brain_stew
Member
The Wii and 360 were both severely supply constrained. The PSP and PS3 would be the most fair comparisons.PSP did 185K in UK day one, PS3 did 220K so 200K should be nice. (360 did 70K, DS did 85K iirc, Wii did 100K)
The Wii and 360 were both severely supply constrained. The PSP and PS3 would be the most fair comparisons.PSP did 185K in UK day one, PS3 did 220K so 200K should be nice. (360 did 70K, DS did 85K iirc, Wii did 100K)
Except that most of the Vita games aren't the same as PS3. Yes, there are some ports, and some games that you buy and get both versions... but if you want to play Uncharted GA, there is no PS3 version, for example. It's all about games. You want to play a game, is in a console that you don't have, you buy the console. As simple as this.
"Vita's a non selling turd" is blunt, but true. Regardless, unless you're a fanboy with Kaz posters on your wall, nobody should be offended by that. People make off the cuff comments like that all the time.
I agree, but I see his point though. As a Vita/Ps3 owner, I don't get excited in the least bit seeing ports of console games. Why wow I want to play Lego Harry Potter 5-7 when I can play it on my ps3? Uncharted is a separate original Vita adventure, and more of that is what the Vita needs. As great as Rayman looks on Vita I'm already enjoying the hell out of it on the PS3
Vita need originals titles, bad
I don't think it's the NPD you should be concerned about, since we don't typically get solid numbers for Sony hardware anyway.
That said, if this week comes and goes and Sony doesn't put out a press release crowing about Vita sales? THEN I would be concerned.
did Nintendo release anything after the 1st week of the 3ds release?
I don't think it's the NPD you should be concerned about, since we don't typically get solid numbers for Sony hardware anyway.
That said, if this week comes and goes and Sony doesn't put out a press release crowing about Vita sales? THEN I would be concerned.
Except that most of the Vita games aren't the same as PS3. Yes, there are some ports, and some games that you buy and get both versions... but if you want to play Uncharted GA, there is no PS3 version, for example. It's all about games. You want to play a game, is in a console that you don't have, you buy the console. As simple as this.
Uncharted is a poor example, because that game has never been a mass appeal system seller.
There's actually good corollary between this discussion and the "Has the PS3 ever had a system seller?" thread. The overall agreement in there seems to be that with the exception of MGS4, the PS3 has never had a giant mass appeal system seller. It was the critical mass of third party software that drove PS3 sales and continues to do so, so where does that put the Vita?
I was discussing this with a buddy of mine this AM, and he said that Sony's critical error with the Vita was not having Monster Hunter exclusivity locked down before a single penny was spent on Vita R&D. It's hard to argue with that logic. Where would Vita be in Japan now if it had launched with MH? How would Vita be selling in the USA if it had launched with a CoD?
Sony's launch strategy with Vita shows how perpetually inept their sales and marketing team is when it comes to reading the pulse of the gaming public. They are trying to flog a dedicated handheld gaming device at a premium price with games that the gaming public has ZERO interest in. And for the record, you guys are a few rungs above the "gaming public", so you can spare me perception you have that weird stuff like "Gravity Daze" is going to give the Vita the mass appeal it needs to be a success.
Well Sony aren't crowing about the amazing launch numbers in the UK so I guess sales weren't stellar.
Uncharted is a poor example, because that game has never been a mass appeal system seller.
There's actually good corollary between this discussion and the "Has the PS3 ever had a system seller?" thread. The overall agreement in there seems to be that with the exception of MGS4, the PS3 has never had a giant mass appeal system seller. It was the critical mass of third party software that drove PS3 sales and continues to do so, so where does that put the Vita?
I was discussing this with a buddy of mine this AM, and he said that Sony's critical error with the Vita was not having Monster Hunter exclusivity locked down before a single penny was spent on Vita R&D. It's hard to argue with that logic. Where would Vita be in Japan now if it had launched with MH? How would Vita be selling in the USA if it had launched with a CoD?
