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War§ow - Free Standalone FPS

So I downloaded the supposed mac client.. but there doesn't seem to be an executable in the zip file.. has warsow.mac etc but those aren't executable..
 
I have yet to play this and I'm downloading now. Is it like Quake, Doom, etc? What servers do you guys normally play on?
 
Didn't realize 0.41 was released.

Full Changelog
New Maps:
- added revised version of wdm10 with a new item layout, wdm10a.
- added two new CTF maps, wctf2 and wctf3.

New Features:
- added delay between getting off the flag stand and the timer counting up again (600ms).
- added jumping animation when using jump pads.
- added new callvote option "callvote kickban", which will temporarily ban a specified player from a server.
- added menu options for various graphical effects and player preferences.
- added option to alternate between map names (wdm1, wdm2, etc.) and map titles (Flew Over, etc.) in the start server menu.
- added new chasecam follow modes. Entering the follow modes is done by adding one of the following parameters to the chase command:
<player name or ID> will chase the given player.
"auto" will chase the highest fragger unless there's a flag or powerup carrier, in that order.
"carriers" will give the user pov control unless there's a flag or powerup carrier, in that order.
"flags" will give the user pov control unless there's a flag carrier.
"powerups" will give the user pov control unless there's a powerup carrier.
"score" will chase the highest fragger.
- added default autoexec file for Warsow TV (tvserver_autoexec.cfg).
- added feature that appends the current number of specs to TV server's name.
- added query protocol support to Warsow TV.
- added rcon support to Warsow TV, and a tv_rcon_password cvar to go with it.
- added Xavatar's path_spline cameras.
- added GLSL distortion pass to textures/russus/teleporter.
- added ability to pass server password in URI (scheme://[<password>@]<server>[:<port>]).

Changes:
- changed Rocket Launcher reload time to 850.
- changed strong grenades to bounce once before detonating.
- changed weak rocket speed to 1000ups (for real this time).
- shrank item bounding box by 8 units on vertical axis.
- modified instagun sound.
- modified rocket explosions to look slightly less intense.
- changed Warsow TV chat to look more distinct.
- modified CTF bonuses to be shown as awards.
- modified medium profile to use smaller texture sizes for portalmaps (256) and shadowmaps (512).
- modified behavior of cl_compresspackets:
"0" disables packet compression.
"1" compresses packets bigger than the average client packet size (default).
"2" compresses all packets.
- changed serverside password cvar to tv_password.
- default client packets-pre-second (cl_pps) is now 35.
- default max Warsow TV clients (tv_maxclients) is now 32.
- modified Warsow TV chase commands to function identically to normal chase commands.

Fixes:
- fixed missing textures by adding ecel texture pack.
- fixed Warsow TV multipov. Chaining Warsow TV servers should now be possible.
- fixed areaportals over Warsow TV.
- fixed broken shader (textures/HazelH/floorpanels_mirror).
- fixed bug with minimap showing enemy locations in CA and for coaches.
- fixed bug with saving cam files that only had subtitles.
- fixed bug which prevented the player last in the last player slot from interacting with the level.
- fixed crashes caused by excessively long names.
- fixed Duel Arena being absent from the server filter.
- fixed electrobolt damage doubling.
- fixed "ERROR: Game Error: G_Spawn: no free edicts" server crash.
- fixed "inverted strafing" movement bug which was causing undesired results when attempting to bunnyjump using +moveleft and +moveright.
- fixed missing textures in wca1.
- fixed old movement (cg_oldmovement 1) delay being applied when entering a new level.
- fixed overpowered gunblade shots in Clan Arena.
- fixed ping spikes caused by client command buffer underflow.
- fixed problem with textures/hazelh/verticalborder2's non-deluxe path (scripts/hazelh.shader).
- fixed scroll list in the server menu.
- fixed rendering of portal views.
- fixed start server menu forgetting map names.
- fixed vintage Quake 2 bug concerning nonworking banlists.
- fixed shaders with "material" passes crashing in 2D.

Removed:
- removed battleye and forcemodules from dedicated_autoexec.cfg.
- removed depreciated "follow" command, use "chase" instead.
- removed unfinished path_sin cameras.
 
vilmer_ said:
Awesome, though the vids I've seen look alot faster!

