedule; Aurora having arrived last week.

Although these games are played from a top-down or third person perspective, the quality in their heroes (or gods) is undeniable and for the most part, they mirror the design principles of Overwatch with limited action sets comprising of a handful of skills and an Ultimate ability. Even Paladins, the controversial competitor to Overwatch, continues to deliver apace having recently released the brilliantly designed Torvald, not long after Tyra the Untamed.

All of these companies aren't just releasing heroes timely but they're also consistently delivering balance patches that have lasting impacts on the playability of their titles. If we look at Blizzard's Heroes of the Storm studio, the recent arrival of Ragnaros saw near immediate remedies to his kit on the strength of it being ”overtuned", while Samuro – albeit delicately handled due to the quiet Christmas period – was still brought into line within seven days. In contrast, Ana's Nano Boost (and Biotic Grenade to some extent) were only addressed four months after her release; even now she remains first pick material.

Upon Sombra's release she was the polar opposite, arriving with a relatively weak kit and alongside a variety of other heroes is resigned to spend her days outside of the competitive environment. Recent tournaments saw her drafted less than 2% of the time, while Ana was sat at draft rate greater than 85%. Unsurprisingly the staple of Lucio, Reinhardt, Winston, Roadhog, D.Va, Zarya and Tracer still make up the majority of placements: little has changed since launch in that regard.

Why, then, are the heroes and the balance of Overwatch handled with kid gloves and what is preventing Blizzard delivering heroes to time frames all their competitors – and their own studios – seem to be capable of? I think the answer is two fold and partially linked to its fanbase and its financial model.


The limited roster of Overwatch combined with the exceptional marketing Blizzard has undertaken of its heroes has personalised them more than any other multiplayer title I've ever played. Where a hero in a MOBA is typically a set of abilities and little else, Overwatch has personality: it is its heroes. Many players across PC and console will have few cares for the wider balance of the game and play X, Y or Z hero simply for that personality, play style or both. Any tinkering around the edges that Blizzard undertakes will leave them largely indifferent unless the impact is extensive. At the same time, there will be those – like me – who are fiercely protective of their favorites and keep a close eye on how they're adjusted.

This leaves Blizzard in a difficult position as the game is both commercially casual (for want of a better term) and competitive, and while it has yet to reach the lofty heights of League of Legends or DOTA2, there is a varied player base here that Blizzard will want to appease. Balancing purely towards the highest level play, which most MOBAs aim for, is likely to ruffle many a feather. I know how annoyed I was when Zenyatta saw some adjustments to his kit early on in his life and for a time, they lost my activity.

My second thought on the matter is the financial model Blizzard has chosen for Overwatch. As a Buy to Play title with microtransactions linked solely to loot boxes, they're squarely at odds (see what I did there?) with the MOBA genre. Where a Free to Play title offering purchasable skins and monthly heroes proves eye-wateringly lucrative (League of Legends earned $1.6 billion in revenue for 2015). Overwatch isn't necessarily capable of recreating this. I must stress there's no doubt Blizzard has earned a frightening amount of revenue since the launch of Overwatch, having amassed 25 million players across all platforms. However, such growth is unsustainable in the long term to the point where reliance on loot boxes alone risks an eventual loss of player retention. The seasonal supply of skins cannot possibly meet the inevitable player demand (or consumption).

This is where, I believe, the protracted release schedule of heroes comes in. Should Blizzard release a new Hero every month I'm not entirely convinced this would yield tangible results; those already playing would simply lap up the content, grateful of the ”free stuff". To release a new hero sporadically though, many months apart, likely results in a clambering from new and old players, especially if it coincides with a viral marketing campaign. The Sombra ARG, which was at times exhausting and equally frustrating, had the internet abuzz for months. It's a level of anticipation and press coverage a predictable release schedule simply cannot buy.

That, as far as Blizzard are concerned, is worthwhile. For the rest of us however, the anticipation surrounding a new hero release is an agonising wait and one that at times, sees the game and its balance stagnate. I'd settle for a new Hero every two months as the middle ground, wouldn't you?

More here: http://www.vg247.com/2017/02/06/why-are-new-overwatch-heroes-so-slow-to-arrive/

Do you agree with them? Are you happy with the content we got since Overwatch was released, precisely new Heroes (only 2 for now) or you were expecting more??
 
People think Blizzard releases heroes slowly? Are they insane?

No, they take enough time to make them. Maybe even too little.
 
Would far prefer a slow pace if it means better integration, design, personality, lore, and costuming.

I do agree however wish they could be a bit faster on other aspects. Whilst they've handled events, QOL, cosmetics, and arguably characters well, the 2 maps - Eichenwalde and Oasis - and no major new game-mode, in almost 9 months is fairly light. Blizzard works discernibly faster when supporting areas that are monetized.
 

Alucrid

Banned
Two maps, two characters, four seasonal events with multiple new game modes, multiple qol updates, comp changes, etc. In less than a year

I'm pretty happy.
 

kulapik

Member
There should be one coming in the following weeks, the game launched in may, Ana in july, Sombra in november, and in february/march we should see something, if they continue with the hero every three months more or less
 

ahoyhoy

Unconfirmed Member
Only thing I wish for is more maps.

Don't see why you'd want to flood the game with half-baked heroes that would disrupt the meta. This ain't LoL.
 

Betty

Banned
I'm fine with the current selection/release of Heroes as long as we keep getting frequent events.
 

