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Was playing FE: Awakening on Classic a mistake?

Did my first playthrough of Awakening (years ago) on classic. Started another recently on casual, everything goes so much faster with the quick save.

Classic is dead. Long live casual
 
Well, if you are not that good with the game, and if you loose so many charter... yes, casual mode should be better for you.

Honestly, i have two file, one in classic and one in casual.

The casual mode, well is a file that i cancell all times i finish the game and i wanna play again, the other file is my main file, finished at 100%, with all charter at maximum.

Except for Virion, fuck Virion.

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Why do these threads always seem to devolve into "resetting = playing on casual"?

Most FE players don't role play their army when playing Fire Emblem. I don't really give a shit about the realism of someone being "resurrected" from death 5 times because I had to reset 5 times on a map before I cleared it. I'm not playing a D&D campaign.

On the first few difficulties, it's easier to beat the game by accepting 20-30% character casualties and not resetting than it is to reset whenever someone dies (on later difficulties taking too many losses will probably screw you over, especially if you are not grinding). In awakening, the ability to change classes means that most units can just fill in the gap if you lose a specific healer, tank, etc. So, you are not penalized much at all from taking light losses.

Resetting on a death in classic, is not the same as losing half your army on every map (as long as Chrom and your PC are safe) in casual and being perfectly A-OK.
 
Yeah i'm still shocked that after all these years Nintendo still has included a mode where you insta loose if any character dies. Would save everyone a lot of trouble.

I'd play that mode, since it's how I play anyway. Character death or (almost any) NPC death = game over.
 
Fire Emblem is about the story you create. Not everyone's story will be the same, because not everyone will make the same choices. I play Fire Emblem on "hardcore mode", meaning, if I'm careless enough to lose a character, they're gone forever. It gives the game a true sense of urgency. If you just reset the second someone dies, there's no real consequence to death, other than maybe the time lost.

This is why it was my favorite game for a while, and possibly still my GOAT. I've got a ton of great stories out of the game, from families being wiped out to protect loved ones, to legendary battle hardened vets staying behind while my forces gather to defensive positions and dying during the effort. Some heroes became arrogant with their power, charged too far ahead, only to be ambushed and dying a foolish death. By the time I got to the end I was almost out of characters, making the whole ending feel incredibly bitter sweet and like this last ditch desperate suicidal attack to save the world. It was fantastic and I havent experienced anything like it in any other game. Only x-com has come close but it's characters don't have the stories that get you really invested in your troops like in fire emblem.
 
Fire Emblem is about the story you create. Not everyone's story will be the same, because not everyone will make the same choices. I play Fire Emblem on "hardcore mode", meaning, if I'm careless enough to lose a character, they're gone forever. It gives the game a true sense of urgency. If you just reset the second someone dies, there's no real consequence to death, other than maybe the time lost.

The time lost in Fire Emblem games can be a lot of time, given late game asshole reinforcements and the like.
 
Why? That takes away all the challenge...The aim is to not let someone die. Play better. Learn from your mistakes.

That's what I enjoy about it. It's a pretty common thing for long time FE players anyway. The devs for Fates even made an in-house t-shirt about it.

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Even the devs know that resetting is playing Fire Emblem the way it was intended
 
Conquest hard is pretty hard. Alot of people got stuck on chapter 10.

This is only for the Japanese version, as these games usually get rebalanced a tad in the States, so who knows if it will retain the difficulty there.

What about us mortals who play games on normal? :) Still hard?
 
What about us mortals who play games on normal? :) Still hard?

In general all the normal modes were made more difficult in this game compared to Awakening, as they made normal mode too easy in late game in Awakening.

To compensate for the players that really don't know what they're doing they added phoenix mode.
 
I'm currently replaying Fire Emblem Awakening, and I'm going through the game on Casual/Newcomer mode this time. I think I'm actually enjoying it more now since resetting is, quite frankly, a waste of my time.
 
In general all the normal modes were made more difficult in this game compared to Awakening, as they made normal mode too easy in late game in Awakening.

To compensate for the players that really don't know what they're doing they added phoenix mode.

So I'm reading that Birthright is supposed to be on par with Awakening, Conquest harder and then Revelations(?) somewhere in the middle. I guess I'll start with Birthright.
 
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