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Videogame absurdities we take for granted

MrHicks said:
you can't kill kids
one of the last great taboos in games

2ll2a0n.jpg
 
runningjoke said:
Nobody mentioned that women's bathrooms are ALWAYS locked, even if the character you're playing with is a woman?

Or the fact that there are barely any women to begin with in videogame worlds. Not to mention children or old people.

That really depends on the game. I wouldn't say that there barely any. I would say children are often more absent. In games like The Witcher series you'll see kids running around that background, but in Dragon Age there are none.
 
MrHicks said:
then why do so many games downright exclude kids or make them untouchable
whats the big deal?

its stupid playing an open world game like GTA and not encountering kids

I don't think it's stupid at all, really. GTA allowing you to encounter/kill kids would almost certainly trigger federal regulation, for one thing, particularly in this conservative environment we now find ourselves in. It would impact sales, too. The average gamer age is mid-30s, a lot of those people have kids (myself included) and wouldn't touch a game in which you can mercilessly execute children (myself included). Even if I wanted to, my spouse would freak the hell out, and I can't think of anyone in my life who wouldn't be alienated by a game in which you can or, worse, are encouraged to kill children. Especially after it is blown way, way out of proportion by the media.

On a list of "absurdities to do away with" in this thread, I would guess killing children is pretty low for most.
 
Mael said:
My contribution to the topic :
- Unleashing the furies of the gods, destroying multiple universes to inflict minor damages on some foes and then after the battle is over no one is aware that you did indeed destroy the world many times...
I think this is the perfect example:
Super Nova
It literally shows Pluto, Saturn, Jupiter, Mercury, Venus being destroyed due to the attack, yet characters are still able to survive this :lol
 
One of the dangers in video game design is that the more realistic games become, then the more obvious the unrealistic aspects of the game stand out.Quite frankly, AI continues to be the most problematic.

It's still in the developer dna to make most games around the playground mentality. You are the player and they are the creator. They provide the environment and characters and you get to interact with them.
 
Bad AI is hardly taken for granted/tolerated, though. It is the subject of much ridicule and scorn, and has a major impact on purchase decisions for many gamers.
 
Receiving money for killing monsters in RPGs. Who is paying you? Are the monsters carrying money? Why would they need money?
 
MrHicks said:
you can't kill kids
You can, but only in certain games. Like Deus Ex :]

runningjoke said:
Nobody mentioned that women's bathrooms are ALWAYS locked, even if the character you're playing with is a woman?
In Deus Ex you can enter women bathroom when you're in UNATCO base. And then the lady that was inside calls you a pervert, and keep telling everyone that you're a creep.

DigitalSoul said:
In games like The Witcher series you'll see kids running around that background, but in Dragon Age there are none.
There were few kids in Dragon Age: Origins, but you couldn't kill any of them.
 
Mr_Zombie said:
In Deus Ex you can enter women bathroom when you're in UNATCO base. And then the lady that was inside calls you a pervert, and keep telling everyone that you're a creep.
And then Manderley actually chews you out for it.

It was at that moment when I realized how amazing Deus Ex is.
 
being able to run full speed for days on end without needing to catch a breath.

also that one living being/creature can have "more health" than another. if a bullet passes through the brain of any mammal, it's fucking dead. period. (unless it's one of those insanely rare magic shots that only leaves them a vegetable)
 
While not 'realistic', I think Etrian Odyssey has the most consistent and logical loot/shop cycle I've seen. Enemies only drop feathers, hides, claws, etc. (also there are gatherable plants and minerals). You sell them to the only shop in the game, and once you have brought them enough of the appropriate materials, new items made with them become available for purchase, but only in the same quantity as you provided the resources to make. Stronger enemies' bits can make more powerful items, so as you progress you naturally gain access to better and better equipment, without it being unlocked by reaching an arbitrary level or having the next tier of stuff in the next town over.
 
TelemachusD said:
While not 'realistic', I think Etrian Odyssey has the most consistent and logical loot/shop cycle I've seen. Enemies only drop feathers, hides, claws, etc. (also there are gatherable plants and minerals). You sell them to the only shop in the game, and once you have brought them enough of the appropriate materials, new items made with them become available for purchase, but only in the same quantity as you provided the resources to make. Stronger enemies' bits can make more powerful items, so as you progress you naturally gain access to better and better equipment, without it being unlocked by reaching an arbitrary level or having the next tier of stuff in the next town over.

