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Was Final Fantasy Tactics Matsuno's swan song?

Diablos

Member
I think so, personally. I really don't think he's made a solid game ever since. Thankfully, FFT is one of the best srpg's ever, and he'll always be associated with that. Also, even though it is not a part of the numbered series, I still consider it the second-best game using the "Final Fantasy" name. I know, I know. Vagrant Story. The game started out ok, but I just wasn't into it. And he totally botched FFXII, IMO.
 
As I said before, you guys all suck.

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I wouldn't call it his swan song. It's not like he has made only bad games since, its just that FFT is a hard game to live up to. I think FFXII is great, its just the pacing that hurts it.
 
Diablos said:
And he totally botched FFXII, IMO.

How so? Most of the things I love about FFXII (like intelligent, political plot and characters and deep, varied gameplay) seem much more in line with Matsuno rather than the other Final Fantasy games.
 
Chairman Yang said:
How so? Most of the things I love about FFXII (like intelligent, political plot and characters and deep, varied gameplay) seem much more in line with Matsuno rather than the other Final Fantasy games.
What plot? :lol

Granted, FFT didn't have much of one either (well it probably did, but the translation, lolz), but the game was still fun.
 
I've played FFT, FFTA, Vagrant Story and FFXII, but the only one I really liked was FFT. I wish it would've lasted a little longer though, and that the Serpentarius stone had a use.

FFTA was mediocre, but still better than VS and FFXII imo. I couldn't really get into VS, so I read about its story and thought it wasn't that great. Maybe the way it was told just made it better or something.

I stopped playing FFXII around 60 hours, I didn't like the lack of storyline/character development and I felt like I wasn't doing anything outside of boss battles or marks. This one was really disappointing.
 
I haven't played FFXII yet, but to me Vagrant Story was a better game than FFT since i enjoyed the story and the gameplay alot more. So i'd pick Vagrant Story over FFT as Matsuno's swan song.
 
DarknessTear said:
FFT is Matsuno's best game hands down. I bet if he worked on FFXII until the end it may have rivaled FFT, though.
Yeah, the game had potential. The story just completely... disappearing, and the gameplay being way too automated is what hurt FFXII.

FFXII is basically Matsuno there for 1/3 of the development, then he's kicked out and a bunch of devs are faced with the question: "Can I be Matsuno?" And the answer was clearly no. Although, I'm not sure if FFXII would have been that great even if Matsuno was there the whole way through, considering how mediocre VS and FFTA are.

Also, FFT does have a good story, it's just hard to follow because it must have been translated by people who learned the English language 15 minutes ago.
 
Diablos said:
Yeah, the game had potential. The story just completely... disappearing, and the gameplay being way too automated is what hurt FFXII.

FFXII is basically Matsuno there for 1/3 of the development, then he's kicked out and a bunch of devs are faced with the question: "Can I be Matsuno?" And the answer was clearly no. Although, I'm not sure if FFXII would have been that great even if Matsuno was there the whole way through, considering how mediocre VS and FFTA are.

Guys, without spoilers, does the story really get bad later on??? I dont get it, right now, im at
Old Archades
and im loving every bit of the tale. Whats up??

Seriously, the more i play, the more I hate Square-Enix for knocking off Matsuno.
 
Fady K said:
Guys, without spoilers, does the story really get bad later on??? I dont get it, right now, im at
Old Archades
and im loving every bit of the tale. Whats up??

Seriously, the more i play, the more I hate Square-Enix for knocking off Matsuno.

I'm afraid you're where it begins to suck. :( The level designs and story and stuff all go downhill from there.

Also they didn't really knock him off, he left because they were messing with his world.
 
FFT was ok, but I honestly never finished it. I tried 3 times or so and just couldn't. I think the plot was hurt a lot by the translation and the fact that it just felt like it was trying too hard to be complex for complexities sake.

Still a more complete game than his other games I've played (VS, FFXII, I think I played a TO game but don't remember which ones).
 
DarknessTear said:
I'm afraid you're where it begins to suck. :( The level designs and story and stuff all go downhill from there.

Also they didn't really knock him off, he left because they were messing with his world.
I saw it falling apart long before that, but yeah, I guess that's when your really come to the realization that the story barely serves any type of purpose.
 
Diablos said:
What plot? :lol

Granted, FFT didn't have much of one either (well it probably did, but the translation, lolz), but the game was still fun.

FFT's story was excellent and deep, and the characters were some of the most nuanced and original for console RPGs of the time. The translation definitely hurt, though.
 
DarknessTear said:
I'm afraid you're where it begins to suck. :( The level designs and story and stuff all go downhill from there.