Its Quake 3 CPMA with faster, more evolved movement. You can press a key to "dash" which adds a whole new element to movement. This is essentially dodge from UT but you only have to press one key makes he movement smoother and more fluid. You can use it to gain speed while bunny-hopping/strafejumping and to kick off walls. This allows for some awesome tricks. The maps are designed with tricks in mind, so this adds to the skill & learning curve creating a satisfying experience.

The maps are outstanding. wdm3, wdm5, wdm6, wdm10, wdm9, wdm11, wdm15 are among the best maps from any DM shooter.

If you like Quake-style games, you must check this game out NOW. Its incredibly polished, and arguably the best incarnation of the Quake formula since 1999.
 
JonAmikar said:
Its Quake 3 CPMA with faster, more evolved movement. You can press a key to "dash" which adds a whole new element to movement. This is essentially dodge from UT but you only have to press one key makes he movement smoother and more fluid. You can use it to gain speed while bunny-hopping/strafejumping and to kick off walls. This allows for some awesome tricks. The maps are designed with tricks in mind, so this adds to the skill & learning curve creating a satisfying experience.

The maps are outstanding. wdm3, wdm5, wdm6, wdm10, wdm9, wdm11, wdm15 are among the best maps from any DM shooter.

If you like Quake-style games, you must check this game out NOW. Its incredibly polished, and arguably the best incarnation of the Quake formula since 1999.

I just played a few rounds on (I believe is was called Amarillo DM) and the game is fantastic. I have to figure out which weapons are which lol. I noticed the grenade launcher has a little "pause" before it ejects which makes the skill of use higher! Is there an equivalent of a Railgun? I didn't see one in the maps so far :)
 
vilmer_ said:
I just played a few rounds on (I believe is was called Amarillo DM) and the game is fantastic. I have to figure out which weapons are which lol. I noticed the grenade launcher has a little "pause" before it ejects which makes the skill of use higher! Is there an equivalent of a Railgun? I didn't see one in the maps so far :)
The Electrobolt was like the railgun in 0.2. Now the weak ammo fires a slow projectile and both ammos do weakish damage. It fires at a similar rate to a RG though.
 
Grayman said:
The Electrobolt was like the railgun in 0.2. Now the weak ammo fires a slow projectile and both ammos do weakish damage. It fires at a similar rate to a RG though.

Cool, I'll be spending some quality time with Warsow this evening for sure. I need to get a feel for the maps and where the guns/spawns are. Had a blast though with my first few rounds.
 
It is the weapon that isn't in a few maps(wdm3 is one). You should still get it in warmup though. It's the light blue hud icon/blue gun
 
ica (instagib clan arena) and ictf owns about everything. i usually play an hour or so of ica on the teamplay.co.uk server every day, using the nick cell
 
ive played q3 (and qw) for a long time.. with a clan (tdm and ra) and all that..
i SOMETIMES still play ffa and 1on1.. but its mostly tf2 nowadays.

can anyone tell me why i should choose this instead of q3 osp?
ive tried it a long time ago and it did nothing that q3 not already accomplished.
so.. why this and not a real quake game?
 
iddqd said:
ive played q3 (and qw) for a long time.. with a clan (tdm and ra) and all that..
i SOMETIMES still play ffa and 1on1.. but its mostly tf2 nowadays.

can anyone tell me why i should choose this instead of q3 osp?
ive tried it a long time ago and it did nothing that q3 not already accomplished.
so.. why this and not a real quake game?
Coming from osp, if you want bunnyhopping, dash(basically replaces circle jump), and walljump or you like the maps/strong ammo more.

With warsow being closer to CPM and you aren't playing that i'd say you probably don't miss bunnyhopping around corners and may not be interested in the other parts of movement in wsw.

There isn't some magic answer like wsw is superior, it is just another choice of game.

Myself I've been playing teewars instead the past 2 weeks and thinking about q2, cpm, q4.
 
Fuck. Got my ass kicked real hard. :lol
But my mouse is crap. I'll buy a better one to properly enjoy the game. Ah, the artstyle is really good.
 
I'm gonna be on tonight and the rest of the weekend. We should make a WSW GAF IRC channel to coordinate games. Anyone interested?
 
Anyone interested in playing this evening? I'd still like to get a GAF WSW crew goin.

AIM: Serious Jon
#warsow on irc
Amarillo Pain DM Server
 
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