Note: this will mean jack-shit to anyone who is not a hardcore Super Mario Bros. fan.
I always assumed that the arcade version and NES version of Super Mario Bros. were identical. Well, they were not.
Here's is what I believe is the same:
--Sprites seemed 100% identical
--Controls seemed 100% identical
--The enemies seemed 100% identical
--Music seemed 99% identical (with one caveat, listed below)
--Glitches and overall programming seemed 100% identical
Here's what I have found to be different:
--The arcade version used a different font. The NES version used the standard "NES/arcade font," whereas this version uses something similar but still different. The arcade version is slightly smaller because the developers added a shadow behind the font, which helps contract the font from the background. It's the exact font from Super Mario Bros. 2 (i.e., "The Lost Levels") for Famicom.
--The arcade version had three digits for the coin tally, whereas the NES version had only two digits.
--The levels were probably 10% different. Some levels had slightly different layouts between the two version. The biggest difference seemed to be the locations of power-up blocks, coin blocks, etc.
--The ending (after Bowser in World 8 has been defeated) was different. Here is a comparison between the two endings:
----NES ending: http://www.youtube.com/watch?v=4U6rAKKdxDA
----Arcade ending: http://www.youtube.com/watch?v=cNqo9JqJH6M
As you can see, there was actually quite a difference between the two endings.
--There is one piece of music that, to my knowledge, was not in the NES version: the music that played when you were at the "enter your initials" screen. The music was basically a play on the main overworld level (i.e., World 1-1), but it was indeed a different song. You can see that in the video above, as well.
Has anyone tried sniffing out unused sprites and music from the arcade version? I think the NES version has been sniffed and nothing really found. I wonder if the same has been done for the arcade version.
I always assumed that the arcade version and NES version of Super Mario Bros. were identical. Well, they were not.
Here's is what I believe is the same:
--Sprites seemed 100% identical
--Controls seemed 100% identical
--The enemies seemed 100% identical
--Music seemed 99% identical (with one caveat, listed below)
--Glitches and overall programming seemed 100% identical
Here's what I have found to be different:
--The arcade version used a different font. The NES version used the standard "NES/arcade font," whereas this version uses something similar but still different. The arcade version is slightly smaller because the developers added a shadow behind the font, which helps contract the font from the background. It's the exact font from Super Mario Bros. 2 (i.e., "The Lost Levels") for Famicom.
--The arcade version had three digits for the coin tally, whereas the NES version had only two digits.
--The levels were probably 10% different. Some levels had slightly different layouts between the two version. The biggest difference seemed to be the locations of power-up blocks, coin blocks, etc.
--The ending (after Bowser in World 8 has been defeated) was different. Here is a comparison between the two endings:
----NES ending: http://www.youtube.com/watch?v=4U6rAKKdxDA
----Arcade ending: http://www.youtube.com/watch?v=cNqo9JqJH6M
As you can see, there was actually quite a difference between the two endings.
--There is one piece of music that, to my knowledge, was not in the NES version: the music that played when you were at the "enter your initials" screen. The music was basically a play on the main overworld level (i.e., World 1-1), but it was indeed a different song. You can see that in the video above, as well.
Has anyone tried sniffing out unused sprites and music from the arcade version? I think the NES version has been sniffed and nothing really found. I wonder if the same has been done for the arcade version.