Topher
Gold Member
If you remove ray tracing from series s version it will land nearby one x version.
That's just not true.
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If you remove ray tracing from series s version it will land nearby one x version.
Metro has RT GI but screen space reflections. Doom has RT reflections but not RT GI I don't think. I haven't seen the console version of Doom Eternal in a vid only PC RTX.Check out Doom Eternal videos.
It has sprinkling of ray tracing.
Metro has full buffet.
Then remove the ray tracing from it.
It will easily outclass ps5 for raw resolution. Look at One x. It's sharper than all next gen systems without ray tracing.
That's just not true.
Can you post some examples or numbers of this? Isn't the one x version 30fps anyway vs 60fps on the new consoles?Why don't you check all comparison videos comparing xbox one x version with next gen RTGI console versions and see which one is sharpest??
If you remove ray tracing from series s version it will land nearby one x version. Which is way sharper.
Again, check out enanaldistebits (I hope I spelled that correctly) videos for any newer titles.
As generation is progressing, both versions are neck and neck.
This channel is considered unreliable even from the mod staff. Their FPS analysis are repeatedly incorrect. Personally I suspect they even put on the screen a faked graphic overlay and it's not a true FPS tools interface. Smell a lot of it to me.Again, check out enanaldistebits (I hope I spelled that correctly) videos for any newer titles.
As generation is progressing, both versions are neck and neck.
You mean the XSX and the PS5. The XSS is quite a bit behind the other two.
This channel is considered unreliable even from the mod staff. The FPS analysis is repeatedly incorrect. I suspect they even tricked the results and not a proper FPS measurement. Smell a lot of it.
One x vs series s.
It's only channel I know of that zooms in and show resolution properly. Choose any other channel you want.
One x version of metro is sharper than either next gen version. DF said so in video.
That explains why you sustain such absurdity. They are totally incompetent and wrong many times even in the resolution counts. They are not a reliable source.One x vs series s.
It's only channel I know of that zooms in and show resolution properly. Choose any other channel you want.
One x version of metro is sharper than either next gen version. DF said so in video.
Because there's no RT. Take that away and the other two will hit higher resolutions.
But it does have the grunt, it runs RTGI at 60 fps. It can run RT in every game the big boys can, some devs just choose not to because of other preferences. That's what capable means."Dev choice". Yeah and I run low settings on my potato laptop because of "gamer choice". What's difficult about saying it does not have the grunt? Say it with me, XSS does not have the GPU power. How on gods green earth can you say
"same raytracing capabilities [as the more expensive consoles] "
It simply doesn't have that and you are fooling yourself if you think it does. Games have shipped with raytracing disabled on the XSS but enabled on PS5/XSX.
so not even full hd in PS5 in the lowest res...wow. for a 4k console in 2021 is already unacceptable..probably they should give up on 60fps. Or fuckin hurry up to implement vrr
Clearly it can't as is evident in Doom Eternal. I don't know why you are still adamant it can. I don't know how you can with a straight face say:But it does have the grunt, it runs RTGI at 60 fps. It can run RT in every game the big boys can, some devs just choose not to because of other preferences. That's what capable means.
It's like saying the launch base PS4 has the same 4k capabilities as the Xbox One X but developers 'choose' not to do 4k. You really are doing some mental gymnastics for the Xbox Series S.
Not the point.
See where discussion started from.
You're quoting someone else btw. Anyway, we're running in circles here. For the PS4 to be 4K capable, it would have to run 4K with at least 30 fps. It can't, so it's not capable. XSS on the other hand is ray tracing capable. We've seen it in several games now, even running RTGI at 60 fps. There's no reason to believe that it can't do RT.Clearly it can't as is evident in Doom Eternal. I don't know why you are still adamant it can. I don't know how you can with a straight face say:
"same raytracing capabilities. The fact that it has less teraflops is meaningless especially when someone it trying to save some money."
All you are doing is misleading everyone when several games are actually missing RT on the system now.
It's like saying the launch base PS4 has the same 4k capabilities as the Xbox One X but developers 'choose' not to do 4k. You really are doing some mental gymnastics for the Xbox Series S.
Yet they have a raytracing mode on other consoles but couldn't on a XSS because the GPU and VRAM is weak. No shit my example was bullshit that's the bloody point of the mental gymnastics some are pulling for the XSS.Pure BS.
ID always had a preference for performance when it comes to Doom.
As evidenced by 120fps mode.
Ray tracing is not as much a priority for them.
