while i'm having alot of fun with this game as a toybox, i haven't even begun to work out whether the wealth of upgrades and variables on similar infantry units present me with a deep, layered skirmishing experience or just a bunch of different types interchangable explosions and doowhatsits to inconsequentially throw at each other at my leisure.
i've always been a big fan of the first 15 minutes of any coh game, and there's certainly nothing like T4 late game coh escalation in this. the linear tech tree ensures that there are very few occasions where you can really pull a fast one on an opponent through a fast, unchecked tech.
the interface is fiddly as hell, and to advance passed drag and click gameplay, you'll HAVE to learn the wealth of hotkeys for every unit you wish become familiar with, aswell as CONTROL GROUPING EVERY SINGLE UNIT. whereas coh's infantry skirmishing has a far more...organic sense to it, where unit positioning and attack-move will make up the mainstay of your infantry commands, dow2's ability/upgrade based combat is certainly less intuitive, but not necessarily inferior. just different. and as i stated earlier, i'd much rather have an alternative to coh than a replacement.
the jury is very definitely still out, but if the infantry/upgrade/ability centric gameplay goes on to form a rich tapestry of delicate variables, i'm sure i'll put a sickening amount of hours into the final product. if these features turn out to be largely superfluous, inbalanced or inconsequentially interchangable, then, well. i've still got coh.
Mohonky said:
So whats the game run like?
I'm running a C2D 2.2ghz, 3gb DDR2, 8800GT Win Vista 32bit.
the same as opposing fronts as far as i can tell. much better than many expected.