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Want Tekken on your Wii? Let us know

Haunted said:
I'm a big RE4 fan, but even I have to admit that the only version that still holds up graphically is the PC version with community textures and lighting mod (which I played a while back).

This is very apparent playing RE5 (PS3) and RE4 (Wii) back to back on the same TV.
God, RE4 Wii's aiming controls are so much better ;_;

Use the Wii emulator from that thread a while back. :D

Actually, I have an HDTV, and RE4 looks horrible. I think it's because of the 16-bit deal, though.
 
Eteric Rice said:
Use the Wii emulator from that thread a while back. :D

Actually, I have an HDTV, and RE4 looks horrible. I think it's because of the 16-bit deal, though.
Is that why? I always wondered why it looked so much worse upscaled that the other games in my GC collection even before RE4Wii came out :/

Just for the sake of argument I checked the file size on T5: DR on PS3. It clocks in as 555MB but since the Wii wouldn't require high res textures I would guess that would take the size down a lot and a WiiWare release could be feasable. I still think this whole thing is a veiled cry for help though.
 
Saint Gregory said:
Is that why? I always wondered why it looked so much worse upscaled that the other games in my GC collection even before RE4Wii came out :/

Just for the sake of argument I checked the file size on T5: DR on PS3. It clocks in as 555MB but since the Wii wouldn't require high res textures I would guess that would take the size down a lot and a WiiWare release could be feasable. I still think this whole thing is a veiled cry for help though.

Yeah it's because it uses 16-bit color. That's why the game looks so good on CRT's but very bad on LCD's and Plasma's.
 
Flying_Phoenix said:
I disagree Resident Evil 4 still looks great today (and many would agree). And a game doens't have to be "cartoony" or very heavy in artstyle (I assume you mean something like Okami) to stand the test of time, IMO.

Well, that's fine if you think it still looks fine, but it relies on too much realistic detail. Like I said, it's a great looking game on an old SD TV. I played the Wii version my HDTV, and it looks ugly as sin. That is not timeless. So if you was to upscale it, to say 720p, without modifying it, it will look clearer sure, but it won't look as pretty. That's the point I tried to make, Resi 5 is practically Resi 4 graphically. It doesn't have it's own graphical style to make it timeless because it focuses on realism.

Again, I cannot think of a single 3D game that has a realistic art style, and is considered graphically timeless. Half Life 2 for instance, realistic game, absolutely freaking stunning when it came out, is showing it's age. It doesn't detract it from being a great game, but graphically it is old. Portal on the other hand, has a timeless look, it's aesthetics are very well defined and attempting to spruce up the graphics won't really make any difference to the overall look.



Flying_Phoenix said:
You really think Capcom would release a game with that poor of textures, resolution, and antianlyzing on the PS3/360? The game doesn't look "good enough" to be a PS3/360 game, it doesn't pass as "next gen" is what I was trying to say. So no it isn't "drivel". Find me a retail 360 or PS3 game that looks that bad that wasn't a budget title.

Now assuming you was talking about Capcom vs Tatsunoko then the most obvious game to compare it to graphically is Street Fighter 4. They both look very similar, thanks to the cel shading and texture work. SF4 is slightly more detailed thanks to the higher res, and the actual art itself is different, but they are very comparable. Porting CvT and upscaling it, I still think it will look great. It doesn't focus too much on heavy texture detail.
 
elrohir said:
those who think, wii-controls don't suit for fightgames, have no imaginative or visionary minds.

er...

have you played any of the wii bleach games? or that dragonball or naruto one or whatever it is? its terrible for it unless you only want to do one move, or don't use the waggle at all.
 
panda21 said:
er...

have you played any of the wii bleach games? or that dragonball or naruto one or whatever it is? its terrible for it unless you only want to do one move, or don't use the waggle at all.
Why would you create a traditional fighter for a new age control scheme? Thats the equivalent of creating an acceleration/precision based game using a dpad. A fighter can work for the wii, it just needs to be created for the wii, and not shoved into it.
 
abstract alien said:
acceleration/precision

i think this is the problem. if it can't even tell different direction swipes apart in a 'traditional' fighter then how is an unconventional one going to work?

maybe with motion+ but i think otherwise you're always going to be better off just using the classic controller.
 
dabookerman said:
Well, that's fine if you think it still looks fine, but it relies on too much realistic detail. Like I said, it's a great looking game on an old SD TV. I played the Wii version my HDTV, and it looks ugly as sin. That is not timeless. So if you was to upscale it, to say 720p, without modifying it, it will look clearer sure, but it won't look as pretty. That's the point I tried to make, Resi 5 is practically Resi 4 graphically. It doesn't have it's own graphical style to make it timeless because it focuses on realism.