I know I am. You jumped in when I said that guy is misleading people with the "dev choice" detour. Also the base PS4 can run a game at 4k but it would be graphically minimal the base xbox one does even. Would you be happy if I said the base launch xbox one has the same 4k capabilities as the xbox one x? What is stopping it though is "dev choice".You're quoting someone else btw. Anyway, we're running in circles here. For the PS4 to be 4K capable, it would have to run 4K with at least 30 fps. It can't, so it's not capable. XSS on the other hand is ray tracing capable. We've seen it in several games now, even running RTGI at 60 fps. There's no reason to believe that it can't do RT.
Not the point.
See where discussion started from.
Then remove the ray tracing from it.
It will easily outclass ps5 for raw resolution. Look at One x. It's sharper than all next gen systems without ray tracing.
This is 100% true. Not having raytracing in every game on the XSS clearly does not mean it is not capable of having raytracing. MS NEVER said all XSS games would have raytracing. Another invented standard. Good to see the least expensive platform is getting the most critical commentary. Systems that cost more and offer less get a pass. It's amazing.Dev choice of different priorities. Doesn't mean it's not capable of RT.
It is a joke to bring up ID software as a 1st part MS dev when Doom Eternal was NOT developed when they were under MS. That is like questioning Insomniac for making Sunset Overdrive exclusive on Xbox when they are a Sony 1st party. Disingenuous crap like that is why no one should believe people crapping on XSS. They aren't capable of make a sincere argument.
Not really since MS first party can't even get next gen features working on old titles.It's the best bang for your buck.
This is 100% true. Not having raytracing in every game on the XSS clearly does not mean it is not capable of having raytracing. MS NEVER said all XSS games would have raytracing. Another invented standard. Good to see the least expensive platform is getting the most critical commentary. Systems that cost more and offer less get a pass. It's amazing.
It is a joke to bring up ID software as a 1st part MS dev when Doom Eternal was NOT developed when they were under MS. That is like questioning Insomniac for making Sunset Overdrive exclusive on Xbox when they are a Sony 1st party. Disingenuous crap like that is why no one should believe people crapping on XSS. They aren't capable of make a sincere argument.
Can anyone build a PC beating XSS specs for $300? Can anyone name any specific features minus the blu-ray drive the XSS lacks? Just accept XSS is offering the same current gen features for the lowest price of entry and you'll be better off. It's the best bang for your buck. No need to invent nonsense.
They aren't capable of make a sincere argument.
MS NEVER said all XSS games would have raytracing. Another invented standard.
Can anyone build a PC beating XSS specs for $300? Can anyone name any specific features minus the blu-ray drive the XSS lacks? Just accept XSS is offering the same current gen features for the lowest price of entry and you'll be better off. It's the best bang for your buck. No need to invent nonsense.
The system has the same technology as the more expensive consoles. Maybe all this time you didn't realize that...same raytracing capabilities. The fact that it has less teraflops is meaningless... A person buying an XSS won't care about bushes dude they care they are getting the same experience as someone who is paying more.
We get all this insincere arguments about "dev choice", "can you build a PC for less", and "did MS say all games will have raytracing"?Same raytracing abilities is not correct. It doesn't. Games have released on XSS with raytracing removed.
How is that not the point? You said that non-RT XSS is comparable to non-RT XSX in resolution.
Here is the channel you referenced:
https://www.youtube.com/channel/UCCV8Mj59PZkf3ON_U8q4n7g
Time to back this up. Show me where they showed XSS = XSX in resolution in non-RT modes.
You are still confused about this?
Not sure I can clear this up for you.
I'm not confused at all. I told you how you can clear it up, but you are unwilling to do that. I think that speaks for itself.
Ok. One more try.
"One x version is sharper than next gen version."
Check out DF for that. Next gen version are all ray traced. If they had made series s version as non ray traced while others with ray tracing, it could have been sharpest of the bunch.
Don't quote me unless you have something specific.
Ok. One more try.
Nope. You get no more tries. You are just trying to spin your way out of your false assertion that XSS "easily outclass PS5 for raw resolution".
Don't understand the infatuation with being intentionally dumb.
Anyways you do you.
Good Lord what desperate troll you are. Riky would be proud of you. Are you trying to say now there aren't sub 1080p DRS games on series X? You really want to play this card? Are you sure?so not even full hd in PS5 in the lowest res...wow. for a 4k console in 2021 is already unacceptable..probably they should give up on 60fps. Or fuckin hurry up to implement vrr
so not even full hd in PS5 in the lowest res...wow. for a 4k console in 2021 is already unacceptable..probably they should give up on 60fps. Or fuckin hurry up to implement vrr
Quality and FPS mode (RT disabled) in Watch Dogs Legion from the channel you referred me to:
Tell us all what resolutions are reported in that video for non-RT FPS mode.
How about this one from DF:
RT Disabled. PS5 and XSX are 2160p while XSS is 1440p with "softer" image quality.
But I'm being "intentionally dumb"?
