Coriolanus
Banned
The loot system existed as an incentive to play higher difficulties. If you had every weapon and item you wanted, there would be no point in playing the game on Hard or Nightmare other than bragging rights, since there's no PvP, leaderboards or competitive aspect. I'm not defending it (since I dislike it as well), but there's a reason it's there.
I think that's why they just straight up started working on a sequel. The way the first game was structured, FS really didn't have any option short of a huge overhaul of most of the games' systems, and they probably preferred to just start with a clean slate with all the lessons learned (and much larger budget).
IIRC they stated a few times if Vermintide didn't succeed, the studio wouldn't have survived. It's one of my favorite coop games of recent years so this news makes me happy.
Cosmetics. Always cosmetics.
Can also always allow players to play lower difficulties to get xp to unlock abilities that make surviving in the higher difficulties easier, a la titanfall 2.
No one's denying that it was there for a reason. The argument is that it wasn't a sound reason.