Sony's launch strategy with Vita shows how perpetually inept their sales and marketing team is when it comes to reading the pulse of the gaming public. They are trying to flog a dedicated handheld gaming device at a premium price with games that the gaming public has ZERO interest in. And for the record, you guys are a few rungs above the "gaming public", so you can spare me perception you have that weird stuff like "Gravity Daze" is going to give the Vita the mass appeal it needs to be a success.
Uncharted is a poor example, because that game has never been a mass appeal system seller.
There's actually good corollary between this discussion and the "Has the PS3 ever had a system seller?" thread. The overall agreement in there seems to be that with the exception of MGS4, the PS3 has never had a giant mass appeal system seller. It was the critical mass of third party software that drove PS3 sales and continues to do so, so where does that put the Vita?
I was discussing this with a buddy of mine this AM, and he said that Sony's critical error with the Vita was not having Monster Hunter exclusivity locked down before a single penny was spent on Vita R&D. It's hard to argue with that logic. Where would Vita be in Japan now if it had launched with MH? How would Vita be selling in the USA if it had launched with a CoD?
Sony's launch strategy with Vita shows how perpetually inept their sales and marketing team is when it comes to reading the pulse of the gaming public. They are trying to flog a dedicated handheld gaming device at a premium price with games that the gaming public has ZERO interest in. And for the record, you guys are a few rungs above the "gaming public", so you can spare me perception you have that weird stuff like "Gravity Daze" is going to give the Vita the mass appeal it needs to be a success.
Ok, ok ... you have an opinion, but that don't make what you say gospel!
And when you come off with statements like 'Vita is a non selling turd' ...... then people only see that statement and your opinion has been poisioned with the taint of a hostile fanboy.
And when you come off with statements like 'Vita is a non selling turd' ...... then people only see that statement and your opinion has been poisioned with the taint of a hostile fanboy.
Uncharted is a poor example, because that game has never been a mass appeal system seller.
They would be better off pushing Demon Souls Portable on the system instead, its their IP and has the potential to be big.
Edit: ignore. Ind format syndicate charts as 8th on 360.I think the #7 place for Syndicate is for all formats combined.
I don't know why people think Sony didn't try to have Monster Hunter as a Vita exclusive, Capcom likes money and they know they can make a lot more if they support the 3ds also. It always shocked me they weren't supporting the DS
Did it launch the same day as the US? Typically they would wait a full week, so honestly I wouldn't expect anything before Wednesday. I certainly didn't expect an Activision-style "HOLY GOD BIGGEST ENTERTAINMENT LAUNCH DAY IN HISTORY, PLEASE SMELL MY MONIES" style press release. Sony has always struck me as a bit more reserved.
Selling 10 million to an established base across three iterations doesn't make it a system seller though. That's his point; software that moves hardware in droves. Uncharted doesn't seem to be it.You can say this about anything. The games on the PS3 have sold over 10 million at the very least. I'd say that's pretty damn successful.
Maybe the Vita shouldn't try to be the PS3? People are overly critical of "experience equivalence" on the Vita already. The Vita should have a robust library full of smaller games that can be played on the go versus games that are heavily cinematic like Uncharted. They don't lend themselves to being able to stop in the middle.
Call of Duty Vita will be there in the fall. And I don't think it's going to be make much of a difference. People who play Call of Duty will play it on their TVs.
Hot Shots Golf is a perfect Vita game. The multi-player is asynchronous and can be played when you're able. By the by, 250 dollars is not a premium price. The accessories are the real culprit here.
The fact that you think Gravity Daze is "weird stuff" leads me to believe you have no soul.
I wouldn't throw the fanboy epithet around but he certainly didn't do himself any favors by having such an acerbic opinion as his first impression in the thread. Hard to take their opinion seriously when they have such a bone to pick.
I agree with the rest. I've even said as much; Vita needs its own unique software identity. The launch games are nice indeed, but those type of titles should come AFTER the new ips have sold the mainstream in this system.
Cheech said:They are trying to flog a dedicated handheld gaming device at a premium price with games that the gaming public has ZERO interest in.
