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[Video] Uncharted 3 Running at 60 FPS.

That's PC's Uncharted 3 .... =(

I hope when 16th cores CPUs becomes standard, maybe we will emulate Uncharted 3 at 60fps in the PCSX Triple emulator!
 
Thoraxes said:
That video made it seem more like a game than a cinematic experience.

That was so fucking weird. 60 FPS just does not seem right for the style of game Uncharted is. It almost seemed arcade-y in that video.

Agreed
 
Maybe it just me but...

I was watching the HD video at 60hz, it looks like some times the frame rate changes. So i was thinking it was the PC not handling the video feed at that resolution. Then i tried the SD at 60hz and it seems, still, that at times the frame rate changes.

What do you think?
 
Amir0x said:
...

Where's that "welp" animated gif when you need it

HouseWelp.gif


found it!
 
Meisadragon said:
This reminds me of that MGS4 E3 05? Video that was running at 60fps. Too bad abrupt design changes (hello RSX) ruined that.

I hope PS4 is designed really well. 60 fps should be mandatory next-gen.
Most console devs dont care about 60fps. They will always sacrifice it for better graphics. Only way you will get 60fps on every game is to go pc and have the appropriate hardware/settings.
 
Refreshment.01 said:
Maybe it just me but...

I was watching the HD video at 60hz, it looks like some times the frame rate changes. So i was thinking it was the PC not handling the video feed at that resolution. Then i tried the SD at 60hz and it seems, still, that at times the frame rate changes.

What do you think?

I noticed the fluctuation too.
 
I wonder how Polyphony linked 4 PS3s together to run the game at 240fps:


gt5_240fps.jpg.jpg



Four PS3Â’s were also used in this demonstration. The frame rate of a single PS3 is 60fps, or 1/60 of a second, but by having four PS3Â’s draw an image four times within this 1/60 of a second, a frame rate of 1/240 of a second is made possible.

You can see the shocking difference of this high frame rate Gran Turismo immediately when you see the screen. It is as though you are following a real world event happening right in front of your face with your own eyes. Any and all flickering in the movement of the vehicle, in the smoke from the tires, etc. are completely gone, and you are almost tricked into believing you are watching something in real life. The guests at the event were baffled by the quality of the image, and stared in amazement at the screen.
 
Suairyu said:
This is something interesting I have never considered. You get some horror films that show the monster/creature/bad-human in a very juttery framerate, as the alien nature of the movements creates a certain reaction in us. It just looks unnatural. Suddenly my 60fps dogma might potentially have a slightly caveat for (some) horror games.[/url]

Nah. You could still have that creature movement in a game that runs 60 fps. The two things are not connected. Just like you can have all kinds of different "movements" in movies even if they show the same number of pictures every second.
 
Refreshment.01 said:
At least im not going more crazier than usual. Do you pack heat? (what are your PC specs) Maybe we both have shit machines :)
The OP states the encoder had issues with later frames, blending them. I'm assuming that's what you're seeing.
 
Goldrusher said:
I wonder how Polyphony linked 4 PS3s together to run the game at 240fps:
I always thinked about something like this since the days of the Vodoo 3. Now that we have fast external interface connections, like thunderbolt for example. Do you guys, as consumers, would like an option to link 2 of the same consoles and get for example higher frame rates?

Anyway, seen how polished the internal dev tools for Sony first party studios are it makes me wish that Sony's next machine used a revamped Cell design. Would be a shame to waste all that research and knowledge these studios have amazed over the years.
ToD_ said:
The OP states the encoder had issues with later frames, blending them. I'm assuming that's what you're seeing.
Didn't read that part, thank you. Did you noticed too?
 
butter_stick said:
I'd take Uncharted 3's beautiful art over a somewhat minor boost in frame rate.

I'd like to think that I'm pretty good at spotting troll posts ... not in this thread apparently.
 
Goldrusher said:
I wonder how Polyphony linked 4 PS3s together to run the game at 240fps:


gt5_240fps.jpg.jpg
I have to say that a multi console setup to have higher fps and graphics enhancements for the future is quite intriguing
for example right now I would buy a second ps3 to have GT5 in true 60fps without any signs of aliasing
Edit: And more than anything els tearing, how do i fucking forget that? NO MORE TEARING IN OUR GAMES PLEASE
 
I got to the place earlier tonight where the video shows and the game runs really smooth. I havnt noticed any slowdowns in the game, nor have i thought "i wish this was in 60fps". Obviously i havnt played it in 60fps for comparison, but it isnt anything that i've felt that i have missed at least :)
 
iam220 said:
I'd like to think that I'm pretty good at spotting troll posts ... not in this thread apparently.
How is that a troll? Naughty Dog had the hardware they were given, and I think everyone would agree Uncharted 3's visuals are more important than the frame rate.

In an ideal world, Naughty Dog would have limitless power. But they don't, and when dealing with limitations you have to prioritise. I'd rather Uncharted 4 push the PS4 to its limit at 30fps than 60fps. Art isn't defined by its framerate.
 
