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Warhammer 40K Dawn of War 2 multiplayer beta

So tempting to spend 8 bucks.. :lol

Been trying to penny pinch lately and this doesn't help.
 
TheExodu5 said:
Do I lose anything by just getting Soulstorm? Or do I need to purchase the other Dawn of War stuff to play with the rest of the DoW1 players.

I'm confused as I figured it was a regular expansion. Steam says the original is not needed.


All the DoW expansions are stand alone. You only need all of them to play with the races in online multiplayer.
 
TheExodu5 said:
Ah ok.

w/e...I bought it for the beta only. Won't bother with DoW1.

Why would you pay money for the beta when it's open to everyone next week, and the game comes out in a month?

DoW1 is awesome, play it you doofus.
 
The zerg class (whatever the hell they are called). Damn they are fast to capture points and seem to able to hold their one on melee. Been able to be top player in the 3v3s. Single player it's 50/50. Still learning those maps.
 
Just played a game. Tyranids are versatile as hell, especially their warriors. I was having a rough time at the start of the match but as soon as i got some dreadnoughts, levelled up my hero and had some plasma guns, shit started going well. DN's with that heavy machine gun upgrade surpress the shit out of everything :lol. That's another thing I'm finding, that SURPRESSION is a lot more important here than it was in CoH, mainly because there's a lot of melee/close range going on. If you can break the enemy down, you've got it.
 
Did they completely remove base building from the game, or just the beta? I know it was supposed to be gone from single-player, but I thought multiplayer was still supposed to have it to a certain extent.
 
Sinatar said:
Why would you pay money for the beta when it's open to everyone next week, and the game comes out in a month?

DoW1 is awesome, play it you doofus.

I'm too impatient. :lol

I'd play DoW1...but you know...it would cost me another $30.
 
Man games are almost impossible to play. Some asshole always has his system too high, or has it all the way down and chugs so the game lags. Then you hae to sit through the fucking intro everytime.


edit; I Fixed the intro thing by toasting the intro movies. Yay
 
God damn this game is a blast, haven't had any performance issues yet.

Vehicles. God damn did they ever make them fucking awesome. When my first Wraithlord hit the field with the shuriken cannon upgrade...

Holy. Fuck.
 
The game definitely makes it very clear from the second you play it that it's very much NOT Company of Heroes 40k. What little basebuilding mechanics that were in COH are pretty much entirely removed. All unit upgrades, etc. are done on the units and not at your warp gate. This is not a bad thing (I think). Relic seems to want to make DOW2 even *more* micro-heavy than COH was. In order to facilitate this, they streamlined/removed macromanagement stuff like choosing/upgrading your doctrine, the aforementioned basebuilding and unit upgrades. Couple that with all units having more special abilities on average than COH and it really feels completely new (and they are really quite integral to your success).

One thing I will say I don't like is that the game's sorta too pretty for its own good. That is to say there's a bit too much stuff going on that keeping a handle on things is a bit tough. I'm guessing I need to become more accustomed to utilizing the sidebar to keep track of units.

And as an aside, they cut out the whole "shifting front" supply line resource thing. Now you simply either control a point and get resources or you don't.
 
I have some serious issues with the presentation. Everything's small and glowy, and the health bars on the banners are basically unreadable, making it difficult to discern the status of units or the composition of mixed forces without clicking through them one at a time.

Retreating is slow and unit costs are very high. Seems to lead to less CoH-style back and forth battling where comebacks are possible and more single deciding moments where you win or lose your whole match's investment in resources in one fight.

Connecting territory concept is gone again, so battle lines aren't really ever established, to the detriment of the flow of matches. A whole lot of tedious capturefests seem to happen where while you have your main forces fight, your guys keep going around retaking the vacant points captured from you while the enemy does the same.

The maps themselves don't seem to offer much in tactical depth compared to CoH; this is more of a mild upgrade of DoW1's setup. Soft cover vs heavy cover seems to be a random determination by the devs; I couldn't find heavy cover intuitively, I had to instead move the cursor around until I saw green dots. Buildings are sparse and barely relevant.

Tons of clicky ability micro.


I've played lots of War 40k tabletop (and of course DoW1), so I dig the universe and the flavor, sure, but I'm definitely not sold on this game yet. 1v1s, where the presentation problems are still manageable, are kinda fun, but the 3v3s are a mess. It actually feels like they didn't use anything they learned from CoH here, which is pretty disappointing.
 
Gwah! I really want to play this, don't think I've been this hyped about a RTS before :o.
Guess I'll have to wait for next week though, no Soulstorm here :(, hope it at least runs decent om my 8600GTM equipped laptop.
 
I've never played Dawn of War 1 so perhaps I'm missing something...