Well I think playing it on an HDTV is the problem because of its 16-bitness. Then again at this point we are more so going back and forth arguing mere opinions. So I think I and you should lay this to rest.

dabookerman said:
Again, I cannot think of a single 3D game that has a realistic art style, and is considered graphically timeless. Half Life 2 for instance, realistic game, absolutely freaking stunning when it came out, is showing it's age. It doesn't detract it from being a great game, but graphically it is old. Portal on the other hand, has a timeless look, it's aesthetics are very well defined and attempting to spruce up the graphics won't really make any difference to the overall look.

I disagree with Half-Life 2 as the game wasn't in a realistic style and looks good enough to be released on current gen consoels with few complaints (from what I've experience browsing around sites).


You do have a pretty good point. I just wish Wii and 3D DS developers would take heart of this.





dabookerman said:
Now assuming you was talking about Capcom vs Tatsunoko then the most obvious game to compare it to graphically is Street Fighter 4. They both look very similar, thanks to the cel shading and texture work. SF4 is slightly more detailed thanks to the higher res, and the actual art itself is different, but they are very comparable. Porting CvT and upscaling it, I still think it will look great. It doesn't focus too much on heavy texture detail.

Street Fighter IV and Tatsunoko vs Capcom share a very different form of cell-shading, one is very oldschool anime like while the other seems closer to a painting mixed with sketches.

And while I acknowledge that Street Fighter IV isn't the most graphcially heavy game it still is a major step up from TvC.

Example 1 of Street Fighter 4

Example 1 of Tatsunoko vs Capcom

Street Fighter IV Stage Example


Tatsunuko vs Capcom Stage Example (I know it isn't the best screen as it's very hard to find good TvC screens but the lack of detail should be apparent)


Street Fighter 4 upclose


Up close Tatsunoko vs Capcom


The game's just don't compare. Now I am aware that HD would improve the look of the game but even then so it wouldn't do much if the textures and polygon count were so lacking which is the point I'm trying to make. I understand where you are coming from and there have been some developers that have put out some questionable looking games on those platforms.

Battle Fantasia

Far East of Eden

But what these and those other very few games have in common is that:

- They were niche
- They were made by small/smaller developers
-They sold like shit


And this is something that a company of Capcom's caliber wouldn't do.
 
I just found out that 8ing developed Tekken 5 DR for the PSP.

Brilliant, they can make a Tekken for Wii, they already have great Wii experience with TvsC and the Naruto CoNR seies, and Castlevania Judgement.
 
Speaking of 8ing...where's my Bloody Roar (sorry 3D fight fans, it's not DOA vs Tekken or VF or SC...there can be only one: Bloody RAWR!)!!!

!
 
panda21 said:
i think this is the problem. if it can't even tell different direction swipes apart in a 'traditional' fighter then how is an unconventional one going to work?

maybe with motion+ but i think otherwise you're always going to be better off just using the classic controller.
To be honest, Ive never had any real problems with different direction swipes. Soul Calibur Legends had very accurate swiping, and you could combo them as well with no problems. Of course, this isnt to say that the wiimote doesnt have limitations(thats why motion+ is here), but it works fine for basic directional swiping. The problem still lies with the fact that a traditional fighter not being suited well for the wiimote/analog, and the simple solution is to make a nontraditional fighter. Its already been done with the gamecube controller, which had similar arguments raised against it, with the release of smash bros.
 
DrGAKMAN said:
Speaking of 8ing...where's my Bloody Roar (sorry 3D fight fans, it's not DOA vs Tekken or VF or SC...there can be only one: Bloody RAWR!)!!!

!

As a Hudon property, I feel it's unlikely we'll see that anytime soon.

Because Hudson's done Digital Download insane lately, their only retail games coming up in Japan are Kororinpa 2 and Deca Sports 2 for Wii!

Kororinpa 2 is now out in NA, while Deca Sports 2 is unknown right now.

I'd rather see a Bomberman 64-like game for Wii retail than anything else from Hudson at the moment.
 