LeleSocho said:
I have to say that a multi console setup to have higher fps and graphics enhancements for the future is quite intriguing
for example right now I would buy a second ps3 to have GT5 in true 60fps without any signs of aliasing


If they could get it working for all games... well yeah, I think they would sell more consoles, specially later when the price cuts happen and getting two doesn't mean getting a second job.

Now I want it to happen :(
 
With the last game I made I wanted to make some gameplay videos but the system couldn't handle playing the game smoothly while saving frame images. So I made a special build that saved each frame without skipping any, as well as the audio. In this mode the game ran slowly but the resulting video had a perfect framerate. Maybe they used a similar technique to make this video.

It would be awesome if games, like Gran Turismo for instance, allowed you to create videos of replays this way.
 
I've been playing it with motion interpolation on all the time, so it has the 60 fps look. It does look great and smooth. I briefly turned it off and suddenly 30 seemed really bad.

Some of you will just complain about artifacts (I'm not bothered by those) and input lag (I didn't notice any problems in single player), but I can't go back to playing without that enhancement.
 
Yeah they have it running with that motion feature at best buy, looks like 60 FPS. It's definitely impressive... I was staring at lego pirates (also running with the feature) trying to figure out why the hell it looked so much better than when I play it on my TV. Something about 60 fps though just looked kind of strange. Maybe if the game was built around it, it would look more natural.
 
Doesnt really help it. Im not really a big fan of 60fps personally. Makes me a little queasy. Plus with a cinematic game like this, it seems to take away from that feel.

No thanks.
 
butter_stick said:
How is that a troll?

Oh so you were serious. Okay than. You threw me off when you used the word minor to describe the jump between 30fps and 60. It's anything but.


butter_stick said:
Art isn't defined by its framerate.

No, but when that art is a video game, it's aided by it. The more frames the better. Of course its a completely different discussion when talking about the trade-offs between better frame rates or better graphics.
 
I put the video on full screen and grab my controller and pretended to play the game... Just a few more hours... Just a few more hours...
 
Kyaw said:
60fps will always be better than 30fps for the sake of smoothness in gameplay.

Also our eyes can see more than 30fps.

A nice read: http://amo.net/NT/02-21-01FPS.html

Not a bad article, but the part where he goes on about 60Hz CRT TVs only being able to display 30 FPS made me want to rage. They can display 60 half-vertical-res frames a second due to interlacing. This is painfully obvious to anyone whose ever watched TV, ever.
 
LeleSocho said:
"game looks weird in 60fps"
THIS IS WHY WE CAN'T HAVE NICE THINGHS
No, we can't have nice things because our tech this generation isn't capable of 60fps with Uncharted-graphics.
 
I'm not gonna lie...I don't like it. You say 60fps is always better? I say this doesn't look better at all ergo it's not better. 60 fps simply doesn't always work. I know the "cinematic feel" card is frowned upon, but I really can't think of a better one to play. the framerate in Uncharted as it is is perfect, it has the right feel. 60fps does not feel right for this type of game. Based on that video I don't want 60fps in my Uncharted.

Apparently this video is done using Motion Plus, or whatever that horrible technology is called that ruins everything you run with it (seriously turn that shit off). Real 60fps would undoubtedly look better, but again, this video does NOT look good in any way.
 
If this is a direct feed video recorded from some monster setup of either a developer PS3 or several linked together, the slight inconsistency in frame rate could obviously be from that setup not handling the game at 60 FPS perfectly. It'd make more sense in theory though to record a demo run of the map and then have the engine render it played that way but at a given framerate instead.
 
Philanthropist said:
I've been playing it with motion interpolation on all the time, so it has the 60 fps look. It does look great and smooth. I briefly turned it off and suddenly 30 seemed really bad.

Some of you will just complain about artifacts (I'm not bothered by those) and input lag (I didn't notice any problems in single player), but I can't go back to playing without that enhancement.

Has the motion interpolation feature on newer TVs been perfected? because on old TVs it just looks like the game is constantly jumping from 60 to 30 fps back and forth, and it looks jarring that way.
 
Too bad we haven't heard from one of the engine engineers of the force unleashed. He was developing a technology similar to the interpolation of modern TV's. So basically it made a 30hz game look like a 60hz one. He demoed a small portion of the Force Unleashed and looked quiet good.

If he manages to ship a product with that tech in time, we might be seen games with the complexity of what we get now with the smothness of a 60hz one in this generation.
 
Refreshment.01 said:
Too bad we haven't heard from one of the engine engineers of the force unleashed. He was developing a technology similar to the interpolation of modern TV's. So basically it made a 30hz game look like a 60hz one. He demoed a small portion of the Force Unleashed and looked quiet good.

If he manages to ship a product with that tech in time, we might be seen games with the complexity of what we get now with the smothness of a 60hz one in this generation.
I would have to snicker if there were ever an upscaled sub-HD game running at an interpolated 60FPS.
 
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