Also they didn't really knock him off, he left because they were messing with his world.

Where its beginning to suck?? Oh no...

Might you know anything about him leaving? Cause im completely clueless about it. So far, the game oozes Matsuno's style, so i dont get it..
 
Aeana said:

Well, I hated Vagrant Story, didn't like FF12, and what I played of Tactics Ogre and FFTA (very little of either) didn't impress me. I really think the only reason I gave FFT a real try was because of the job system and having just gone through FF5 for the first time immediately before. His type of game just isn't what I'm interested in at all, going by what I have played of his. :)

The story stuff he does has never mattered; I played through the JP FFT before the one or two times in English, so whatever he supposedly does that's magical for storylines has never been a factor..so I simply don't like his 'game style'.
 
Chairman Yang said:
FFT's story was excellent and deep, and the characters were some of the most nuanced and original for console RPGs of the time. The translation definitely hurt, though.
Yeah, I agree with you there. It still had awesome gameplay though, and that saved it.

I thought you were talking about FF12 for some reason -_-
 
Chairman Yang said:
FFT's story was excellent and deep, and the characters were some of the most nuanced and original for console RPGs of the time. The translation definitely hurt, though.

Yeah, especially some of the later events with Delita and Princess Ovelia
 
Red Scarlet said:
Well, I hated Vagrant Story, didn't like FF12, and what I played of Tactics Ogre and FFTA (very little of either) didn't impress me. I really think the only reason I gave FFT a real try was because of the job system and having just gone through FF5 for the first time immediately before. His type of game just isn't what I'm interested in at all, going by what I have played of his. :)

I understand. Do you like Tactics Ogre/FFT-style "SRPGs" at all? If not, it's certainly understandable. And Vagrant Story is extremely love/hate.
 
Diablos said:
Yeah, the game had potential. The story just completely... disappearing, and the gameplay being way too automated is what hurt FFXII.

FFXII is basically Matsuno there for 1/3 of the development, then he's kicked out and a bunch of devs are faced with the question: "Can I be Matsuno?" And the answer was clearly no. Although, I'm not sure if FFXII would have been that great even if Matsuno was there the whole way through, considering how mediocre VS and FFTA are.

Also, FFT does have a good story, it's just hard to follow because it must have been translated by people who learned the English language 15 minutes ago.

VS mediocre? >:O
 
Aeana said:
I understand. Do you like Tactics Ogre/FFT-style "SRPGs" at all? If not, it's certainly understandable. And Vagrant Story is extremely love/hate.

FFT is the only one I've gone through. I don't think I've played any aside from it, FFTA, and Tactics Ogre. I played FFTA and TO combined for about an hour.
 
Diablos said:
I think so, personally. I really don't think he's made a solid game ever since. Thankfully, FFT is one of the best srpg's ever, and he'll always be associated with that. Also, even though it is not a part of the numbered series, I still consider it the second-best game using the "Final Fantasy" name. I know, I know. Vagrant Story. The game started out ok, but I just wasn't into it. And he totally botched FFXII, IMO.

Wait until his Wii game comes out before making such comments
 
MoxManiac said:
VS mediocre? >:O

I stopped arguing with people over VS during the summer. Now I just wish plagues upon their houses!

My friend said he hated Vagrant Story and then later that day he got hit by a car. And then poked to death by eagles as he lie in the street. I'd say rest in peace, but that bastard hated Vagrant Story!

Anyway, I've decided not to argue with anyone over FFXII similarly to my no VS arguing rule. It's not just worth it.

People like what they like and that's fine with me.
 
Final Fantasy XII is by far the best game associated with him.
FFT and Vagrant Story had better stories, but neither come close to being as FUN and good to play as FFXII.
As a matter of fact, I think FFXII is the best J-RPG ever, none come close to its gameplay. (and I've played tons, from Vandal Hearts to Wild Arms, from Suikoden to Xenogears, Star Ocean, Dragon Quest, etc.)
 
Y2Kevbug11 said:
I stopped arguing with people over VS during the summer. Now I just wish plagues upon their houses!

My friend said he hated Vagrant Story and then later that day he got hit by a car. And then poked to death by eagles as he lie in the street. I'd say rest in peace, but that bastard hated Vagrant Story!

Anyway, I've decided not to argue with anyone over FFXII similarly to my no VS arguing rule. It's not just worth it.

People like what they like and that's fine with me.

You think FFXII has a lot of VS similiarities too? I did, loved em.

By the way, please tell me you didnt hate the FFXII story too :(

Btw, whats going on in your avatar?
 
