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[Video] Uncharted 3 Running at 60 FPS.

Krauser Kat said:
people thinking 60fps looks weird, makes me think this has been the worst console generation.
I've been playing at sub-30 fps games before it was cool. :p
(Star Fox SNES, many N64 games, PC games that didn't quite run well on my PC, etc.)

But really though, I think 60 fps looks weird in some games, not all. It takes some adjusting to for me, and I can honestly say I prefer 30 fps in some types of games.
 
ToD_ said:
The whole 30>60fps argument is quite baffling indeed. Imagine if the game allowed you to choose between 30 and 60fps without it affecting the visuals in any other way... Some folks would actually opt for 30?

Of course, they wouldn't. It's just irrational people defending their favorite product.

If their favorite game has x, then x must be good.
 
megalowho said:
I'm sure when the next gen consoles arrive this will be doable, but the temptation to push hardware and go with 30 will be too great.

This is just natural order and part and parcel of owning a closed hardware unit like a console. Framerate is simply a product of rendering and processing efficiency, hinged on numerous factors from stability of engine and how it handles streaming new data, to the quality of the data itself and the power of the unit's hardware.

No matter how powerful this hardware is, programmers and artists will always be capable of pushing the processing beyond what can be accomplished at 60fps. They'll do it, because they can. Next generation, like every generation, will be mixed with gorgeous looking games running at 60fps, even better looking games running at 30fps, and hideous games that should be running at 60fps running worse than both of those.
 
I'm not sure where the mystery lies; it's a 3D engine, necessitating that if the game is played in 3D that it still runs at 30 fps, which means each eye has to get that framerate. In some early peeks at engines (like Killzone 3), the game ran better than 30fps in 2D mode.
 
megalowho said:
Looks stunning.

I know it must be a bitch and a half to develop, but I'd love it if more developers made 60 FPS a core component of their game design. I appreciate this more than extra graphical fidelity. I'm sure when the next gen consoles arrive this will be doable, but the temptation to push hardware and go with 30 will be too great.

But damn. So smooth.

For some games like action, racing, fighting ... I'd rather have the FPS locked at 60 than increased graphical prowess.

But for games like RPG's and such where I am looking at huge vistas and whatnot ... They can get away with 30 FPS. Just a preference though, I like my speedy and fast games to look speedy and fast.

Uncharted is a nice middle ground. I never felt the FPS hurt the experience all that much but then again I haven't played a 60 FPS action game that I can remember except on the PC.
 
Pai Pai Master said:
Not gonna happen. Devs are gonna pump the polygons and the post-processing bells and whistles even more, forsake 30+ FPS and proper AA.
Yeah, ....what I wanted to say ;(
It will never really change!
 
Looks great. Running animations (before the firefight) look like Drake isn't connecting with the ground properly (all Uncharted games look like this at times to me but its more obvious in this video).
 
Limanima said:
Me wants all games running at 60 fps in next gen...
This.
Pai Pai Master said:
Not gonna happen. Devs are gonna pump the polygons and the post-processing bells and whistles even more, forsake 30+ FPS and proper AA so they can wow us with bullshots that compare to current high-end PC games. Then we'll be stuck with another generation of sub-HD 20-30fps games.
And that.
 
dudes wanting all next gen games running at 60 fps, you guys should just get a pc if you don't already own one. devs will always go for more eyecandy.
 
Why would you do that? said:
I've been playing at sub-30 fps games before it was cool. :p
(Star Fox SNES, many N64 games, PC games that didn't quite run well on my PC, etc.)

But really though, I think 60 fps looks weird in some games, not all. It takes some adjusting to for me, and I can honestly say I prefer 30 fps in some types of games.

Word. I remember Tenchu on PS1. Shit ran at like 20fps. Haha!!
 
ToD_ said:
The whole 30>60fps argument is quite baffling indeed. Imagine if the game allowed you to choose between 30 and 60fps without it affecting the visuals in any other way... Some folks would actually opt for 30?


Resident Evil 5 on the PC actually does this, and my friend hates how it looks at 60 fps and switches it to 30fps when he comes over to play. D:
 
scitek said:
Why doesn't U3 have motion blur? Looked really good in 2.

Having not been paying much attention to Uncharted 3, I didn't realize it doesn't have motion blur effects. I remember them looking really good in Uncharted 2, so that's a bit of a disappointment.

