Gemüsepizza
Member
Let's discuss the possible bottlenecks that cause this.
There aren't any bottlenecks.
So that 40% difference is only like a 10-20% difference?This explains the lack of resolution confirmation in multiplats. Both consoles don't have the juice to meet the targets.
Cancel the generation
/conclusion jump
No. The performance difference is the same. It just seems that Sony recommended at one point that using 14 CUs for normal rendering and 4 CUs for things like particles etc. could result in better graphics than just using 18 CUs for normal rendering. But right now not even Killzone: Shadow Fall is using compute for particles etc.