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Video game logic is so funny.

"Eu sunt Dracul! I have toppled monsters hundreds of feet tall! I have killed death! I have killed Satan!"

"Gabriel, you see those generic Strogg-looking grunt soldiers over there? You're no match for them. Don't ask why, you're just not."
 
One thing I'll never understand is why Cut-able trees and Rock-Smash-able rocks have to grow back in Pokemon games. Like, I understand wanting to block me off from routes with high-level Pokemon when I'm too early in the game, but why do they have to come back? What purpose does that serve? It just means I only get a 5 slot party because the final slot is always going to be an HM slave.

Seriously, how does an entire tree grow back when you leave a route for three seconds and come back? How does a fucking rock, that's been smashed into dust, grow back?
 
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It's funny how I was playing The Evil Within and I wasn't bothered with any of the video gameisms at all. After I finished that, I started Alien Isolation. Eventually I get into a corridor which has this knee high (at best) rubble on the way. Turns out I can't walk over it (which you could do in TEW easily). I ran back because of that, only to run into another closed corridor. Turns out that first part was supposed to teach how to pull items out of the way so you can crawl in this little piece of ventilation system, just because. I mean why couldn't they even properly block the corridor.

It sounds really dumb, but that sour'd me out of the game for at least 45 minutes, up to the part where I am now.
 
Sam "i need those Deadeye gloves for the next mission"
Grim: "that will be $122250"
Sam: "what? They are right behind you, I can see them, just pass them over"
Grim: "$122250"
Sam: "everybody is about to fuckin die!!"
Grim: "........."
Sam: "I only have $70000"
Grim: "go and redo an earlier mission to get more money then come back"
Sam: "cunt"

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I was recently playing A Link Between Worlds and I can't for the life of me understand how Ravio not only took over and is living in my house, but HE'S FUCKING SELLING ME SHIT IN MY OWN GODDAMN HOUSE.

Ravio pls...
 
That feel when you can get damaged by touching lava, but not get burned by simply being near it.
 
Resident Evil protagonists knowing what random pieces of junk will be useful later. It really struck me when I was replaying REmake and I'm fighting Yawn in the library. When it dies, it knocks a book off the shelf and the character picks it up because they somehow know it's the book they need later on, as opposed to any of the other thousand books in the room.
 
World of Warcraft: Huge racial capital cities full of shops. Hundreds of NPCs in each. Loads of different shopping and training areas.

About 2 regular houses.

Where do all these people live?
 
Yeah the ledge thing makes no sense, because it has to be low enough that you can do a running jump off of it without breaking your legs

This could be a possible explanation, though:

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Climbing down is easy, but you would need to have sufficient upper body strength to pull you up.
 
I remember back in the days before the internet being stuck in an adventure game because it never occured to me that I could cut through one of these type chains with a meat cleaver:

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Sonic is the fastest thing alive! Can't catch Robotnik running from him at the end of Sonic 2.


GTA. Be a hoodrat gangster. Somehow able to steal a jet and know how to fly it.
 
it's also really weird how the campaign in military shooters like CoD has the main character murdering thousands of enemy combatants single-handedly while their AI companions are incapable of dropping any foes unless you're in a scripted event like the beginning of 4.
 
Metal gear 3
Fighting young ocelot
Fall into hole between you and ocelot=game over.

Beat ocelot=cutscene where you jump down hole to next part of game......
 
My roommate is currently losing his mind at the lack of stealth being used by the characters of the Last of Us in cutscenes.

-Tess turns on a lamp in the cutscene "How do I turn that off. I need to turn that off"
-Joel opening up the squeaky rolling door while being pursued by soldiers.

I think he's gonna lose it by the end.
 
Resident Evil protagonists knowing what random pieces of junk will be useful later. It really struck me when I was replaying REmake and I'm fighting Yawn in the library. When it dies, it knocks a book off the shelf and the character picks it up because they somehow know it's the book they need later on, as opposed to any of the other thousand books in the room.

Or worse, knowing when an item is no longer necessary.

"I guess I don't need this key anymore, I'm gonna discard it."
 
Master Chief, one of the first characters to explicitly justify having the strength / placement for a boatload of weapons, is also one of the first to bottlebeck weapon counts to up to two major firearms at a time.

That feel when you can get damaged by touching lava, but not get burned by simply being near it.

Metroid avoids this... sometimes.
 
Resident Evil protagonists knowing what random pieces of junk will be useful later. It really struck me when I was replaying REmake and I'm fighting Yawn in the library. When it dies, it knocks a book off the shelf and the character picks it up because they somehow know it's the book they need later on, as opposed to any of the other thousand books in the room.

"chief, i need to get paperclips, but i need some kind of "club-key".."
"well, rookie... the architect was a troll, so i hope you have nothing to do the next 5 hours."
 
Party members merging with the party leader in RPGs. Yet it doesn't work for teams of NPCs:

Final Fantasy VII Ultimania Omega said:
Kitase: Toriyama was always making weird, tricky little events like that that kept getting edited. For instance, there was once a scene on the station platform where Biggs, Wedge, and Jessie from AVALANCHE would face each other and try to combine into one.
(...)
When an event begins in FFVII, the other 2 party members separate themselves from Cloud’s avatar. Once the event finishes, the party recombines and Cloud is alone once more. It’s just the way the game’s set up, but Toriyama parodied that. The 3 members of AVALANCHE were like “Let’s do that too!” and do their best to combine together, but they just ended up running into each other and muttering “I guess we still don’t have enough practice.” *laughing*
 
Animations are expensive and you don't want your player to explore areas outside of the level.



Compromise between narrative design and game design.



Good luck scripting a cutscene where the MC fights tons of dudes and loses only after killing the vast majority of those.



Stupid shonen archetypes but boss phases are interesting and allow for diversity and challenge.



I don't understand, sorry.



Police are designed to unexplicably good to antagonize them and to make you fear them. If you could simply outrun every police car in GTA the top wanted levels would be no fun at all.
You're taking this thread way too seriously.
 
In GTA you can get into as many car accidents as you want even though the people you hit die and the cops don't care. However, if the cops hit you they feel the need to kill you on the spot.
 
I don't have a funny image, but in KZ2 multiplayer, there was a mode where you had to install an explosive on some objective in the enemy's base. It was pretty common for the defending team to place C4 on the objective, in order to kill anyone who got close. Videogame logic.
 
It was a joke. You see, there is a hole in the door that the character could easily pass their arm through and unlock the door. That's the set up. This hole, however, is definitely not big enough for an entire human figure to pass through and to even attempt it would be painful and, ultimately, result in failure. So the joke is-

[*continues on for many hours, days, years, civilizations crumble*]

I love this post.
 
I was a paragon in Mass Effect, but in ME2 when it's like "DO YOU WANT TO SPARE THIS TERRIBLE MURDERER?" I tool the renegade option and killed him. I killed dozens of mercenaries that might have been mislead or victims of circumstance for all I know, and I'm supposed to pity someone that's demonstratably terrible?

speaking of paragon renegade, when it comes time to breakup catfights, if you're not leaning towards one of those directions, you are vocally incapable of staying neutral. hmph.
 
Also games like Destiny or Dark Souls. If you run to a certain point, the enemies turn around and give you free shots.
 
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