ChosenPredator
Banned
thought this was about DayZ for a second
gif of all the old generation models falling, please!![]()
This is actually really cool. If they get this working with different terrain it'd be pretty amazing.
Takeshi's Castle simulator.
I... don't think you understand how evolutionary algorithms work, in principle.
They don't go through different generations "on the fly", in real time.
You build a large amount of entities, usually almost randomly at first, then you select the very few that work SLIGHTLY better toward a goal you decided, let them replicate making small changes and you test them again in generation #2.
Then you select once again those few which work better, you change them only slightly, and you test again in gen #3, and so on.
By the time you reach gen #999 (or whatever number you are fine with) you have an entity which has eventually evolved in something surprisingly efficient toward the goal you set (fighting, moving quickly toward a direction, grabbing an object and moving it around, etc), and without needing any input from you.
The "scary" thing about it is that in the end you have something that works and you don't even necessarily understand how it does what it does.
But then you save just the final product and use it in the final software, you don't have to go through all those 999 generations each time you need to use that entity once again.
And *surely* not in real time.
I just watched that entire video. 5 and a half minutes of walking simulations. I sat there and watched it. You know what the worst part is? I loved it. Every second of it. Especially the guy on the bridge getting hit with cubes. I liked that part the most.
Well, goodnight.
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This video is fantastic.
thought this was about DayZ for a second
Takeshi's Castle simulator.
WiiU XB1 PS4 PC3MB, but I didn't want to make it smaller.
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someone should make a gif of this ideaWiiU XB1 PS4 PC
https://vimeo.com/79098420
From what I understand it a simulated muscle system that learns how to walk based n muscle configuration....basically you throw a rig at it with a given weight distribution and it will figure out how to walk/ run ...really interesting results ....no explanation as to computation time so this may all be years off
Couldn't this be used to develop/enhance walking capabilities in robots?
Dat Gen 80...
So funny, love what they are doing here, would like to see how this is possible with gameplay and what kind of impact it would have on processor ...
Also, box to face = dead
Hahaha was just about to type thatthought this was about DayZ for a second
But that's exactly what Euphoria does, actually.This looks to me to be software to streamline animation. It's not meant to run in real time during a game. .
WiiU XB1 PS4 PC
Every time I see this GIF I laugh all over again. That Gen 80 creature is amazing! So funny how he desparately tries to follow the Gen 999, but with all the swaying neck action the poor guy eventually just veers off.![]()
That's just the goofiest funny ass stride I've ever seen, and the way he veers off makes it even better. I need a Gen 80 walking simulator game where I can lay out obstacle courses for that guy.
Yes.That already happened, actually.Can this be used to improve AI in video games (at least from a movement perspective)?
It would be really interesting to see generative AIs inside of an engine like Unity.That's actually the same mix of physics simulation and evolutionary algorithms used in the Euphoria Engine (GTA, RDR, Max Payne 3, etc).
So yeah, it can have a lot of applications in games. It's just that usually is considered something too expensive and complex for most studios.
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This video is fantastic.
I... don't think you understand how evolutionary algorithms work, in principle.
They don't go through different generations "on the fly", in real time.
You build a large amount of entities, usually almost randomly at first, then you select the very few that work SLIGHTLY better toward a goal you decided, let them replicate making small changes and you test them again in generation #2.
Then you select once again those few which work better, you change them only slightly, and you test again in gen #3, and so on.
By the time you reach gen #999 (or whatever number you are fine with) you have an entity which has eventually evolved in something surprisingly efficient toward the goal you set (fighting, moving quickly toward a direction, grabbing an object and moving it around, etc), and without needing any input from you.
The "scary" thing about it is that in the end you have something that works and you don't even necessarily understand how it does what it does.
But then you save just the final product and use it in the final software, you don't have to go through all those 999 generations each time you need to use that entity once again.
And *surely* not in real time.
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Yup, this is ready to go for console wars. Insert console names and your favourite faces.
Yeah, there's that too.Also, the resulting algorithm / behaviour does not have to be computationally intensive for what it does. The computationally intensive part comes from having to test those several entities every generation. Also, the, being computationally "light" can also be selected as a fitness criteria.
Already lol!!!Surprising how lifelike the adaptation to different target speeds is.
Interesting stuff!
WiiU XB1 PS4 PC
WiiU XB1 PS4 PC
Now make them all Sanic.
All that video did was make me want a next gen version of thisInteresting, but I thought this was the exact thing Euphoria was doing. Maybe this is a more advanced version of that?
In any case, this greatness will never be beat:
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Greatest game of all time. OF ALL TIME!Interesting, but I thought this was the exact thing Euphoria was doing. Maybe this is a more advanced version of that?
In any case, this greatness will never be beat:
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