Just wanted to do the same. Incredible. + add some hundreds of millions for marketing.
More people does not mean a bigger game.
Look at the first Destiny. It was a very shallow game until the expansion packs, the devs lied about features ('member being able to go everywhere at E3?), etc. I wouldn't be surprised if half of that workforce is just for art.
Working on Destiny 2 or the first?
More people does not mean a bigger game.
Look at the first Destiny. It was a very shallow game until the expansion packs, the devs lied about features ('member being able to go everywhere at E3?), etc. I wouldn't be surprised if half of that workforce is just for art.
Working on Destiny 2 or the first?
Basically everyone is on the second game right now and has been for a while.
PC please!
Truthfully, I don't give a shit about the SP campaign and I would think most players who love Destiny feel the same way. I would much rather have them spend the extra manpower to deliver more compelling late game content like additional Raids.
So did Bungie fix their dev tools so they can create content faster or have they just thrown numbers at it?
I recall that they redid their tools. Could be wrong.Most likely just throwing bodies at it and using original dev tools.
Destiny 2 gonna be some fire
I recall that they redid their tools. Could be wrong.
So did Bungie fix their dev tools so they can create content faster or have they just thrown numbers at it?
According to Shinobi they have been updated.So did Bungie fix their dev tools so they can create content faster or have they just thrown numbers at it?
When's this supposed to drop, Holiday '17 bundled with Scorpio?
I can't see how having such a huge team is a good thing. This screams Ubisoft/Capcom syndrome where there are so many people working on it that it is a bloated pinata of ideas.
I really hope I'm wrong, but I just can't see love being put into a game with so many different groups of over a thousand working on it. It feels like it is destined tol just be a soulless game with a ton of polish.
When's this supposed to drop, Holiday '17 bundled with Scorpio?
oh i 100% agree. No one replays the single player missions in the end game so why have them at all? I would rather they do 20 strikes than 25 single player missions no one is going to play more than once.
In fact, the strikes can be the story campaign missions. i understand they have to balance the story missions so that they can be played solo but they can decrease the number of enemies when you have fewer than 3 people playing the strike.
i am so sick and tired of playing the same five strikes over and over again.
The game should also launch with at least two raids.
I hope it's worth it, cause Destiny 1 sure wasn't. I'd rather have all this talent working on smaller projects.
'Member when these Activision shops used to be independent businesses with their own hopes and dreams of owning IP?
This is my thinking as well. With as many hours as I've put into Destiny, I cant help but have really low expectations with Bungie and it's almost sad.I can't see how having such a huge team is a good thing. This screams Ubisoft/Capcom syndrome where there are so many people working on it that it is a bloated pinata of ideas.
I really hope I'm wrong, but I just can't see love being put into a game with so many different groups of over a thousand working on it. It feels like it is destined tol just be a soulless game with a ton of polish.
I'm just hoping that we get one more expansion for Destiny 1 before the sequel gets released. I'm gonna lose interest in the game if there's no new raid until Destiny 2 hits.
oh i 100% agree. No one replays the single player missions in the end game so why have them at all? I would rather they do 20 strikes than 25 single player missions no one is going to play more than once.
In fact, the strikes can be the story campaign missions. i understand they have to balance the story missions so that they can be played solo but they can decrease the number of enemies when you have fewer than 3 people playing the strike.
i am so sick and tired of playing the same five strikes over and over again.
The game should also launch with at least two raids.
I can't see how having such a huge team is a good thing. This screams Ubisoft/Capcom syndrome where there are so many people working on it that it is a bloated pinata of ideas.
I really hope I'm wrong, but I just can't see love being put into a game with so many different groups of over a thousand working on it. It feels like it is destined tol just be a soulless game with a ton of polish.
You weren't told you'd get it after a year. Every single mention of exclusive items indicated it would be exclusive for "at least one year"; you just chose to assume it would be exactly a year.Bundled with the PS4 Pro Slim. The Xbox users can't even get console exclusive weapons we were told we'd get after a year of exclusivity.
This is a game that's gonna promise an ever lasting stream of content for months on months. Your gonna need all the help you can get. I'm pretty sure Bungie is working on the core design of the sequel while Vicarious Visions and High Noon are supplying the content.
Time for some bad with numbers out of my ass.
1000 People
3 Years of Development Time
$75k average Salary For Programmers, Artists, Gameplay Designers etc.
1,000 x $75,000 = $75 million budget per year
For 3 years = $225 million total.
Now granted they had some of the crew working on DLC for the last two years, and these other two studios only joined a year or so ago, it's still well over a $100 million budget. Insane.
How do you want them to make tons of content and not have the labor force to do so?I'm sure the game will have content, but it begs to question quality over quantity.
I'm just saying, how these things usually go is huge teams have these huge AAA games that are a mess because there isn't a clear vision simply because of how many peoples hands the game runs through.
I want to be wrong but history isn't kind to showing what could very well happen.
This is what I was thinking. With a workforce that large, I just pray that the game is managed well. We saw what happened with AC3, and that had a workforce of like 600 people across five studios.
So does 800 people at Bungie mean just game developers or also including commercial, legal, accounting etc? Because 800 developers is insane.
No overheads? Put it this way, it costs a lot more than $100k to employ someone on a $100k salary.
Hope they join the 60fps party. There isn't anyone of note left is there?
Most of the strikes are taken from the sp anyway and people do play them all the time for dailies.