Wonko_C said:
Resident Evil 5 on the PC actually does this, and my friend hates how it looks at 60 fps and switches it to 30fps when he comes over to play. D:

Does what? Also, I don't recall any option in the PC version to activate a 30hz mode.
 
PS360 is capable of outputting a game at 720p and running it in 60fps while at the same time looking more detailed than games on the original Xbox/PS2/NGC. Yet most big releases run sub-720p and we have games like Dark Souls where the fps can be below 10 in certain areas and the average fps is sub-30.

The next generation will be able to run games at 1080p and 60fps while still looking better than current-gen games, but I will guarantee to you that the incompetent game developers will never go away and that certain studios will always opt to add a few more post-processing effects or shaders and opt to run the game sub-1080p and capped at 30fps.

I am mostly a console gamer by heart, but the biggest reason I also love PC gaming is that I can always choose to buy myself new hardware to keep my games running 1080p and 60fps.
 
Zefah said:
Having not been paying much attention to Uncharted 3, I didn't realize it doesn't have motion blur effects. I remember them looking really good in Uncharted 2, so that's a bit of a disappointment.



Does what? Also, I don't recall any option in the PC version to activate a 30hz mode.

You can lock the framerate to 30fps in RE5, it's in the graphics options menu, it stutters horribly, though.
 
I've been playing on CRTs at 100Hz+ and more recently a 120Hz LCD for years now. Fluidity of motion is king, and anyone who says it looks like a soap opera or looks "weird" needs to raise their standards or get their eyes checked.
 
They probably were playing it on PC. Memory issues etc for being in early development. Not sure why they didn't lock it if they were recording though.

(just because they were playing it on PC doesn't mean they have a PC version)
 
mik83kuu said:
PS360 is capable of outputting a game at 720p and running it in 60fps while at the same time looking more detailed than games on the original Xbox/PS2/NGC. Yet most big releases run sub-720p and we have games like Dark Souls where the fps can be below 10 in certain areas and the average fps is sub-30.

The next generation will be able to run games at 1080p and 60fps while still looking better than current-gen games, but I will guarantee to you that the incompetent game developers will never go away and that certain studios will always opt to add a few more post-processing effects or shaders and opt to run the game sub-1080p and capped at 30fps.

I am mostly a console gamer by heart, but the biggest reason I also love PC gaming is that I can always choose to buy myself new hardware to keep my games running 1080p and 60fps.

It's got sweet fanny addams to do with developer competence in most situations. The blame lies squarely on Sony and Microsoft for letting their mouths write cheques their butts couldn't cash. Look at the Naughty Dog interview recently where they admitted that when their first PS3 dev kit arrived they all looked at it and said "that's it?"

The end result is that gamers expect the machines they're buying to be substantially more capable than they actually are, which leads to a graphical arms race on consoles, which leads to developers trading decent performance for lots of post-processing because it looks better in screens, and screens are the most common marketing tool they rely on to sell their games.
 
See, this is what we could be getting right now. Such fluid motions. Instead, I'm willing to bet even on the ps4, we will still be messing with 30fps along with frame drops. Hey, I guess we will have nice screen shots to poke at and debate on though :^/
 
flyinpiranha said:
For some games like action, racing, fighting ... I'd rather have the FPS locked at 60 than increased graphical prowess.

But for games like RPG's and such where I am looking at huge vistas and whatnot ... They can get away with 30 FPS. Just a preference though, I like my speedy and fast games to look speedy and fast.

Uncharted is a nice middle ground. I never felt the FPS hurt the experience all that much but then again I haven't played a 60 FPS action game that I can remember except on the PC.
I definitely agree that the genre makes a big difference as to how much 60 FPS affects gameplay, but I still would love to see it on consoles more often when least expected. A game like L.A. Noire, for instance, would look incredibly sharp and impressive running at that kind of framerate.
 
jim-jam bongs said:
It's got sweet fanny addams to do with developer competence in most situations. The blame lies squarely on Sony and Microsoft for letting their mouths write cheques their butts couldn't cash. Look at the Naughty Dog interview recently where they admitted that when their first PS3 dev kit arrived they all looked at it and said "that's it?"