Second said:
No, meh.

I'm not interested.

Wii controls aren't really suited for fighting games imo.

Classic controller and arcade sticks for Wii exist you know, just like most SF4 gamers uses arcade sticks for their SF4 gaming too.
 
Second said:
No, meh.

I'm not interested.

Wii controls aren't really suited for fighting games imo.

Well, I'm down with this. Wii needs fighters and Tatsunoko vs Capcom doesn't seem to be getting here any time soon.

Fighters on Wii don't need to use motion controls, classic controller works fine.

EDIT: beaten :)

xfactor said:
Classic controller and arcade sticks for Wii exist you know, just like most SF4 gamers uses arcade sticks for their SF4 gaming too.

And I totally forgot about those nifty arcade sticks. I'd pick some up for Tekken.
 
panda21 said:
er...

have you played any of the wii bleach games? or that dragonball or naruto one or whatever it is? its terrible for it unless you only want to do one move, or don't use the waggle at all.

DBZ BT2 was great because it used the pointer, which is usually very precise and intuitive. I agree they botched it in BT3 when they made everything waggle though.
 
seriously though if we are taking peripherals out of the equation for whatever idiotic point people are trying to make, the 360 winds up just as much of a terrible platform for fighting games as the Wii due to the atrocious dpad.

But, why are peripherals taken out of the equation again?


also: about TvC vs SF4, they are different due to different artstyles, and slightly different gameplay (as is always the case with vs series and the mainline games). That being said elements of either can be done on the platform it didn't appear on so it kind of is a moot point.
 
There is only one other fighter I'm interested in : Tatsunoko vs. Capcom.

I got bored of traditional 3D fighters after Soul Calibur 2.


A port of Tekken? Ya, no thanks. Eat my shorts.
 
Threi said:
seriously though if we are taking peripherals out of the equation for whatever idiotic point people are trying to make, the 360 winds up just as much of a terrible platform for fighting games as the Wii due to the atrocious dpad.
Pretty much.
 
Threi said:
seriously though if we are taking peripherals out of the equation for whatever idiotic point people are trying to make, the 360 winds up just as much of a terrible platform for fighting games as the Wii due to the atrocious dpad.
I can do the Street Fighter IV challenges with the stock 360 controller after the dpad mod. That wouldn't be physically possible with the Wii mote because there just aren't enough buttons. Peripherals are optional on the 360 for traditional fighters and mandatory on the Wii for traditional fighters.
 
Devs are getting so desperate these days, they need confirmation from the internets to port over a game. Whatever happened to research and marketing?
 
SapientWolf said:
I can do the Street Fighter IV challenges with the stock 360 controller after the dpad mod. That wouldn't be physically possible with the Wii mote because there just aren't enough buttons. Peripherals are optional on the 360 for traditional fighters and mandatory on the Wii for traditional fighters.
The vast majority of 360 owners won't even buy an arcade stick for the game, let alone do a controller mod.
 
they are asking for the game to fail if they port it to the wii. It would pretty much only be playable with the classic controller, which of course isn't standard with all wii's. Unless they attempt to dumb down the fighting system in order to make it playable with the standard wiimote.
 
Call me crazy, but doesn't Soul Calibur use the same amount of buttons that the Wiimote+Nunchuck have? I could see that fighting series on Wii with no loss of moves.
 
vanguardian1 said:
Call me crazy, but doesn't Soul Calibur use the same amount of buttons that the Wiimote+Nunchuck have? I could see that fighting series on Wii with no loss of moves.
well, Wiimote+Nunchuk could work for Tekken too since it's only 4 buttons

Nunchuk=Left
C=Punch
Z=Kick

Wiimote=Right
A=Punch
B=Kick

though it still might not work as well because a lot of moves/combos require smooth transitions from one button to another. those moves/combos could be rehauled to make more sense for being made for Wii, but then I'd rather have a new game. :/

I'd just get an arcade stick for Wii when I have more fighters
 
Mockingbird said:
I don't understand how Blazblue is up there. It seems to be only slightly more popular than Tatsunoko Vs. Capcom whenever I go to an arcade.

Where in the world do you live? Every arcade I go to here in Fukuoka has a big Blazblue presence, with maybe one or two T vs. C machines which are rarely played. It's the same for arcades that I visit in other cities. Maybe your city has a big scene for T vs. C, but it's definitely not the norm.

