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Was Breath of the Wild graphically downgraded?

Do you think Breath of the Wild was downgraded from the initial reveal?


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Huh? Why would we not care about graphics? Huge part of a game is the way it looks.

And a bigger part how it runs. They are unlikely to downgrade out of spite.

Edit: As for false advertising... I think all footage is reasonably close, downgrade or not.
 
The 360 version was a real superior version at that time so the PS3 version doesn't have to come in the discussion.

You can't argue against the fact that this was, and stays, a technical masterpiece. Some games still can't match these skyboxes, smooth animations or lighting.
This is a better comparison between the two versions (both pics are taken from DF)

X360
Res360_001.jpg.jpg

PS3
Keep in mind that they are compressed jpg, but you can still clearly see how much better the 360 version looks compared to PS3. Both had huge frame rate problems, but i remember the 360 version also running better (didn't rewatch the video comparison, just pulled the pics).

If by "one of those" you mean not blind, then yeah.



Uh, maybe you should go read your post considering you said



Then quoted me mentioning GTA/Red Dead with a gif... jeez I wonder what that means?
Uh i don't know, maybe the "linear" quote was about the TLOU and GoW III post, while i was just laughing at yours "RDR and GTA V blow it out of the water"?
 
Uh i don't know, maybe the "linear" quote was about the TLOU and GoW III post, while i was just laughing at yours "RDR and GTA V blow it out of the water"?

Then sorry, that's my bad on misreading your original post.

Sigh, it reminds me when people kept calling Xeno X "empty and barren".

People really think that? Those are some lush environments.
 
So you're offended (?) by my opinion going off what Nintendo showed me? I can only comment on what I've seen.

I'm not offended man, not every post is internet out rage.

Just pointing out theres information out their which address your worries of the game being barren. And the fact we've still seen very little of it all.

A bit of common sense and critical thinking, basically.
 
I'm not offended man, not every post is internet out rage.

Just pointing out theres information out their which address your worries of the game being barren. And the fact we've still seen very little of it all.

A bit of common sense and critical thinking, basically.

Like I said, I can only go off what I've seen... if they show more or I have to wait until release to change my opinion that's fine.

Common sense, if you've watched any game post mortem or GDC talk, is a lot of development is focused on the intro because more people play the intro vs the ending.
 
Then sorry, that's my bad on misreading your original post.
No problem. I also explained in another post my stand about how it looks compared to the games you mentioned (well, GTA at least).

About the "emptiness" of what Nintendo showed, most of the footage we've seen is taken from the great plateau, which is basically a tutorial area, and there are story related reasons why there's only one npc there. Still is a pretty big area with tons of animals minding their own businesses, enemies that interact with them (they even hunt and kill them if they're injured, to regain hp), at least one field boss, asleep guardians and other stuff. It's really not empty, and there are many different areas within it (a more dense forest, a snowy area, fields, etc).

Meh, I don't know where to post but I think some screenshots do look beautiful, like this one
http://i.imgur.com/IrAQYXL.png

Source: https://twitter.com/NintenDaan/status/834094427425619970

You may want to specify that those shots are compressed by imgur and blowned from 900p to 1080p to avoid a backlash.

Lol this is good.

With how budget affects game dev though,and how large that generation was,BoTW could be seen as one impressive mobile game.

VYjbFxd.gif
 
No problem. I also explained in another post my stand about how it looks compared to the games you mentioned (well, GTA at least).

About the "emptiness" of what Nintendo showed, most of the footage we've seen is taken from the great plateau, which is basically a tutorial area, and there are story related reasons why there's only one npc there. Still is a pretty big area with tons of animals minding their own businesses, enemies that interact with them (they even hunt and kill them if they're injured, to regain hp), at least one field boss, asleep guardians and other stuff. It's really not empty, and there are many different areas within it (a more dense forest, a snowy area, fields, etc).

It's not the enemy count that makes it feel empty, but the lack of props or other detail. Like it's not the lack of stuff to do, but the lack of say, environmental storytelling.
 
People claiming this is gameplay play dumb or have never played a third person game.
This can't even pretend to be gameplay the way it's made unlike the infamous Killzone 2 or watch dog reveal.
This will need to be compared to cutscenes (maybe it is in the game).
But even doing it correctly IQ is the minimum downgrade I expect to see.
So downgraded it is.
 
It looks like it wasn't really downgraded as this wasn't actual gameplay but more of a cutscene. It still a game that looks insanely beautiful to me and although I wish it could have hit 1080p on switch instead of 900p docked. I wonder if it could have hit 1080p on switch but they didn't want too much disparity between Switch and Wii. But I am sure if it was made just for Switch it would have looked even better. Although I prefer that it's framerate would be smooth and locked @ 900p 30 FPS then 1080p and dip below 30FPS in parts. I hope the final game has less slowdown then we have been seeing in parts of the demo version.
 
Pretty insane that something to be bragged about is that Breath of the Wild may look better than games of a similar scope from 7-10 years ago on last generation's machines (eg. RDR).

It's not like there is a generational leap between 360 and Switch though (and lots of the power helps to get 2x the RDR/GTA5 resolution on TV but still couldn't read 4x the resolution)
 
It looks like it wasn't really downgraded as this wasn't actual gameplay but more of a cutscene. It still a game that looks insanely beautiful to me and although I wish it could have hit 1080p on switch instead of 900p docked. I wonder if it could have hit 1080p on switch but they didn't want too much disparity between Switch and Wii. But I am sure if it was made just for Switch it would have looked even better. Although I prefer that it's framerate would be smooth and locked @ 900p 30 FPS then 1080p and dip below 30FPS in parts. I hope the final game has less slowdown then we have been seeing in parts of the demo version.
Why would they do that? If anything Nintendo would want as much difference between Wii U and Switch versions as possible to get more people into upgrading for the superior version.
 
It's not like there is a generational leap between 360 and Switch though (and lots of the power helps to get 2x the RDR/GTA5 resolution on TV but still couldn't read 4x the resolution)
It's not a full, typical generational leap (like 360-->Xbox One for example), but it's still quite large. In terms of API and architecture the Switch is 10 years newer, and that also counts.

Why would they do that? If anything Nintendo would want as much difference between Wii U and Switch versions as possible to get more people into upgrading for the superior version.

Yeah but they ported the game in less than a year from a different architecture while also developing the other version, to have both ready for Switch launch and release them together. This is the real reason why the difference between the two versions likely isn't as big as it possibly can, but it's still there (900p with better AA vs 720p, better draw distance, higher res textures and shadows, better frame rate according to DF).
 
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