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Viva Piñata - The Official Thread

Orodreth said:
Nevermind, i already got the Tower to leave them out.

I´m just at level 10 and the game is just amazing.

Found a way to keep the species somewhat separated using ponds so my 2 oldest whirlms are fairly safe.I know they dont get me too much money, i´m really low on chocolate coins, but i got the mothdrops and they are worth 600 each, pretty good for what i´ve been getting.

Does the food chain stops once the specie become resident? For example, once the Syrupents ate a muosemallow and became residents they dont attack them anymore? ist is safe to keep them together?

And when does the garden expands? i´m a bit constrained now.


The agressive animal thing depends on the situation.

If a pinata has "eat X number of Y pinatas" as one of its resident requirements, once it becomes resident, it is unlikely to attack that same type of pinata anymore. There may be some specific situations where they will still fight, though. Lickatoads will not eat Tafflies once they become resident. Fudgehogs will not eat Whirlms once they become resident, and as you noticed, Syrpupents will leave Mousemallows alone once they become residents.

Pinatas that fight with (not eat) one another will probably still fight once they become resident.
 
I had a fight between a Syrupent and a Whirlm. Didnt expect that.

I´ll try the chili seeds to get more money.


Kolgar, sorry to hear that but if its not your cup of tea theres nothing else to say. I´m glad at least you gave it a try.
 
Orodreth said:
I had a fight between a Syrupent and a Whirlm. Didnt expect that.

That seems to be an unusual fight. I've never had problems between them before. Is your garden extremely overcrowded? You may want to sell some excess pinatas off.
 
platypotamus said:
That seems to be an unusual fight. I've never had problems between them before. Is your garden extremely overcrowded? You may want to sell some excess pinatas off.

could br corwding, or a sour could have sneaked in and incited a fight while you weren't looking.
 
The doubt is that accidentally i hit the whrilm with the shovel when i was trying to move it to other place and the syrupent was just near that moment.

The fight started and dont know if i was the cause because of the hit.

Since then i have the whrilms isolated in a little island. I was still afraid the fudghehogs would eat them even if they are residents already.

Regarding overcrowd, i´m not sure. I had like 6-7 whrilms ( that i ended up selling except 3). I have like 3-4 sparrowmints, and pairs of fudgehogs, syrupents, mothdrops, a mousemallow and a lickatoid. I think that´s all.
 
Orodreth said:
The doubt is that accidentally i hit the whrilm with the shovel when i was trying to move it to other place and the syrupent was just near that moment.

The fight started and dont know if i was the cause because of the hit.

Since then i have the whrilms isolated in a little island. I was still afraid the fudghehoods would eat them even if they are residents already.

Regarding overcrowd, i´m not sure. I had like 6-7 whrilms ( that i ended up selling except 3). I have like 3-4 sparrowmints, and pairs of fudgehoods, syrupents, mothdrops, a mousemallow and a lickatoid. I think that´s all.

It's deifnitely the hit. Hit most any pinata and listen for errrt of the barstool getting kicked back...
 
BenjaminBirdie said:
It's deifnitely the hit. Hit most any pinata and listen for errrt of the barstool getting kicked back...

ok, my fault then.

I may try to reorganize the garden and let the whirlms run free again.
 
I just have a really simple, general question: does directing pinatas to a location, a pen, a piece of food, or to another Pinata always work for you guys? Sometimes I have to do things twice (like tell a pinata to eat something and direct it to the food 2-3 times). It seems to happen mainly with flying pinatas (bees, tafflies).
 
dirtmonkey37 said:
I just have a really simple, general question: does directing pinatas to a location, a pen, a piece of food, or to another Pinata always work for you guys? Sometimes I have to do things twice (like tell a pinata to eat something and direct it to the food 2-3 times). It seems to happen mainly with flying pinatas (bees, tafflies).

It's definitely not a hard n' fast reliable thing. Sometimes they get distracted.
 
BenjaminBirdie said:
It's definitely not a hard n' fast reliable thing. Sometimes they get distracted.


It would be nice if, like the Sims, the game had a task list for the Pinatas and told you what actions they were doing next so you could wait it out until they performed the action you asked of them, instead of them just getting distracted and doing something else and you have to tell them to perform the action again.



Still, it's not something that happens often (it used to, then I fixed a little something and things are smoother).
 
pilonv1 said:
Is it best to completely fence each breed of Pinata in? Or should I let some of them run around together?

When you fence them in, they become less happy, and it becomes a chore to constantly have to buy happy candy for them.