Of course, Tekken 6 is insanely popular as well.
 
do not just sign the petition, do also write en email to capcom support, that you want the game so bad.: bellak@namcobandaigames.com


i did it, and they wrote me back:

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
Thank you for contacting Namco Bandai's Customer Support Department.

Thank you for your interest in our titles! We will make note of your comments regarding this and forward it to the appropriate sources.

For more information on upcoming titles and release dates, please continue to visit the Namco Bandai Games website at www.namcobandaigames.com for any new updates once they become available.

Please feel free to contact us again in the future as the need arises.
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++
 
elrohir said:
++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
Thank you for contacting Namco Bandai's Customer Support Department.

Thank you for your interest in our titles! We will make note of your comments regarding this and forward it to the appropriate sources.

For more information on upcoming titles and release dates, please continue to visit the Namco Bandai Games website at www.namcobandaigames.com for any new updates once they become available.

Please feel free to contact us again in the future as the need arises.
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++

:lol :lol :lol

Ah, to be young and naive.
 
if they get a lot of emails from people who want tekken on wii, they at least KNOW, there is request. has nothing to do with being naive.
 
elrohir said:
if they get a lot of emails from people who want tekken on wii, they at least KNOW, there is request. has nothing to do with being naive.

If anything this generation has proven that developers are going to do what they want regardless of the fanbase requests.

It's a sad state of the industry, really.
 
vanguardian1 said:
If anything this generation has proven that developers are going to do what they want regardless of the fanbase requests.

It's a sad state of the industry, really.


Exactly. Where is my Shemnue 3 and Streets of Rage 4?
 
It really seems like wii owners have to beg publishers for ports every time a big game gets released. Hell, publishers even ask them to do now and it's not the first time. SFIV?

Not with any results though.
 
abstract alien said:
Why would you create a traditional fighter for a new age control scheme? Thats the equivalent of creating an acceleration/precision based game using a dpad. A fighter can work for the wii, it just needs to be created for the wii, and not shoved into it.
Isn't Super Mario Bros. an acceleration control game? Your dpad input sets acceleration to -1,0,1, and your velocity increases as you hold it. And actually, there's some pretty precise jumping you need to do. Especially in Mario 2, and crazy romhacks.

Not that I disagree with your point. I very much agree with you. For best results, you should probably do most of the game design after choosing a input system. The notion that dpads are imprecise seems wrong, though.
 
Slavik81 said:
Isn't Super Mario Bros. an acceleration control game? Your dpad input sets acceleration to -1,0,1, and your velocity increases as you hold it. And actually, there's some pretty precise jumping you need to do. Especially in Mario 2, and crazy romhacks.

Not that I disagree with your point. I very much agree with you. For best results, you should probably do most of the game design after choosing a input system. The notion that dpads are imprecise seems wrong, though.
I should have been more specific, I had a 3D game in mind when I made the statement. It was a quick remark attempting to make a comparison about designing something wrong in general.

I completely agree with the bolded piece...I wish more developers did this. Hell, I wish more people understood this in general.
 
zoukka said:
It comes with the box these days?
You really think people interested in buying a Tekken fighting game on the Wii wouldn't have a GC or Classic Controller by now?


Edit: I do echo Slavik and AbstractAlien's sentiments that an original controlscheme would be wonderful, as long as it's not dumbing down the gameplay in anyway. Then again, it's Tekken.
 
Tekken Anthology™ on Nintendo Wii®

All Tekken characters from 1 - 6 using Tekken Tag Engine (obviously updated)

seriously I remember playing Tekken Tag a few months ago and some of the stages/characters still dont look too bad.
 
Dascu said:
You really think people interested in buying a Tekken fighting game on the Wii wouldn't have a GC or Classic Controller by now?

Eh yes. If Namco wants to make profit with a game do you actually think they'd risk it so bad just to appease some HC-wanksters like me :lol

You're crazy.



But Brawl used mote+classic so that would be the way if Tekken ever hit the Wii.
 
zoukka said:
Eh yes. If Namco wants to make profit with a game do you actually think they'd risk it so bad just to appease some HC-wanksters like me :lol

You're crazy.

The fighters on the Wii (the ones worth talking about, at least) supported classic controller and the Gamecube controller. Tekken isn't exactly a mom 'n pop game.
 
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