And? Medium it's 900p on series X so? What exactly are you trying to argue you and the other genius? Expect more sub1080p DRS games on series X too if raytracing and 60 FPS will be more common in the future. Raytracing costs.It's not the first game either, Ratchet in RT 60fps mode goes down to 1008p according to VG Tech, like people have said above that's a first party game as well.
@ 30fps.And? Medium it's 900p on series X so?
Nope series s is unable to handle one x version of games, it will Run Standard xbox one versionWhy don't you check all comparison videos comparing xbox one x version with next gen RTGI console versions and see which one is sharpest??
If you remove ray tracing from series s version it will land nearby one x version. Which is way sharper.
Said that 1008p it's practically around 5-8% less pixels of 1080p. What a brutal downgrade from 1080p Riky and Monarch would have sold their soul for such resolution on Xbox one.@ 30fps.
Does The Medium use RT?
Edit: It does, but not much and not on Series S.
In terms of the ray tracing support, The Medium features RT reflections - but only in certain locations and only on Xbox Series X and PC - with Series S dropping back to more conventional screen-space reflections.
One could argue it’s not an actual 1st party title but I have a feeling we will see sub 1080p drops on first party Xbox titles on Series X as well since everything points to the consoles being pretty much on par with each other@ 30fps.
Does The Medium use RT?
Edit: It does, but not much and not on Series S.
In terms of the ray tracing support, The Medium features RT reflections - but only in certain locations and only on Xbox Series X and PC - with Series S dropping back to more conventional screen-space reflections.
If MS first parties will targeting 60 FPS and raytracing "sub1080p" DRS will be very common (as it is with 120fps). The point is it seems MS first parties don't like at all to use raytracing. Coincidence?One could argue it’s not an actual 1st party title but I have a feeling we will see sub 1080p drops on first party Xbox titles on Series X as well since everything points to the consoles being pretty much on par with each other
probably they should give up on 60fps.
Quality and FPS mode (RT disabled) in Watch Dogs Legion from the channel you referred me to:
Tell us all what resolutions are reported in that video for non-RT FPS mode.
How about this one from DF:
RT Disabled. PS5 and XSX are 2160p while XSS is 1440p with "softer" image quality.
But I'm being "intentionally dumb"?
The one x version is 30fps. Yes if they disabled raytracing and halved the framerate on the Series S as well as keeping the lower settings they might have been able to get higher resolution than the Series X and PS5 at 60fps with raytracing and higher settings. The mode doesn't exist though so what's the point of this hypothetical?Ok. One more try.
"One x version is sharper than next gen version."
Check out DF for that. Next gen version are all ray traced. If they had made series s version as non ray traced while others with ray tracing, it could have been sharpest of the bunch.
Don't quote me unless you have something specific.
Meaningless if we look at how it performs 99.9% of the time. A “who gives a fuck” stat. There’s nothing to learn from it, and anybody who chooses one version over the other on account of that is a certified idiot.
One console more than the other.Both next gen consoles in and around 1080p isn't a good look.
Am I just misinterpreting the meaning of the word ”same”?
Uh Sony fans here have over and over again complain that the XSS doesn't have raytracing or that a game isn't at 1440p. It's a mantra now. Dude here is trying to argue ID should had had raytracing on Doom Eternal despite that game coming out BEFORE they were acquired. And you are accusing me of a disingenuous argument? Too funny. It absolutely is dev choice on what features to implement on the XSS just like it is on the PS5 and XSX please tell me you understand this very simple point.Sincere argument is what you're incapable of. Nobody said they can build a cheaper PC and nobody said that MS said all games would have raytracing. Bunch of their fans did however say "XSX games, same settings at a lower res" tough.
The issue is that you ping pong everywhere when the argument falls apart instead of just saying the other consoles offer more.
When I reply with a simple statement of fact:
We get all this insincere arguments about "dev choice", "can you build a PC for less", and "did MS say all games will have raytracing"?
All I'm saying is same raytracing capabilities isn't correct when talking about getting "the same experience as someone who is paying more". Tell me what good is raytracing capabilities when raytracing is disabled on their specific console only?
Where is the outrage Sony's device isn't always running at 4k with full raytracing? XSS, the cheapest box, gets attacked for not doing it at $300 but surely the PS5 costing more and not doing it should cause some concern? Why the double standard? So odd only the XSS is held to the unreasonable standard.It's not the first game either, Ratchet in RT 60fps mode goes down to 1008p according to VG Tech, like people have said above that's a first party game as well.
The one x version is 30fps. Yes if they disabled raytracing and halved the framerate on the Series S as well as keeping the lower settings they might have been able to get higher resolution than the Series X and PS5 at 60fps with raytracing and higher settings. The mode doesn't exist though so what's the point of this hypothetical?