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Videogames: A Woman's Touch

She's just as much of a stereotype as the rest of female characters in games and lots of other media as well - a big boobied, insecure, vain female whose only purpose in the story is to be a love interest to the main character and help him out with HIS story, not have one of her own.

how is she insecure and vain (especially compared to Cloud)?
 
SOLDIER said:
Says the Beatrix fan.

This does not refute my point

Pimpbaa said:
Objectifying is a lie created by feminist extremists for men to feel bad about their sexuality.

I wouldn't say it's a lie, but I'd say the lie perpetrated by feminists is that it's the man's fault completely. Women do it just as much as men do.

Bizarro Sun Yat-sen said:
how is she insecure and vain (especially compared to Cloud)?

The part I had in mind when typing that is when Cloud Barret and Tifa are running up the stairs in the Shinra building and she gets embarrassed that the guys can see up her skirt, but I'm sure there's more in the game somewhere. It's been years since I've played it.
 
there may be some cheesy gags like that in the game, but in AC (which I'm guessing the original poster had in mind since that's what the screenshot was from) Tifa is clearly portrayed as emotionally strong and mature especially compared to Cloud and others.
 
Bizarro Sun Yat-sen said:
there may be some cheesy gags like that in the game, but in AC (which I'm guessing the original poster had in mind since that's what the screenshot was from) Tifa is clearly portrayed as emotionally strong and mature especially compared to Cloud and others.

I would not say that Advent Children has enough story and characterization on its own to make that sort of claim, but from what's there I suppose I could agree. Cloud's really the insecure one in there.

But her point in that movie (just like in the game) is to just support Cloud. basically, since he's so weak as a character. She wasn't created for and doesn't serve any other purpose in the narrative. So she's not that great an example of a good female character in games.
 
So having guys with nearly no clothes and a lot of muscles etc. is good, but having girls with nearly no clothes and big breasts is bad?
A BIG LOL


It depends on the game. You can't expect a Gordon Freeman in Ninja Gaiden or Street Fighter and neither a similar woman in that kind of games.
Also the point is invalid because you have serious male and female characters in serious games like Half Life 2, Indigo Prophecy, adventures, etc. created 100% by men.


Also, I found Beyond Good and Evil as a game designed for 13 year old girls. I suspect it has sold a lot between girls... it's a very feminine game in all senses, and having a over-musculated italian guy speaking shit to you every 10 minutes doesn't help the BGE supporters cause either. And Jade being a common girl? A black-chinese girl with green lips ain't very common in my town.

She has a very important role, she is a strong girl... yeah, I give you that, but Lara Croft too. Would Lara Croft be better with smaller tits? Is that the problem?
 
probune said:
This does not refute my point

It does, since the comments over why you think Tifa doesn't work could all be applied to Beatrix.

probune said:
The part I had in mind when typing that is when Cloud Barret and Tifa are running up the stairs in the Shinra building and she gets embarrassed that the guys can see up her skirt, but I'm sure there's more in the game somewhere. It's been years since I've played it.

So, because she doesn't want some guys looking up her skirt, she's considered a vain and weak character?

Okay. So that's why most game girls dress as scantily as possible.

She has a very important role, she is a strong girl... yeah, I give you that, but Lara Croft too. Would Lara Croft be better with smaller tits?

Yes. Or at least a less cartoonish looking pair of melons.
 
Darkpen said:
The producer for Ace Attorney/Phoenix Wright (or otherwise known as Gyakuten Saiban) is a woman, and her influence is fairly obvious.
Actually it isn't that obvious at all. Minae Matsukawa's first Gyakuten Saiban/Phoenix Wright game was the DS remake, and by that time 3 GBA games had already been released. The general tone of these games (and their remakes) was, at that time, largely the work of Shuu Takumi, head writer and scenario director.

Still, having her produce the 4th game is a good sign, in my mind. There's a certain danger of stagnacy if the series is in the hands of the same people for a long time (see: Tomb Raider).

But there is one influential female in the PW/GS team, who has been working on the games since the first Gyakuten Saiban: Akemi Kimura. She produced all the music and sound effects in the games, and has most defintiely helped shape the series in ways a male probably wouldn't/couldn't have.
 
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