It's not that it couldn't be done, but it would be a waste of resources in most instances. Returnal uses fluid simulation for the fog, but it's able to pull it off because the simulation is quite coarse (that is not to dismiss the result, the fog looks great).As much as I love the water in horizon and sea of thieves - it bums me out that it’s still not an actual fluid sim situation. When is that gonna be in playable videogames? I’d take it over raytracing any day
We aren't ready. I can't wait to see the Sony VASG and Naughty Dog game. VASG did amazing work on the Callisto Protocol character modelsholy shit, GG is on some cocaine with Horizon! If this is how a cross gen game looks by them, I can only imagine how wild Horizon 3 is going to look as a PS5 only title.
Plague tale requiem (which can rut at 8k60) wipes the floor with forbidden west when it comes to visuals. Same could be said about almost every pc game. A console game being even concidered for best visuals is laughtable.
Plague tale requiem (which can rut at 8k60) wipes the floor with forbidden west when it comes to visuals. Same could be said about almost every pc game. A console game being even concidered for best visuals is laughtable.
Yeah well he can't figure out how to not spoil a game unless you play a black screen for 20 minutes.Guess we got a top 5:
1 - Horizon: Forbidden West
2 - God of War: Ragnarok
3 - Plague Tale: Requiem
4 - The Last of Us Part 1
5 - Elden Ring
Now watch an RTX Mod for Quake getting best graphics from Alex Battlefield Earth.
I fell like this game is gonna be the new gears 5 where people just posted this fucking pic everywhere to show how good the game looks even if literally everything else doesn't look as goodThe character rendering in Calisto Protocol is some other shit.
The first 30 minute "leak" I kept marveling at how good the characters look during cutscenes and gameplay.
And that was the peasant version of the game.
Cant wait to see Calisto Protocol maxed out on PC.
I was actually planning on waiting abit to see if the game has shader comp issues.
But now I think ill just be the guinea pig and start a midnight playthrough and get as far as I can before blacking out.
So good.
They even got some character designers from UC4, God of War Ragnarok team to work on this tech.
Next level shit.
It is the only pic where the game look legit graphically good, give them a pass dudeHorizon: Forbidden West, its the best looking game ever made.
The amount of detail in the open world is staggering. Its a work of art.
Runner up: TLOU: Part 1. It looks even better than Horizon at times, and the facial animations are a gen ahead of every other game in existence - But I give the edge to HFW for it being open world. Insane what GG did
Lmao. Come on.
You are clearly not a man of cultureAs much as I rag on Horizon Forbidden West being an utter snoozefest that I didn't finish and have now uninstalled, on pure graphical fidelity it wins out against anything else released.
Also who the hell voted for Gotham Knights? That better be ironically.
I gave my vote to Requiem but I was torn between it and Horizon. Gotta compliment the devs on their outstanding work with the PS4 hardware, I think hardly anyone in the industry could pull that off without the experience and knowledge the Studio has of the PS4 architecture. If I could, I might end up changing my vote.Imagine if this shit was made only on ps5...imagine not being constricted by a fucking 2013 laptop cpu...
Elden Ring was the most lovely to me.
I just don’t agree that it would be a waste of resources in most games personally - it’s crazy to me that games look so real these days but then the illusion is totally broken by the static nature of the water and fire and other physics/vfx. Like the energy and what people sacrifice to get Raytracing in their games - could they not prioritize that stuff a bit more? Feels like it’s been completely dropped as a goal - the particles and simulation was the best thing about returnal imo and they won a ton of tech awardsIt's not that it couldn't be done, but it would be a waste of resources in most instances. Returnal uses fluid simulation for the fog, but it's able to pull it off because the simulation is quite coarse (that is not to dismiss the result, the fog looks great).
OK, "waste of resources" may have been poorly worded - "resources better spent/required elsewhere" would be more what I'm after. Returnal did what it did because that was the aesthetic Housemarque wanted, but I don't think other games doing the same at the expense of visual fidelity otherwise is always the right call.I just don’t agree that it would be a waste of resources in most games personally