Duckhuntdog said:Look, the gaming industry isn't about making tons of money. You aren't going to do that in the game industry. If you are a programmer you can make far more money coding databases than coding a game. Not to mention you will also be able to enjoy this thing called life, friends, and families.
Borys said:I'm a database programmer (coder), didn't know they pay less for game/ engines coding, interesting given the fact that DB programming is like 100 times easier (I've written a few small DOS/ Windows games myself).
Bartman3010 said:I just wonder how often it takes to start and finish coding for a game, and if theres any free time availible, or if the programming work lasts as long as the total development time of the game? (I think it does, not too sure)
Programming is all the time, artists usually finish early but depending on the company get then shifted to other projects.Bartman3010 said:I just wonder how often it takes to start and finish coding for a game, and if theres any free time availible, or if the programming work lasts as long as the total development time of the game? (I think it does, not too sure)
In addition to that, you will also have to work with artists and designers which think in different ways. This isn't usually the case in your typical IT shop. For experienced people, this industry is not really an employers market as a whole.jman2050 said:The unfortunate truth is that programming games that are technically up to standard is a ridiculously difficult task, requiring every skill from database management, graphics programming and organization, memory management, compression, encryption, etc. etc. etc. all in the name of entertainment. And that's just from the programming side. The thing is, as far as programming is concerned, you'll be hard-pressed to find a job that ISN'T easier than making games. That's the biggest concern one should have if they want to program in the games industry as opposed to a much easier job that pays just as well if not better.
The standard language is pretty much C++, the only exception are a few of the handheld platforms where you'll find last vestiges of C, and of course Java on the phones.Animal said:Ok well Im in Computer Science and im specializing in Software Systems which means coding!!! Does each system have its own language and at what level is it?
jman2050 said:The unfortunate truth is that programming games that are technically up to standard is a ridiculously difficult task, requiring every skill from database management, graphics programming and organization, memory management, compression, encryption, etc. etc. etc. all in the name of entertainment. And that's just from the programming side. The thing is, as far as programming is concerned, you'll be hard-pressed to find a job that ISN'T easier than making games. That's the biggest concern one should have if they want to program in the games industry as opposed to a much easier job that pays just as well if not better.
That's why my game development is strictly limited to a hobby. And even the hobby project I committed myself to (which isn't even a game as much as it is a game engine, so I don't even have to worry about crap like making graphics or sound! Oh, and it's 2D too) is still harder than the program I've been contracted to create on a trial pay rate of $12.50/hour (I'm still in school). But hey, if you really want to make games, then go for it. Just make sure you know what you'll be getting yourself into.
(and just to be clear, this was a general post, not specifically to you Borys)
Chittagong said:Rule of thumb:
Working at publisher >>>>>>> working at developer
In all cases where developer doesn't have a control point on IP or key middleware.
D2M15 said:I think the trick with games industry jobs - like many other ones, I guess - is to work until you reach the point that you're not connecting with what you do any more, then leave - most of the horror stories come from people who've stayed far too long in a place that they've come to hate. It's a very transient industry, and if you can still relocate on a whim, you'll almost certainly find another job; if you can't, it'll be a little trickier, but it's not impossible.
Top tip: make sure you take your holidays. The project will survive without you.