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Wacky game mechanics you love.

entremet

Member
I've always found the DKC series rolling of the edge mechanic downright wacky. As someone who grew with Mario then Sonic, the whole mechanic is just so counterintuitive. I forgot how I figured it out, but this was before the days of Youtube, so it wasn't very apparent.

Bionic Commando's NES was also wacky, because the dude just could not jump at all, but once you got the hang of the swinging, it became loads of fun.

In terms of contemporary games, Gears of Wars active reload mini game is super wacky, but so satisfying.

What are yours and why?
 
I am sure someone somewhere likes smash bros' tripping mechanic. Personally, I don't mind because I never played that competitively.
 
Throwing people off cliffs in Dragons Dogma.

It's the best. Think one of the NPC followers you have at the beginning is named Stone or Rock... something like that. So, naturally, when I found out you can pick him up and toss him... I tossed him like a stone. Into the ocean. Where he sunk. Like a stone.

I've not gotten past the first area, I just spend too much time doing stupid stuff like that. >_>
 
I don't understand the term wacky but I like bugs, glitches and tricks in game when they allow you to do something that's not totally game breaking but depth opening.
 
Taking over people's bodies and making them jump off cliffs to their death in PSI Ops. Just so amazingly satisfying.

Sawing off people's heads and carrying them around on your belt to use as distractions in Manhunt
 
Kart flipping in Mario Kart 64 made smashing people with Shells/fake blocks/superstar power so goddamn satisfying. Especially on tracks with few railings or long drops.

Pull stars in Mario Galaxy could get an entire franchise built off of them and I'd eat it up. Scanning in Metroid Prime is another little mechanic with the same pull. I've actually thought of making a game that was pretty much Mario 64's character action + Metroid's isolation and "details through environment" just to entertain this thought. Taunting in action games is mandatory.
 
I don't know if it counts, but in one of my favorite ps2 games Godhand you can change and customize all of your normal stings, its fucking crazy, like you have to make combos that work and are balanced out of the like 100 moves you get thorough the game, but you can make the dumbest combos ever of you want.
 
Intentionally damaging yourself in a platformer so your recoil animation gives you just enough extra horizontal and/or vertical distance to get somewhere you couldn't get without something like a better jumping skill or more proper footing.
 
Invincibility frames.

God bless you, Resident Evil mercenaries mode and Ninja Gaiden UTs.
 
Invincibility frames.

God bless you, Resident Evil mercenaries mode and Ninja Gaiden UTs.

That, combined with the ability to enter the inventory at anytime, allowing you to reload your gun instantly via the Combine command while in an invincible melee animation.
 
It's the best. Think one of the NPC followers you have at the beginning is named Stone or Rock... something like that. So, naturally, when I found out you can pick him up and toss him... I tossed him like a stone. Into the ocean. Where he sunk. Like a stone.

I've not gotten past the first area, I just spend too much time doing stupid stuff like that. >_>

Haha his name was Rook, like Rook/Pawn chess piece. But yeah I did the same thing because I didn't like how he looked.
 
Smooshing enemies into the screen to kill them in Mighty Switch Force is hilarious.
Then you accidentally mess up the timing for a mid-jump switch, smoosh yourself into the screen instead, and it's even more hilarious.
 
The Sound Battle System from Mother 3. Pressing the attack button in sync with the pulse of the enemy results in your attack dealing much more damage. Each enemy has a different pulse (alongside its own music). To help doing that, you could try to send him to sleep so that the music would get lower and its pulse would become more apparent.

I never really master this combo system, but I thought it was a neat feature.
 
Katamari series. Rolling a ball over things to get bigger and roll over more things is just so weird, but awesome.
 
Turn-based battle systems.

People tend to call it archaic and outdated these days in favor of real-time battle systems, but there's just something about everyone taking turns in an orderly fashion just does right by me. Bonus points if you can see the upcoming order and influence it in some way (FFX wins +1000 points).
 
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When you wore the Gibdo's mask in Majora's Mask.
 
Flipping the bird in GTAV was a nice touch, though it would've been nicer if you could do it on foot in singleplayer.


Also, crouch-jumping to get into small spaces or clear tall objects. Goofy but satisfying.
 
Pretty much everything in Dragon's Dogma, but climbing on enemies is pretty awesome.
 
Pretty much everything in Dragon's Dogma, but climbing on enemies is pretty awesome.

Climbing on Oxen is lots of fun.


Oh, that reminds me!

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Especially fun to use on horseback, or on foot with a large animal like a bull or a bear. Shame they couldn't put it in the multiplayer.
 
It's not really a mechanic, but I loved in the Soul Calibur games where after you KO the other player, you could repeatedly hit them and you'd get the death cry repeated over and over.

Too bad this got removed in Soul Calibur 5
 
Taking over people's bodies and making them jump off cliffs to their death in PSI Ops. Just so amazingly satisfying.

YES!
And picking someone up with telekinesis and banging them on a window to break it and stop your character from dying from the gases filling the room. Such an awesome game.
Where is the sequel?! Who's got the IP?

My own pick would be the spin jumping from Super Mario World.
 
The falling takedown in Blood Dragon, after you get your jump height boosted enough to trigger it whenever you want just by jumping at an enemy. Especially great when running at full speed.
 
Being able to grapple around like a maniac in the Arkham games is always a lot of fun. Half the time it totally flies in the face of common sense (and the laws of physics) but it's too enjoyable for me to care.

The Calibrus scissors gameplay in Puppeteer was fantastic. I can't think of another game with a similar mechanic. Controlling Pikarina on the right stick was another neat element in that game.

Most of what Tearaway did with the Vita inputs. Poking your fingers into the world with the back-touch, peeling away stickers with the front, tilting the console to change the gravity. All great.

Several things in Brutal Legend, notably the Guitar Solos (I especially love the ability to summon the Deuce) and the Demon Wings, which allow you to soar above the battlefield.
 
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