Bizarro Sun Yat-sen said:
just to make this clear, nobody really knows why or under what circumstances Matsuno left.

I think it is reasonably easy to figure out though.

Guy struggled managing a huge team, game faced numerous delays, Square was rather unhappy with this, he was probably pressured inordinately by management, and something occurred in that cycle that would either have A) forced Matsuno out of the company (I understand there are no "firings" in Japanese corporations like there are in the west) or B)made his time at the company not worthwhile (never would lead another project).

Obviously something happened during development that caused him to step down...and it isn't health. Health doesn't cause someone to leave a company.
 
Fady K said:
You think FFXII has a lot of VS similiarities too? I did, loved em.

By the way, please tell me you didnt hate the FFXII story too :(

Btw, whats going on in your avatar?

I think FFXII kind of has more of an Ogre Battleish feel.

But I could see why you would link VS with FFXII stylistically...I think there are a lot of the same aesthetic factors in play...plus, Sakimoto's score.
 
Y2Kevbug11 said:
I think it is reasonably easy to figure out though.

Guy struggled managing a huge team, game faced numerous delays, Square was rather unhappy with this, he was probably pressured inordinately by management, and something occurred in that cycle that would either have A) forced Matsuno out of the company (I understand there are no "firings" in Japanese corporations like there are in the west) or B)made his time at the company not worthwhile (never would lead another project).

Obviously something happened during development that caused him to step down...and it isn't health. Health doesn't cause someone to leave a company.
Good points made. Indeed, he would've taken a leave of absence if he fell ill, I would think.
 
1) FFTA was produced by Matsuno but most of the work was done by the director of tactics ogre gaiden (he was director of FFTA, not Matsuno). So FFTA isnt' really a Matsuno game.
2) :lol at people who think FF12 had a bad story, or even if they do consider it to have a bad story, actually use that as an argument for the game being bad.

Anyway here is what I rank Matsuno's games:
1) Tactics Ogre
2) Vagrant Story
3) FFT
4) FF12
5) Ogre Battle

They are all great games IMO, easily superior to anything else released by the Square side of Square Enix. undisputable fact akin to saying Tetris Attack is the best puzzle game ever.
 
As much as I enjoyed FFT, this game is IMO a far cry from Tactics Ogre. If you have yet to play TO on the SNES with good transltion (if any), then you might overlook something significant about Matsuno.

Also, it's notable that as for FFT Matsuno worked mainly on the story part and left the battle part to Ito. So, Ito should deserve credit for the good parts of FFT. The job system that reminds me of FF5 was awesome, whereas the story lacked catharsis and develpment.

Considering VS of which Matsuo planed the battle system without Ito, I personally think Matsuo's strength is just to create the elegant atmosphere and he often can't develop as interesting system as Ito. I enjoyed VS, FFTA and FFXII a lot, though.
 
Krowley said:
I'm absolutley loving FF12... a complete breath of fresh air for the series, so i'll have to disagree.

ssoass said:
Final Fantasy XII is by far the best game associated with him.
FFT and Vagrant Story had better stories, but neither come close to being as FUN and good to play as FFXII.
As a matter of fact, I think FFXII is the best J-RPG ever, none come close to its gameplay. (and I've played tons, from Vandal Hearts to Wild Arms, from Suikoden to Xenogears, Star Ocean, Dragon Quest, etc.)

Nice to see some love for this game. Im currently having a blast too.

Y2Kevbug11 said:
I think FFXII kind of has more of an Ogre Battleish feel.

But I could see why you would link VS with FFXII stylistically...I think there are a lot of the same aesthetic factors in play...plus, Sakimoto's score.


Yeah, there are a lot of aesthetic factors indeed. And the score, i love it to bits.

Pellham said:
1) FFTA was produced by Matsuno but most of the work was done by the director of tactics ogre gaiden (he was director of FFTA, not Matsuno). So FFTA isnt' really a Matsuno game.
2) :lol at people who think FF12 had a bad story, or even if they do consider it to have a bad story, actually use that as an argument for the game being bad.

Anyway here is what I rank Matsuno's games:
1) Tactics Ogre
2) Vagrant Story
3) FFT
4) FF12
5) Ogre Battle

They are all great games IMO, easily superior to anything else released by the Square side of Square Enix. undisputable fact akin to saying Tetris Attack is the best puzzle game ever.

Woo! I was sure Matsuno wasnt as involved in FFTA as I thought he was! I agree with what you said - easily superior to anything else release by the Square side of Square-Enix (even love em more than Enix's stuff too), the only thing thats up there from Square-Enix (or should I say Square-Soft) is FFVI and FFVII.
 
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