And if you refuse to buy happy candy, you have to release them out at least once every day to keep them happy and healthy (they will become sick) and then getting them back in the fence takes a while.....
 
BenjaminBirdie said:
11 and 21. And then that's it.

At 21 do you get alot more space? Because I only have 7 pinata houses, and I am pretty tight on space. Plus I have to fence off alot of pinatas and I have two pools. Seems like if there are like 60 pinatas theres no way to have a house for all of them in one game.
 
I'm picking this game up this week. This thread has sold me. I'm a big Sims2 fan so that doesn't hurt. And I played way too much Animal Crosing that it deserved(online was a joke).

Hopefully you will be able to visit other people's gardens eventually in this game.
 
Karma Kramer said:
At 21 do you get alot more space? Because I only have 7 pinata houses, and I am pretty tight on space. Plus I have to fence off alot of pinatas and I have two pools. Seems like if there are like 60 pinatas theres no way to have a house for all of them in one game.

I find I'm pretty comfy with the space I have.

And no I really can't see any way to have all 60 species in one garden, especially considering the land type requirements of some of them.
 
BenjaminBirdie said:
I find I'm pretty comfy with the space I have.

And no I really can't see any way to have all 60 species in one garden, especially considering the land type requirements of some of them.

Well i'm pretty sure you can only have 30 pinatas in your garden at one time anyway.
 
I only got this a few days ago but this game is freakin awesome. They should call it Viva Crackiata. Everytime I sit down to have a 'quick look at my garden' I end up playing for hours. :D
 
Karma Kramer said:
At 21 do you get alot more space? Because I only have 7 pinata houses, and I am pretty tight on space. Plus I have to fence off alot of pinatas and I have two pools. Seems like if there are like 60 pinatas theres no way to have a house for all of them in one game.

You're doing the game all wrong. You have to focus on a couple of species at a time, since eventually, you can't add anything more. If you want to get master romancer for horstachios for example, invest in what you need to make them residential, sell that and invest in what you need to romance them, do what you want to, sell everything and move on.
 
Pro-tip: Dont name a Pinata after your girlfriend when it's low on the food chain. My missus was a bit pissed when I couldnt find her Whirlm name-sake and had to explain to her that she was most likely eaten by another Pinata.
 
Oh, hay. Can someone send a Pigxie to GT: KidInsomnia. Our Swananas and Rashberries just straight up refuse to pleasure each other sexually. (Yes, their special Mystery House Of Sin is there.)
 
BenjaminBirdie said:
Oh, hay. Can someone send a Pigxie to GT: KidInsomnia. Our Swananas and Rashberries just straight up refuse to pleasure each other sexually. (Yes, their special Mystery House Of Sin is there.)

if you still need one when I'm on I'll be sure to send you one.
 
Has anyone went back and watched the TV series after playing the game... it makes the cartoon 100X more enjoyable. Plus there are tips within the cartoons... like Coacadile Tears.
 
Speaking of the Tinker, every once in awhile, I have him come and tinker random stuff in my garden. I've found a couple of new items, but haven't had any luck using them in any way so far.

Examples:

blackberry ->Jam

apple -> toffee apple

banana -> banana split

gem -> rainbow gem

None of the pinatas I happened to have around at the times of these various tinkerings ever seemed to want to eat them. On the bright side, the results don't seem to spoil, so I can hang onto them until someone is interested.
 
dirtmonkey37 said:
When you fence them in, they become less happy, and it becomes a chore to constantly have to buy happy candy for them.

So it's probably best to keep similar pinata in the same area? Or ones on the same food chain?
 
Mojovonio said:
You're doing the game all wrong. You have to focus on a couple of species at a time, since eventually, you can't add anything more. If you want to get master romancer for horstachios for example, invest in what you need to make them residential, sell that and invest in what you need to romance them, do what you want to, sell everything and move on.

Yeah I realized that just a second ago. I am now selling all the species I don't need right now.
 
Finally sunk some time into the game and......wow! This has quickly become a must-buy title for me.

Now I just gotta get more land.....
 
I haven't done any fencing yet but I probably should because my Newtgat kicks my Lickatoads ass about once every 30 mins or so and I'm sick of paying the Dr's bill..
 
Fusebox said:
I haven't done any fencing yet but I probably should because my Newtgat kicks my Lickatoads ass about once every 30 mins or so and I'm sick of paying the Dr's bill..

