Razgriz-Specter
Member
My friend made one himself back in the R6V1 days just to see what the fuss was all about.
The really sad thing is that this would be incredibly easy to detect. All you have to do is ping the default gateway IP (which 99% of the time will be the router). Then, if a lag spike occurs, increase the frequency of the gateway IP pings. If the pings also timeout, show an error notification (such as "lost network connectivity, check your cables"). Log the number of kills that occur while the error is displayed. When the lag spike ends, send a notification to the master game servers about the "lag spike" and the number of kills performed during the spike.
From there, it's simple statistics to catch cheaters and ban them.
I'll never understand the fun in this at all. Why bother even playing said games.
The really sad thing is that this would be incredibly easy to detect. All you have to do is ping the default gateway IP (which 99% of the time will be the router). Then, if a lag spike occurs, increase the frequency of the gateway IP pings. If the pings also timeout, show an error notification (such as "lost network connectivity, check your cables"). Log the number of kills that occur while the error is displayed. When the lag spike ends, send a notification to the master game servers about the "lag spike" and the number of kills performed during the spike.
From there, it's simple statistics to catch cheaters and ban them.
MGO ><
For some players lag spikes aren't terribly uncommon depending on how much your ISP sucks. It's really not possible to figure out a legit spike versus a non-legit one without actual gameplay accounting heuristics that are non-trivial. Even one false positive ban is unacceptable.
The really sad thing is that this would be incredibly easy to detect. All you have to do is ping the default gateway IP (which 99% of the time will be the router). Then, if a lag spike occurs, increase the frequency of the gateway IP pings. If the pings also timeout, show an error notification (such as "lost network connectivity, check your cables"). Log the number of kills that occur while the error is displayed. When the lag spike ends, send a notification to the master game servers about the "lag spike" and the number of kills performed during the spike.
From there, it's simple statistics to catch cheaters and ban them.
If the host is lag switching, the symptom won't be that the host is lagging around and playing well. The symptom will be that EVERYTHING is not working right.I have a hard time believing these really work. I play a lot of COD and I rarely see someone noticeably lagging, and it's hard to recall a person who was lagging playing well.
MGO ><
I didn't really understand this product until I bought it for my son. My son loves it, very simple to use. Item is durable and really couldn't be higher quality for the price. Great birthday or Christmas gift for that gamer in your life. Easy to hook up and you just use it when you want to. Very happy
"I didn't really understand this product until I bought it for my son. My son loves it, very simple to use. Item is durable and really couldn't be higher quality for the price. Great birthday or Christmas gift for that gamer in your life. Easy to hook up and you just use it when you want to. Very happy"
lol