This post gave a good explanation of what I was talking about.
I literally had to redo the final boss because I ran out of stickers that would hurt him. All I had were jump stickers, which are useless because the final boss is spiked. That's really awful. I had a good balance of stickers going into the fight, too.
See, I can kind of understand where people are coming with with this stuff, but to me it seems like they are just completely misunderstanding how the gameplay and world are designed.
First off, you get TONS of stickers from the environment. You quickly fill up your notebook if you are running from enemies, so enemies actually serve to drain the stickers you don't want as much in exchange for coins. It's COMPLETELY INACCURATE to say that the only purpose of coins is to buy more stickers. They also allow you to use the battle jackpot wheel and buy Things, both of which help tremendously for the bossfights that everyone complains about.
Second, the battle system is designed to be fun. The reward for battling enemies is experiencing *fun*, just like jumping on a goomba or breaking a block in Super Mario Bros.
Third, although battles give experience points in the Paper Mario RPGs, the exp curve is so ridiculous that most of the game it's almost as if they don't. You level up after fighting like 10 enemies in each area, and then start getting a pitiful amount of experience points. I actually found myself running away from enemies
far more in 64 and TTYD than I did in SS.
Fourth, the bosses require a little bit of forethought, but I figured (practically) everything out without referencing the internet, and with very little frustration. It's not exactly Demons' Souls. I don't know why having to fight the last boss twice in this game to beat him is so offensive. It took me five tries, but I had a ton of fun doing it. The boss is really well designed and is a great final expression of the battle system.
I think that a lot of people that were unable to enjoy this game are the same people who horde every single item in an rpg until the last battle and complain that their inventory is too full and the game requires too much grinding. The key to enjoying this game is to constantly be cycling through your stickers and trying new things out.
I could keep going, but I've already probably written more than most will care to read. This is most definitely not directed solely at you, your complaints are shared by a lot of people, if anything I'm the one on the fringe here. Sticker Star is not my GoaT or even my GOTY, but it is a game that I enjoyed a ton that is PROFOUNDLY misunderstood on the internet, so this rant has been building up for quite a while. Again, I apologize that you had to bear the brunt of it