Exactly, just like with the 3DS. It wasn't new installments for MH/Mario/Mario Kart that drove sales, it was brand new IPs.
Yes, you're being extremely silly/disingenuous.
Not only is the PS3 Sony's current console, but it also has connects to the Vita.
Looking at the respective value of a PS3/Vita and comparing the cost/value is not some outlandish exercise. They are both current Sony gaming consoles, are they not?
You can say this about anything. The games on the PS3 have sold over 10 million at the very least. I'd say that's pretty damn successful.
Maybe the Vita shouldn't try to be the PS3? People are overly critical of "experience equivalence" on the Vita already. The Vita should have a robust library full of smaller games that can be played on the go versus games that are heavily cinematic like Uncharted. They don't lend themselves to being able to stop in the middle.
Call of Duty Vita will be there in the fall. And I don't think it's going to be make much of a difference. People who play Call of Duty will play it on their TVs.
Hot Shots Golf is a perfect Vita game. The multi-player is asynchronous and can be played when you're able. By the by, 250 dollars is not a premium price. The accessories are the real culprit here.
The fact that you think Gravity Daze is "weird stuff" leads me to believe you have no soul.
I wouldn't throw the fanboy epithet around but he certainly didn't do himself any favors by having such an acerbic opinion as his first impression in the thread. Hard to take their opinion seriously when they have such a bone to pick.
Well, probably is not a game that move hardware, but is one of the most succesful Sony franchises. Not God of War or Gran Turismo, but bigger than most others.
There you go with that stupid hyperbole again.
Anyways, SCEA has done an excellent job making sure the Vita wouldn't fly off shelves on launch day. One of the key factors I think was the introduction of the First Edition Bundle. It netted Sony an extra $100, yes, but at the cost of confusion and launch day hype. Instead of being excited that the Vita was launching on the 22nd, SCEA created a mass confusion of messages. Vita is coming on the 22nd...unless you want to get it a week early with a case, game and 4gb stick for just $50 more...oh and 22nd day buyers get a 8gb stick and get to pay $50 less. Most stores didn't even sell games for FEB buyers until the 22nd.
Even if Sony was to throw a tremendous amount of marketing for the launch of the Vita, I'm not sure how far that would have gotten them for sales. Vita was always going to be a slow burn. People have to be convinced that the Vita is the absolute best portable gaming handheld on the market, and more importantly argue why smartphone gaming pales in comparison. Some are convinced just by trying out the thing. For others, it'll be a killer app before they show interest. And for the majority, they won't be convinced at all.
The Vita will be a solid performer in NA/Euro. It won't ever take off into the stratosphere, it won't beat the monthly sales of the 3DS, but it'll carve out a large enough audience to cater to over the coming years. No thanks to SCEAs entire disaster of a launch campaign.
Ha, are you mocking me?
I'm sure Nintendo is a special case (whether you were joking or not). Unlike Sony, their 1st party staple series ARE the big system sellers.
how do you tell a game is a system seller, besides the few obvious ones.
Uncharted is a poor example, because that game has never been a mass appeal system seller.
There's actually good corollary between this discussion and the "Has the PS3 ever had a system seller?" thread. The overall agreement in there seems to be that with the exception of MGS4, the PS3 has never had a giant mass appeal system seller. It was the critical mass of third party software that drove PS3 sales and continues to do so, so where does that put the Vita?
I was discussing this with a buddy of mine this AM, and he said that Sony's critical error with the Vita was not having Monster Hunter exclusivity locked down before a single penny was spent on Vita R&D. It's hard to argue with that logic. Where would Vita be in Japan now if it had launched with MH? How would Vita be selling in the USA if it had launched with a CoD?
Sony's launch strategy with Vita shows how perpetually inept their sales and marketing team is when it comes to reading the pulse of the gaming public. They are trying to flog a dedicated handheld gaming device at a premium price with games that the gaming public has ZERO interest in. And for the record, you guys are a few rungs above the "gaming public", so you can spare me perception you have that weird stuff like "Gravity Daze" is going to give the Vita the mass appeal it needs to be a success.
