Right... I had friends over last night, and wasn't about to spend my time typing out a wall of text on GAF, so this response is delayed. But with that said...
I never said at model 3s launch I never walked back anything. You are again lost in the thread.
Are you for real!?
This entire thread is about Virtua Fighter 3. The first Model 3 game in existence, released July of 1996. In response to someone stating that it was "a huge step up to everything
AT THAT TIME", you waltzed into the thread claiming:
Unless you had a pc. If you had a good pc you were on par. Consoles were always weaker than the arcades.
So firstly... don't try to play this shit off, like that was aimed at PC hardware from 1998. It wasn't, and that timeframe didn't come into the picture until your follow-up response talking about how PCs instead "caught up fast", and then offered up a game from 1998. So yes, you walked that shit back hard.
Secondly, you explicitly mentioned consoles as being "always weaker than arcades", so you screwed your point over double by pushing the timeline back to the year the Dreamcast was released. It nullifies the only other point your quote could have been making, as that was the year the consoles became more powerful than Model 3 also.
And I'm sure gs knows what hardware their pcs had for the multiple games they reviewed with it especially when they specified it was nonacelerated. Face it you lost. Even the gs link backfired.
My point still stands and now the excuse is gs has no idea what they are doing? Lol.
It doesn't matter if they know what hardware they had in their PC. I know what hardware I had in mine running the game also. You're just appealing to authority on the subject, because you yourself actually have no clue. It takes like no time at all to pull up a comparison between the VF2 port on PC and others.
This link here uses the XBLA release in place of the Model 2 version, but barring a higher output resolution, the XBLA version is graphically identical. Remember that Tekken 3 comparison between PlayStation and arcade? Pretty much the same deal here, in both the Saturn and PC versions, the background is a static 2d image, compared to the 3d rendered background in the arcades. There is nothing you can do to change this in the PC port.. and let me be clear once again, the game
WOULD NOT RUN PLAYABLY with those Model 2 characters turned on, regardless of what PC you had. I've tried it on an Athlon 1ghz machine with a Riva TNT2, and it's
still a disaster.
Besides... I said that GameSpot would not know what they were talking about, if they claimed the PC VF2 port could run with the same graphics as the arcade, because you said that it contradicted my claim that VF2 couldn't. Well, they were talking about Virtual On, not Virtua Fighter 2... so it doesn't contradict my claim at all. So GameSpot's rep can remain intact, and this is just you not even being able to differentiate the games we're discussing.
In terms of PC hardware, you won't get an argument from me that the PC could have done Model 2 quality graphics in 1997. That's in line with what I've been saying that whole time, about how I'd place the time around GLQuake (1997) as when the PC caught Model 2.
As for model 3 just admit it was on par I'm 1998+ as I said pages back. It was on par and later surpassed the dc so by common sense it was on par then past the model 3 unless you're saying naomi hardware was much weaker than the model 3.
Nobody's claiming the PC wasn't up to Model 3 standards from 1998 onwards... even the consoles were Model 3 standard from 1998 onwards. This is a non-point. The only issue anyone took with 1998, was the game you picked to showcase (GP Legends). I myself offered up Unreal (a 1998 game) as the point where I believe we got a Model 3 level game at home.