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Vicarious Visions officially working on Destiny

Just wanted to do the same. Incredible. + add some hundreds of millions for marketing.

Indeed the budget has to be massive. But truthfully I don't think they are going to have any difficulty at all making that money back.

If it's good I think it's entirely possible Destiny 2 outsells COD next year
 
More people does not mean a bigger game.

Look at the first Destiny. It was a very shallow game until the expansion packs, the devs lied about features ('member being able to go everywhere at E3?), etc. I wouldn't be surprised if half of that workforce is just for art.

Destiny 1 didn't have near this sized work force
 
So did Bungie fix their dev tools so they can create content faster or have they just thrown numbers at it?
 
Truthfully, I don't give a shit about the SP campaign and I would think most players who love Destiny feel the same way. I would much rather have them spend the extra manpower to deliver more compelling late game content like additional Raids.

oh i 100% agree. No one replays the single player missions in the end game so why have them at all? I would rather they do 20 strikes than 25 single player missions no one is going to play more than once.

In fact, the strikes can be the story campaign missions. i understand they have to balance the story missions so that they can be played solo but they can decrease the number of enemies when you have fewer than 3 people playing the strike.

i am so sick and tired of playing the same five strikes over and over again.

The game should also launch with at least two raids.
 
I can't see how having such a huge team is a good thing. This screams Ubisoft/Capcom syndrome where there are so many people working on it that it is a bloated pinata of ideas.

I really hope I'm wrong, but I just can't see love being put into a game with so many different groups of over a thousand working on it. It feels like it is destined to just be a soulless game with a ton of polish.
 
'Member when these Activision shops used to be independent businesses with their own hopes and dreams of owning IP?
 
I can't see how having such a huge team is a good thing. This screams Ubisoft/Capcom syndrome where there are so many people working on it that it is a bloated pinata of ideas.

I really hope I'm wrong, but I just can't see love being put into a game with so many different groups of over a thousand working on it. It feels like it is destined tol just be a soulless game with a ton of polish.

This is what I was thinking. With a workforce that large, I just pray that the game is managed well. We saw what happened with AC3, and that had a workforce of like 600 people across five studios.
 
oh i 100% agree. No one replays the single player missions in the end game so why have them at all? I would rather they do 20 strikes than 25 single player missions no one is going to play more than once.

In fact, the strikes can be the story campaign missions. i understand they have to balance the story missions so that they can be played solo but they can decrease the number of enemies when you have fewer than 3 people playing the strike.

i am so sick and tired of playing the same five strikes over and over again.

The game should also launch with at least two raids.

slow_clap_citizen_kane.gif
 
Destiny 2 is indeed gonna be huge... and Bungie is up to the task.

The problem are the expansions that come after the game... and Bungie proved that they can't handle it alone.

One probability (and I'm guessing here)... is that Bungie is in charge of the Destiny 2 base game and the Year Two expansion (what The Taken King was)... VV and HM are in each in charge of a DLC (what The Dark Below and House of Wolves were) for Year One and Year Two... maybe Year Three if Bungie again has problems with making a sequel.

With this arrangement, they each have one year to create a meaty expansion.

I'm just hoping that we get one more expansion for Destiny 1 before the sequel gets released. I'm gonna lose interest in the game if there's no new raid until Destiny 2 hits.

And if there's no expansion, then maybe an update to the existing raids.
 
'Member when these Activision shops used to be independent businesses with their own hopes and dreams of owning IP?

Well Bungie is still independent and their agreement give them rights for all their new IPs during the work with Activision, no?
 
I can't see how having such a huge team is a good thing. This screams Ubisoft/Capcom syndrome where there are so many people working on it that it is a bloated pinata of ideas.

I really hope I'm wrong, but I just can't see love being put into a game with so many different groups of over a thousand working on it. It feels like it is destined tol just be a soulless game with a ton of polish.
This is my thinking as well. With as many hours as I've put into Destiny, I cant help but have really low expectations with Bungie and it's almost sad.
 
I'm just hoping that we get one more expansion for Destiny 1 before the sequel gets released. I'm gonna lose interest in the game if there's no new raid until Destiny 2 hits.

I'm hoping for an anything goes patch come Spring/Summer. All raids brought back and all original Y1 weapons now Y3, who cares that they are OP.
 
oh i 100% agree. No one replays the single player missions in the end game so why have them at all? I would rather they do 20 strikes than 25 single player missions no one is going to play more than once.