Yamibito

Member
I think the lack of maps and possibly new gamemodes is more worrying than the characters. If I'm honest, I was happy with the core lot, and I've lost interest as they've introduced new characters I have zero desire to play.
 

hodgy100

Member
heroes aren't the only new content in overwatch.

they have big events with new skins, voice lines, sprays / icons (4 since the game launched) and new maps (3 since the game launched), entire new game mode staples (3v3 ,1v1) other brawl game modes.

I think overwatch brings in content at a steady pace.
 

Piers

Member
Extra Credits mentioned it could be because how costly it is, particular with previous maps. Any new character that brings something new, especially mobility, means an extra layer of complication on balancing the asymmetry of the maps for the players.
 
They need to get maps out quicker. Heroes are understandably slow due to balancing and the amount of skins, sprays, voice lines, intros, etc they have to make, all of which need to be just as good as the OG 22 or they'll stand out.

But the maps...
 

AHA-Lambda

Member
Cos it takes a lot of work to balance new heroes on top of existing maps and in sync with other heroes?

VG247 really is a trash site, I remember the now long time ago when it used to actually be good >_>
 
The drip feed of heroes isn't really a problem, I'm fine with it. It's better to focus on the heroes we have at the moment rather than frantically throw out new ones before we get settled.

Like there's still things that need to be addressed regarding the current roster, and thankfully Blizzard are working on them. They just need to be focused, not faster.
 
Id rather not have marginally different heroes released every 4weeks like i hear mobas have 100s of characters i doubt they're all very different from each other. I want more map releases but even then im pretty satisfied with the current output.
 

Magwik

Banned
People still don't even have an understanding of the launch heros and how to counter, imagine if there were 10 additional heroes; the game would be a complete mess.
 
J

JeremyEtcetera

Unconfirmed Member
There should be one coming in the following weeks, the game launched in may, Ana in july, Sombra in november, and in february/march we should see something, if they continue with the hero every three months more or less

I like how you are not saying his name. So I will say it for you: Doom Fist.
 
Character release timing is fine. I want more maps and game modes. That is where they should focus. Events, maps and modes. A new character ever 2-4 months is more than enough.
 

Shredderi

Member
Whatever you think about the pace of the releases, it is an objective fact that they are released slower than in most other games of similar ilk.
 
No thanks, I want Overwatch to remain the tighty designed game I love thank you very much. Although I would agree with a faster map output even if that means new heroes come out slower.
 
league of legends had this dumbass policy of a new champion every two weeks for a while, once they stopped this the game quality drastically increased
 

Grisby

Member
I think it's fine. Whenever I dip into a Moba I always feel like there's a crazy amount of characters. Kind of overwhelming actually.
 
This is actually a really well written article. I've been saying this for some time now but I couldn't be arsed to find and make the comparisons like he did.

Shame most people in here are just replying to the thread title or immediately rushing to the defense of their favorite game instead of looking at the article with a semblance of objectivity.
 

Ghazi

Member
I'm not worried about new heroes, maps, or events. They really like to wait a long time before making balance changes. While I understand the importance of this from Ana, they leave absolutely broken shit in the game for extended periods of time I.e. Soldier and to a lesser extent, Symmetra.
 
giphy.gif


This writer thinks Overwatch is a MOBA.
 

Alucrid

Banned
This is actually a really well written article. I've been saying this for some time now but I couldn't be arsed to find and make the comparisons like he did.

Shame most people in here are just replying to the thread title or immediately rushing to the defense of their favorite game instead of looking at the article with a semblance of objectivity.
The writer is talking like the only big meta shake ups are from new characters. Which is false. Double Winston Lucio? Fan the hammer tank buster mcree? Beyblade reaper? Triple tank? Dva dive? Sym rework?
 

NeoRaider

Member
^ Why do you think that too many playable characters is a bad thing? And what is too many anyway??
For some ppl even 15 can be too many right?

This is actually a really well written article. I've been saying this for some time now but I couldn't be arsed to find and make the comparisons like he did.

Shame most people in here are just replying to the thread title or immediately rushing to the defense of their favorite game instead of looking at the article with a semblance of objectivity.

True. It looks like some ppl are not even reading the article but replying to the article/thread title... :/ But ok.

I don't agree with the article 100%. I think that game launched with enough, really different and unique heroes to keep me happy and wanting to continue to play the game. But at the same time, they could have been little faster with new Heroes and specially new modes and maps. That Sombra teasing alone felt like a year.
 
Overwatch is an incredibly difficult game to balance for. The entire cast of heroes has to be balanced well, and that balance must be maintained when a new hero is added. Furthermore, all the heroes must be balanced for all the maps. Add on top of that Blizzard's high level of polish for everything in Overwatch.

Basically, Overwatch takes a ton of time to balance so heroes are going to take a while to come out.
 

Dremark

Banned
People think Blizzard releases heroes slowly? Are they insane?

No, they take enough time to make them. Maybe even too little.

Honestly it's slow compared to other MOBAs, the game has been out for almost a year and they've only added 2 heroes.

League of Legends is purposely taking it slow and still manages like 6 or so a year.
 

duckroll

Member
Honestly it's slow compared to other MOBAs, the game has been out for almost a year and they've only added 2 heroes.

League of Legends is purposely taking it slow and still manages like 6 or so a year.

This thread is about Overwatch, not HotS. :p
 

HeatBoost

Member
MOBAs bad

Overwatch good (mostly)

Hell, from an art basis alone, I prefer Overwatch taking time to add actually new characters as opposed to palette-swap Harley Quinn and Hatsune Miku except she's a wizard.

Also, and I don't really fux with MOBAs so maybe I'm full of shit, but it seems like it would be harder to balance a direct control action game that plays in full 3D VS a top down click-action Diablo/RTS/MMO-style game? Different AND harder
 
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