But as a moderate Company of Heroes player I find myself frustrated with being unable to defend older control points as I try to move to the next one. Usually the solution in CoH involved building a bunker, or putting some units into a nearby house. In DoW2 there aren't many buildings at all and you can't build defenses unless you pick a specific hero. Yeah cover works alright but my gunners still seem to get raped behind cover if the enemy uses a certain ability.

So am I just supposed to take a point and hope the old one doesn't get taken? I guess in the ideal game each player would be watching their front and moving up at the same pace but that doesn't happen.



I do like it though. There's ALOT from CoH here which I find fun. There's a lot less overall units to worry about, yet there's so much more micro management here. I dunno if it'll take over CoH as my go to RTS but I do look forward to playing it more.
 
Well I have no experience with DoW, but this seems like a big downgrade from CoH.

Interface is awful. I'm new to CoH, and the interface there is very readable, and pretty intuitive.

Units are not very distinguishable.

Battles just seem to be one big mess. I can't seem to find a way to defend captured control points as there seems to be no defensive structures (at least with the hero/race I chose).

I'm definitely not sold on this game. I'll play more of the beta to get a better grasp on the game, but it'll take some convincing for me to buy the full product.
 
Anyone know how to have shuriken cannons go into turret mode? Only way I've figure is target someone with them, of course it takes 5 seconds for them to dig down so they're toast before then.
 
Ferrio said:
Anyone know how to have shuriken cannons go into turret mode? Only way I've figure is target someone with them, of course it takes 5 seconds for them to dig down so they're toast before then.

It's like using a machine gun team in CoH. click on a destination and then hold and drag to determine which way they face, and when they get there they'll automatically lock down there.
 
EviLore said:
It's like using a machine gun team in CoH. click on a destination and then hold and drag to determine which way they face, and when they get there they'll automatically lock down there.

Haven't played CoH since it came out.
 
TheExodu5 said:
I'm too impatient. :lol

I'd play DoW1...but you know...it would cost me another $30.

I can't say anything about DOW2, but DoW1 pre Soulstormis awesome. It is probably my favorite game ever and certinately the best RTS ever imo. If you ever get a hold of Dark Crusade, download the Steel legion mod and some community map packs (make sure you get the Gates of Ultramar map).
 
My vent channel pretty much killed all the hype I had for the game.

Listening to their reactions playing was very similar to a group of people talking shit about an old acquaintance then on the spot being told the guy died in a horrific jortblading accident.


I eventually got to play, and I'm liking it. I accept that its no where as... anything as CoH. It's not a replacement. It's pretty simple and might be very newbie friendly(Once you get past unit recognition phase), almost like a trainer for future COH players.

I agree with Evillore on most points except that I find 3v3s much more fun than 1v1s which are quickly win or lose affairs. Things are less of a clusterfuck the more you play.
 
Hrm. 3v3 I destroy! 1v1 I'm having a hard time. It's keeping your units in cover to supress that makes it a bit trick. But if you can keep that going while building the larger unit, you seem to be okay with winning. But oiy. Need practice.
 
Ferrio said:
These impressions will make Starcraft II vs DoW II dickwaving contests even more entertaining.


They are reaaaally different RTS games. Starcraft 2 will likely play just like starcraft 1, and DOW2 plays more like a DOW1.5/COH1.5 hybrid and then water poured on it. Relic gets more points for doing something with their game.
 
Trax416 said:
Seems like everyone is trying to play this game like it's COH, and being angry that it isn't.

The problem is that CoH is damn awesome. :P

I personally really disliked the original DoW after playing CoH. Just felt.....boring and uninteresting. So from DoW to DoW2 it is a big upgrade so far. But coming from CoH it feels like they cut concepts and features on all ends and didn't replace them with anything new. Considering how many people say that they suck at the game in the latest CoH thread I guess that is probably a good thing.^^
 
Druz said:
They are reaaaally different RTS games. Starcraft 2 will likely play just like starcraft 1, and DOW2 plays more like a DOW1.5/COH1.5 hybrid and then water poured on it. Relic gets more points for doing something with their game.

How exactly is DoW2 still like DoW1 (in terms of gameplay)? From what I've read so far, it seems nothing like it.
 
Minsc said:
How exactly is DoW2 still like DoW1 (in terms of gameplay)? From what I've read so far, it seems nothing like it.

The changes sound a bit more drastic on paper than they really are ingame. They streamlined teching and base building to the point, where it doesn't exist anymore and added some more cover elements. The combat and gameplay itself is pretty much the same.
 
So far (from reading this thread) DOW II doesn't sound so hot. Maybe its just everyone responding negatively to the game being so different. Though I wonder what the general consensus is in a couple of days when people are more comfortable with the game's mechanics.

Where are dLMN8R's impressions. He's mysteriously absent from the thread. Which is weird considering how excited he was for this game.
 
Ferrio said:
These impressions will make Starcraft II vs DoW II dickwaving contests even more entertaining.