I agree with this. EO has one of my favorite loot systems.
 
Commanche Raisin Toast said:
also that one living being/creature can have "more health" than another. if a bullet passes through the brain of any mammal, it's fucking dead. period. (unless it's one of those insanely rare magic shots that only leaves them a vegetable)

Are we talking solely real world stuff with guns here?
 
Kuramu said:
If you kill every enemy in a room, the doors unlock
Heh, that's a perfect way to demonstrate how certain behaviors in video games become common place...

I always clear out rooms in Zelda of enemies, even if I don't have to, just in case. :P
 
Hustle in sports games.

Everybody is sprinting, applying good pressure, chasing loose balls, and generally doing what you'd expect them to do with no exceptions. If the AI was given a more realistic level of laziness we'd be angry and think it was stupid.
 
Mr_Zombie said:
There were few kids in Dragon Age: Origins, but you couldn't kill any of them.
I'm pretty sure you can kill Connor, and the little girl in Shale's recruit mission. Although both of them were possessed
 
kai3345 said:
I'm pretty sure you can kill Connor, and the little girl in Shale's recruit mission. Although both of them were possessed
I don't remember the girl, but doesn't Connor transform into demon before you fight him?
 
See it less often these days but in FPSes of yesteryear, look down and you'll just see a pair of feet - if anything. Floating gun for the win.
 
Mr_Zombie said:
I think this is the perfect example:
Super Nova
It literally shows Pluto, Saturn, Jupiter, Mercury, Venus being destroyed due to the attack, yet characters are still able to survive this :lol

I think we can place that one under "Sephiroth using illusions".
 
many when you kill a monster:

- it disappears
- it drops an odd item (skeletons dropping cash)
- you can take an item it was holding, but it was clearly holding more (full suit of armor knight only drops gloves)
 
painey said:
many when you kill a monster:

- it disappears
- it drops an odd item (skeletons dropping cash)
- you can take an item it was holding, but it was clearly holding more (full suit of armor knight only drops gloves)

Recent Final Fantasies have removed that oddity, now you collect their skins/other useful organs for trading purposes.
 
Forced, timed QTE's; by far the most heinous and immersion breaking game mechanic ever devised.

COD is one of the worst offenders in this regard. Repeatedly press "E" or "X" or whatever button or die.
 
I especially hate surviving as the main hero through barrages of bullets, spells etc, through waves and waves of enemies, alone against dozens of opponents, and then getting caught or injured in a cutscene by shit that wouldn't happen were I in control.
 
Sneaky Gato said:
Maybe they are wearing goggles? ...And you don't see them wipe away the blood? I don't know this still makes no sense.

The military is running low on funding, so they started replacing body armor with sacks full of strawberry jam.
 
Why can't I think of something? The best thing I'm thinking of is that you can bump into any wall even at full speed without getting scratched, even in games where you get injured if you fall from a high place.
Although I realize how lame that would be in a game :lol.

That and boss rooms:

fKHND.jpg


Nix said:
While playing Pokemon, I was always tasked with the question "Why the fuck don't they just shoot me?". Made absolutely no sense. Team Rocket is supposed to be a gang of ruthless thugs, and vagabonds, but instead of attacking me directly, we battle with Pokemon. What? I try not to dwell on it too much.
It was nicely averted in Custom Robo where the bad guys used their armed toy robots to directly attack people rather than 'duel' with their robots.

Piano said:
Good lord, could you imagine a video game that didn't cut you any slack when it came to viewpoint? It'd be a nightmare of infinite trial and error.
Mirror's Edge? It was awesome though.

Keiician said:
Was going to post this.
Funny thing is, that the western RPGs usually have some kind of weight limit to make things more realistic, but it still allows you to carry amount of stuff that would normally require a small truck.
Also you are carrying over 10 gigantic swords but carry an extra key and you won't be able to move anymore.

iidesuyo said:
Bottomless holes have annoyed me since SMB. They are everywhere!
Averted in Super Paper Mario where these holes lead to the Underwhere (or the minus world) where all the 'dead' characters go :P

JoshuaJSlone said:
Games use the logic of my elementary school buddy who had the plan of falling out of a plane while standing on something, and then when near the ground jumping off it to make a safe landing.
I always wanted to try this in case of emergencies, it doesn't work :(?
 
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