The end result is that gamers expect the machines they're buying to be substantially more capable than they actually are, which leads to a graphical arms race on consoles, which leads to developers trading decent performance for lots of post-processing because it looks better in screens, and screens are the most common marketing tool they rely on to sell their games.

Whilst you do have a point, I must say that a) Dark Souls runs like shit in many areas (by shit I mean less than half of 30fps) and b) Alan Wake was sub-720 and didn't look as good as other games that were 720p. Hence I am calling Remedy and From Software incompetent. I'm sure there are others, but these two were studios I thought wouldn't fuck things up.

My personal opinion is that I was the president of video games land, I would force all developers to run full 1080p / 60fps on the next generation or go make games for the iPad. Taking the shortest route (cutting fps or lowering resolution) kills technological innovation and I would personally choose 60fps and full-HD over more shaders and post-processing effects any day, any time. I would make a kick-ass president!
 
megalowho said:
I definitely agree that the genre makes a big difference as to how much 60 FPS affects gameplay, but I still would love to see it on consoles more often when least expected. A game like L.A. Noire, for instance, would look incredibly sharp and impressive running at that kind of framerate.
I agree as well, but the reason I would prefer Uncharted with a bump in framerate is due to its great animations. The game would benefit greatly from it, as opposed to something like, say, Zelda (haven't seen much on SS yet), which I think might look worse at a higher framerate since the animations aren't really holding their own as a whole.

Except wind waker, of course.
 
Emily Chu said:
oh god can't wait to play MGS collection in 60 fps

all over my face nowwwwwwwwwww

60 FPS >>>>>>>>>>>>>>>>>>>>>>>>>> 30 FPS

NO MATTER WHAT YOU SAY

NO MATTER


Nope not really.
 
mik83kuu said:
Whilst you do have a point, I must say that a) Dark Souls runs like shit in many areas (by shit I mean less than half of 30fps) and b) Alan Wake was sub-720 and didn't look as good as other games that were 720p. Hence I am calling Remedy and From Software incompetent. I'm sure there are others, but these two were studios I thought wouldn't fuck things up.

My personal opinion is that I was the president of video games land, I would force all developers to run full 1080p / 60fps on the next generation or go make games for the iPad. Taking the shortest route (cutting fps or lowering resolution) kills technological innovation and I would personally choose 60fps and full-HD over more shaders and post-processing effects any day, any time. I would make a kick-ass president!

How many more development studios need to shutter?
 
SamBishop said:
I'm not sure where the mystery lies; it's a 3D engine, necessitating that if the game is played in 3D that it still runs at 30 fps, which means each eye has to get that framerate. In some early peeks at engines (like Killzone 3), the game ran better than 30fps in 2D mode.

Funny you mention Killzone 3 because when I played Rage and found myself in an industrial looking area the first thing I thought was how much more enjoyable and incredible looking KZ3 would have been in 60 fps. =/
 
Foliorum Viridum said:
Yes. Always. In every instant.

Fact.
As far as gameplay and mechanics go, this is true. Not really sure how it isn't.

As far as visually, I guess its preference, although animations can be shown in much more detail. I still like horror titles at 30fps, but I have no idea why. I guess since it looks more busted and makes it more horrifying lol
 
abstract alien said:
I still like horror titles at 30fps, but I have no idea why. I guess since it looks more busted and makes it more horrifying lol
This is something interesting I have never considered. You get some horror films that show the monster/creature/bad-human in a very juttery framerate, as the alien nature of the movements creates a certain reaction in us. It just looks unnatural. Suddenly my 60fps dogma might potentially have a slightly caveat for (some) horror games. I'm not sure. I need to experiment.

It's also why the statue of Talos in Jason And The Argonauts is so fucking frightening if you're caught up in the film. Look at that steely, unnatural head turn.
 
Randy said:
Preferences, etc... It looks just weird in that video. Too much is never good.


...

Where's that "welp" animated gif when you need it

IonicSnake said:
Anyone who says 30>60fps even sometimes haven't experienced 60fps or is a bit crazy.

Or they're partially blind.
 
60fps will always be better than 30fps for the sake of smoothness in gameplay.

Also our eyes can see more than 30fps.

A nice read: http://amo.net/NT/02-21-01FPS.html
 
Randy said:
Preferences, etc... It looks just weird in that video. Too much is never good.

How does it look weird?

As a mainly PC gamer who is used to 60fps games I think it looks amazing.
 
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