In fact, the strikes can be the story campaign missions. i understand they have to balance the story missions so that they can be played solo but they can decrease the number of enemies when you have fewer than 3 people playing the strike.

i am so sick and tired of playing the same five strikes over and over again.

The game should also launch with at least two raids.

Most of the strikes are taken from the sp anyway and people do play them all the time for dailies.
 
I can't see how having such a huge team is a good thing. This screams Ubisoft/Capcom syndrome where there are so many people working on it that it is a bloated pinata of ideas.

I really hope I'm wrong, but I just can't see love being put into a game with so many different groups of over a thousand working on it. It feels like it is destined tol just be a soulless game with a ton of polish.

This is a game that's gonna promise an ever lasting stream of content for months on months. Your gonna need all the help you can get. I'm pretty sure Bungie is working on the core design of the sequel while Vicarious Visions and High Noon are supplying the content.
 
I know a bigger development team shouldn't necessarily be a good thing, but Destiny 2 is going to so good and I'm getting pretty damn hyped for it. I just hope they have a better story, some more linear story missions and then it's just going to knock it out of the park. They've already nailed the gameplay and the world design is generally excellent. Now fill it with compelling things to do and we're all set.
 
Bundled with the PS4 Pro Slim. The Xbox users can't even get console exclusive weapons we were told we'd get after a year of exclusivity.
You weren't told you'd get it after a year. Every single mention of exclusive items indicated it would be exclusive for "at least one year"; you just chose to assume it would be exactly a year.

Mind you, I think it's super shitty that Xbox players have a few fewer things (luckily not missing out on anything good). But though I sympathize with your sentiment, your statement was inaccurate.
 
This is a game that's gonna promise an ever lasting stream of content for months on months. Your gonna need all the help you can get. I'm pretty sure Bungie is working on the core design of the sequel while Vicarious Visions and High Noon are supplying the content.

I'm sure the game will have content, but it begs to question quality over quantity.

I'm just saying, how these things usually go is huge teams have these huge AAA games that are a mess because there isn't a clear vision simply because of how many peoples hands the game runs through.

I want to be wrong but history isn't kind to showing what could very well happen. One team of 200 is crazy, three teams split into 1,000 is madness.
 
So does 800 people at Bungie mean just game developers or also including commercial, legal, accounting etc? Because 800 developers is insane.

Time for some bad with numbers out of my ass.

1000 People
3 Years of Development Time
$75k average Salary For Programmers, Artists, Gameplay Designers etc.

1,000 x $75,000 = $75 million budget per year
For 3 years = $225 million total.

Now granted they had some of the crew working on DLC for the last two years, and these other two studios only joined a year or so ago, it's still well over a $100 million budget. Insane.

No overheads? Put it this way, it costs a lot more than $100k to employ someone on a $100k salary.
 
good hopefully another dlc to have a story with cabal / vex / exo stranger...
the game need more of them before to move to something else.
 
I'm sure the game will have content, but it begs to question quality over quantity.

I'm just saying, how these things usually go is huge teams have these huge AAA games that are a mess because there isn't a clear vision simply because of how many peoples hands the game runs through.

I want to be wrong but history isn't kind to showing what could very well happen.
How do you want them to make tons of content and not have the labor force to do so?
 
This is what I was thinking. With a workforce that large, I just pray that the game is managed well. We saw what happened with AC3, and that had a workforce of like 600 people across five studios.

Yeah, but then AC4 was amazing.

This is an MMO, it needs mountains of content. People still criticize the first game for not having enough ready to go at launch. If they want to make this one more open world than the first game's areas, it's going to need an army of staff.
 
So does 800 people at Bungie mean just game developers or also including commercial, legal, accounting etc? Because 800 developers is insane.



No overheads? Put it this way, it costs a lot more than $100k to employ someone on a $100k salary.

i love destiny but what is also insane with this game is the poor quantity of content produced and how they reuse environment / asset despite the budget for it.
i hope this will change in the next game.
 
Hope they join the 60fps party. There isn't anyone of note left is there?

I think PRO will be 30fps, Scorpio as well most likely, we don't have the final product so it's hard to tell which is one of the reasons I hope we do get a competent PC port.

That, KB/M and customizabilty.
 
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