I like how Uncharted goes from not being a mass appeal system seller, to a title the gaming public has ZERO interest in within a few paragraphs.
Mario etc. has been good to Nintendo and Uncharted, Little Big Planet, Hot Shots etc. have been good to Sony.
There you go with that stupid hyperbole again.
Anyways, SCEA has done an excellent job making sure the Vita wouldn't fly off shelves on launch day. One of the key factors I think was the introduction of the First Edition Bundle. It netted Sony an extra $100, yes, but at the cost of confusion and launch day hype. Instead of being excited that the Vita was launching on the 22nd, SCEA created a mass confusion of messages. Vita is coming on the 22nd...unless you want to get it a week early with a case, game and 4gb stick for just $50 more...oh and 22nd day buyers get a 8gb stick and get to pay $50 less. Most stores didn't even sell games for FEB buyers until the 22nd.
Even if Sony was to throw a tremendous amount of marketing for the launch of the Vita, I'm not sure how far that would have gotten them for sales. Vita was always going to be a slow burn. People have to be convinced that the Vita is the absolute best portable gaming handheld on the market, and more importantly argue why smartphone gaming pales in comparison. Some are convinced just by trying out the thing. For others, it'll be a killer app before they show interest. And for the majority, they won't be convinced at all.
The Vita will be a solid performer in NA/Euro. It won't ever take off into the stratosphere, it won't beat the monthly sales of the 3DS, but it'll carve out a large enough audience to cater to over the coming years. No thanks to SCEAs entire disaster of a launch campaign.
it's the leading seller for vita in us and uk, is that a system seller?You can't have one without the other. Think about it. If the gaming public was wild about Uncharted to the point of being a system seller, wouldn't it have sold systems? I'm not sure what you're getting at.
You can't have one without the other. Think about it. If the gaming public was wild about Uncharted to the point of being a system seller, wouldn't it have sold systems? I'm not sure what you're getting at.
I have reason to believe that Vita is selling better than the 3DS in it's first weeks. What really matters is every other month post-launch, though.
I've seen preliminary numbers from one major American retailer. I obviously don't have the whole picture.
I like how Uncharted goes from not being a mass appeal system seller, to being one of the titles the gaming public has ZERO interest in within a few paragraphs.
They really haven't in any remotely comparable sense, no.
The difference is, Mario and Zelda can sell systems on their own. Little Big Planet and Uncharted can't.Sarcastic, yes, but the point is that the 3DS sales have sky rocketed thanks to sequels, not original IPs (does it even have a single worthwhile new IP released a year into its life?). Mario etc. has been good to Nintendo and Uncharted, Little Big Planet, Hot Shots etc. have been good to Sony.
Original IPs are riskier and will come out at a slower pace, Sony is already releasing Gravity Daze. It doesn't make sense to release a bunch of new IPs at once.
This, MH wasn't a system seller until it hit the PSP.
The Wii and 360 were both severely supply constrained. The PSP and PS3 would be the most fair comparisons.
If Vita sold 200k units on UK, SCEE would have published the info.
On NA Amazon it is and always has been the best selling Vita game. It doesn't have to sell systems, but people buying systems are choosing it despite being the highest price game out.
The difference is, Mario and Zelda can sell systems on their own. Little Big Planet and Uncharted can't.
Nintendo doesn't need third party software near as much as Sony or MS do in order to move hardware. You simply cannot compare the two launched from that perspective.
Sony systems in the past, have been propelled to great sales quickly, because of unmatched 3rd party support. Their first party stuff only complimented it (versus the opposite for Nintendo).
IF the Vita succeeds, it'll be a very slow burn until third party support ramps up.
Edit; Being the highest selling software on a platform does NOT necessarily make that software a system seller (something that propels the platform to a healthy level of sales).
Does street fighter Turbo selling the most software on 3DO make that a system seller?
So the series I've mentioned haven't sold well for Sony? They were failures?
Vita need originals titles, bad