There really is no comparison between the two games. Anyone who thinks that DoW II is going to blow Starcraft II out of the water in any way is simply kidding themselves. It won't sell nearly as much, won't be nearly as polished and balanced, and certainly won't have even a fraction of the following. There is simply no contest and the gameplay of the two games isn't even really that similar. The only reason they are being compared is because they have similar settings.

Dawn of War II will be fun I'm sure. Relic did a great job on the original Dawn of War and Company of Heroes and I'm sure they will do a good job on DoW II, but it is just ridiculous to say that DoW II has even the slightest chance of "beating" Starcraft II in any way.

Druz said:
They are reaaaally different RTS games. Starcraft 2 will likely play just like starcraft 1, and DOW2 plays more like a DOW1.5/COH1.5 hybrid and then water poured on it. Relic gets more points for doing something with their game.

They definitely get points for doing something different with the Company of Heroes and Dawn of War, but Dawn of War II seems like it just a refinement on their past games. That isn't necessarily a fault since their past games were good, but they don't get double points for mixing up / refining the CoH gameplay.

They really are different RTS games and while I personally have a lot of fun with the style of gameplay that Relic has made popular with their RTS games, I prefer more traditional RTS games where base building is an important aspect and individual units are controlled rather than squads.
 
I haven't hopped online yet because I trying to sort my notebooks performance issues. With a 2.93Ghz duo and 9800M GT, I can't maintain 30fps @ 1280x800, so something isn't right.:lol

Add me:
Steam: kevinj44
GFWL: kevinj444
 
All this talk about new RTS gameplay suddenly has me wanting a space oriented RTS, with ship to ship combat, Master of Orion style, with focus on research and creating custom units, with capturing planets similar to the DoW strategic points. The captured planets would allow for you to build new bases and add more ships.

Someone make this!
 
Minsc said:
All this talk about new RTS gameplay suddenly has me wanting a space oriented RTS, with ship to ship combat, Master of Orion style, with focus on research and creating custom units, with capturing planets similar to the DoW strategic points. The captured planets would allow for you to build new bases and add more ships.

Someone make this!

Sounds a hell of a lot like Sins of a Solar Empire to me (except for custom units).
 
Won said:
Holy shit! 3.75€ here. :lol


Download finally downloading again!
HAHAHAH
Hhahahaha
haha

oh shit
I just bought fuckin Soulstorm just to play a Beta early :(

All you nasty Europeans should do this too. Fucking 4 euro, you know it's worth it.
 
while i'm having alot of fun with this game as a toybox, i haven't even begun to work out whether the wealth of upgrades and variables on similar infantry units present me with a deep, layered skirmishing experience or just a bunch of different types interchangable explosions and doowhatsits to inconsequentially throw at each other at my leisure.

i've always been a big fan of the first 15 minutes of any coh game, and there's certainly nothing like T4 late game coh escalation in this. the linear tech tree ensures that there are very few occasions where you can really pull a fast one on an opponent through a fast, unchecked tech.

the interface is fiddly as hell, and to advance passed drag and click gameplay, you'll HAVE to learn the wealth of hotkeys for every unit you wish become familiar with, aswell as CONTROL GROUPING EVERY SINGLE UNIT. whereas coh's infantry skirmishing has a far more...organic sense to it, where unit positioning and attack-move will make up the mainstay of your infantry commands, dow2's ability/upgrade based combat is certainly less intuitive, but not necessarily inferior. just different. and as i stated earlier, i'd much rather have an alternative to coh than a replacement.

the jury is very definitely still out, but if the infantry/upgrade/ability centric gameplay goes on to form a rich tapestry of delicate variables, i'm sure i'll put a sickening amount of hours into the final product. if these features turn out to be largely superfluous, inbalanced or inconsequentially interchangable, then, well. i've still got coh.

Mohonky said:
So whats the game run like?

I'm running a C2D 2.2ghz, 3gb DDR2, 8800GT Win Vista 32bit.

the same as opposing fronts as far as i can tell. much better than many expected.
 
Still can't get into the game. It keeps crapping out during the "Downloading your profile" for GFWL. Ugh, I can't believe I miss gamespy.
 
I managed to get into a team game that went well. Knowing that suppression is key helps. It went back and forth for a while until we eliminated a team. If you arent on the fly from the very beginning, then you can probably just give up. I played CoH and I was terrible at it. Hope I dont end up the same with this one.
 
Damn, tried a 3vs3 game and even with lowering my settings the framerate started to drop like crazy in lategame. Need new card asap!
 
Shogun said:
Still can't get into the game. It keeps crapping out during the "Downloading your profile" for GFWL. Ugh, I can't believe I miss gamespy.

This may help or it may not, it does have a few things that worked for people to get GFW LIVE running with the demo:

http://community.dawnofwar2.com/viewtopic.php?f=44&t=3726&st=0&sk=t&sd=a

I myself still haven't gotten it to work but will tinker with it more tonight. Hopefully I will see you guys on.
 
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