Yep I built seperate ponds for both, and fenced the Newtgats off in the corner.
 
apple -> toffee apple
=
they're used for helping the horses romance

banana -> banana split
=
turns the barkbark yellow

gem -> rainbow gem
=
used for the chewnicorns to romance
 
Little help - how do I change my pinatas colors? I need green flutterscotches and I only have white ones. And does anyone know if you can use a USB keyboard for naming your Pinatas?
 
Fusebox said:
Little help - how do I change my pinatas colors? I need green flutterscotches and I only have white ones. And does anyone know if you can use a USB keyboard for naming your Pinatas?

feed them flowers of the appropriate color. watercress flowers are for green I believe.

Yes, keyboard works for naming them.
 
I picked up this game over the long holiday weekend, and I'm enjoying it immensely so far, although I'm still figuring out how things work. The game has tons of character, and is deeper than the cutesy theme would lead you to believe at first. It's a very nice game to play as a change of pace from Gears of War or Rainbow Six. Fun stuff. It'll stay in my collection for some time I'm sure.
 
Spider_Jerusalem said:
I think yes. The game uses the default 360 on-screen keyboard, and it can be replaced with any USB keyboard.

Didn´t know that.


Kung Fu Jedi said:
I picked up this game over the long holiday weekend, and I'm enjoying it immensely so far, although I'm still figuring out how things work. The game has tons of character, and is deeper than the cutesy theme would lead you to believe at first. It's a very nice game to play as a change of pace from Gears of War or Rainbow Six. Fun stuff. It'll stay in my collection for some time I'm sure.

I also started on saturday and the first hours were a little overwhelming with all the options that open at the same time but after that it gets a more constant pace, and i felt more confortable and started to get control of the garden and what i want to do with it.
 
Orodreth said:
I also started on saturday and the first hours were a little overwhelming with all the options that open at the same time but after that it gets a more constant pace, and i felt more confortable and started to get control of the garden and what i want to do with it.

Same here. At first I had a hard time keeping up with how everything worked, and there were tons of critters showing up at my garden. Now it's more relaxed, and I can approach the sandbox style with a better understand.

Does your garden ever expand in size? I can see other plots beyond my walls, but obviously can't do anything with them, and I can see my current garden getting pretty crowded.
 
Kung Fu Jedi said:
Does your garden ever expand in size? I can see other plots beyond my walls, but obviously can't do anything with them, and I can see my current garden getting pretty crowded.

Yes, there seems to be 2 expansions when you reach specific levels.

I may be in the same problem of overcrowd and that may explain the recent 2 fights i had (fudgehog vs mousemallow and fudgehog vs mothdrop).

Those fudgehogs....i bought 4 happy candies for the mousemallows ( they were sad and don´t know why ), put them on the ground, and while i tried to give them to the mousemallows, the fudgehogs came from behind and ate them!

Also, it took me a lot of time to romance the mousemallows, they refused to go to the other one. It may be a problem of pathfinding because i have some ponds.

PS: Sean, thanks again for the packet :)
 
OK I cannot believe how much of my time Viva is taking up. This is the sleeper hit of the year by FAR. It's easily killing GOW and PSU as far as playtime. It just made me forget about those two. This is one of the greatest games I've played and IMO, the best game Rare has made since Goldeneye and the original DKC. I know it probably sold poorly in November, but hopefully word of mouth gives Viva some legs because this is a classic and deserves a sequal.


The only three things that bugg me: the garden isn't big enough, they won't let me put up as many fences as I want, and while short, all the little loading times between menus. The sequel needs to have a much bigger garden, and just let me go crazy with pinata living areas.

Other than those complaints, Viva is easily a 10/10 in every category. WOW. And speaking of a game that appeals to non-gamers, my mother checks in every night to see how the garden is doing.

I hope this game gets a Japanese release too, because it should move some 360 hardware over there.
 
jimbo said:
The only three things that bugg me: the garden isn't big enough, they won't let me put up as many fences as I want, and while short, all the little loading times between menus. The sequel needs to have a much bigger garden, and just let me go crazy with pinata living areas.

Those seem like RAM issues to me. I assume the game slowed down when too many animals/objects were present, so Rare limited it. If they do make a sequel, I expect they will have deeper knowledge of the system and be able to coax a little more out of it.
 
Figures that Viva Pinata arrives after the weekend so I can't play it till next weekend. It's the US version so I really hope it's region free (as reports claimed). Had no interest to get this, but after the GAF impressions and the 1up review I ordered this instead of getting another shooter (COD3). Can't wait to play this game!
vivapinatavv7.jpg
 
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