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Was there ever a Mario Sunshine party?

Himuro said:
Bullshit. Have you even played Jet Set Radio Future?

Yeah.
And why not? I see the platform elements, but its not a clear generic platforming game to me. You can grind rails, race around and spray walls and people in the face about as much as you platform.
 
I'd say that Mario Sunshine easily makes my top ten most underrated games this generation.

It may be a disappointment in comparison with Super Mario 64, but it was really fun, and personally was much more fun to just mess around in than 64.

Only wish that a lot of the Shines weren't acquired by collecting Blue Coins.
 
My advice for blue coin hunting: don't do them all at once. Do them gradually, as you do other shine objectives. Don't do the shine hunting and then the blue coin hunting, because you'll get bored with the blue coins real fast.
 
huzkee said:
I would rather have total control over the camera. Let me decide what I want to see. That to me is total freedom in a videogame.


My problem was that you DIDN'T have total control over it. You did in some situations, but many times I got to a tricky part, I'd try to move the camera, and it'd fight me, or push it right back. They may have fixed some of it for the US release (I noticed the hub had some surprising differences from the Japanese one in terms of extra fruit and fountains, and I heard they tried, but failed, to fix the Pachinko level's issues), but if the camera had just remained "dumb," I would've been fine with that. But every once in a while it decided it had a better idea than the player, and usually it was quite wrong.

And of course, that "wonderful" silhouetting system they implemented... where everything other than Mario showed up as a question mark, even the Yoshi he might be riding...
 
Kulock said:
My problem was that you DIDN'T have total control over it. You did in some situations, but many times I got to a tricky part, I'd try to move the camera, and it'd fight me, or push it right back. They may have fixed some of it for the US release (I noticed the hub had some surprising differences from the Japanese one in terms of extra fruit and fountains, and I heard they tried, but failed, to fix the Pachinko level's issues), but if the camera had just remained "dumb," I would've been fine with that. But every once in a while it decided it had a better idea than the player, and usually it was quite wrong.

And of course, that "wonderful" silhouetting system they implemented... where everything other than Mario showed up as a question mark, even the Yoshi he might be riding...

This only bothered me where you had to climb the back of the ferris wheel - it kept spinning around conveniently when I was just about to make a crucial jump.
 
A Link to the Past said:
This only bothered me where you had to climb the back of the ferris wheel - it kept spinning around conveniently when I was just about to make a crucial jump.

Yeah that's the only mission I can remember where I was battling the camera to get a view which didn't totally obsecure my view. Apart from that I thought the camera in general was pretty well designed and with a little practise and player control you could position and rotate the camera while double jumping and using the FLUDD system.

Edit: I was just reading an old thread and came across this screens of SMS. Man the game at times could be terribly pretty.

31.jpg

15.jpg

30.jpg

33.jpg

40.jpg
 
Super Mario Sunshine was my favorite platformer of the generation. It's no SM64, but it is still a great game, and I thoroughly enjoyed it from start to finish. The platforming levels own everything else out there, and if Mario Revolution is more of those, I think it'll be better than SM64.
 
Without going into detail on my opinion of this game.. can i just touch upon those 'without fludd' levels?

Almost everyone seems to love them around here - and while i don't hate them - some of them completely drove me crazy! Hearing that bloody death tune, then the 'dum dum dum' start up music friggin repeatedly made me HATE some of the bloody things.

A lesser issue is how most of the 'free' lives they give you are in those nails - after 10 times its hardly fun to have to smash those things every god-damn time.

I think they served as a fun diversion but there's no way i could take a full game of them. And some of the better regular levels are much more involving, interesting and challenging in a fair and not frustratingly annoying way.

The Bowser levels in SM64 are MUCH more fun and would be more deserved of a full game in the same vein IMO.
 
Duderz said:
Super Mario Sunshine was my favorite platformer of the generation. It's no SM64, but it is still a great game, and I thoroughly enjoyed it from start to finish. The platforming levels own everything else out there, and if Mario Revolution is more of those, I think it'll be better than SM64.

I agree. Sunshine, while no Mario 64 (and c'mon guys, nothing can be), was still an excellent, excellent game. I'm one of the few who really loves the hotel level.
 
the androgyne said:
Without going into detail on my opinion of this game.. can i just touch upon those 'without fludd' levels?

Almost everyone seems to love them around here - and while i don't hate them - some of them completely drove me crazy! Hearing that bloody death tune, then the 'dum dum dum' start up music friggin repeatedly made me HATE some of the bloody things.

A lesser issue is how most of the 'free' lives they give you are in those nails - after 10 times its hardly fun to have to smash those things every god-damn time.

I think they served as a fun diversion but there's no way i could take a full game of them. And some of the better regular levels are much more involving, interesting and challenging in a fair and not frustratingly annoying way.

The Bowser levels in SM64 are MUCH more fun and would be more deserved of a full game in the same vein IMO.


You win, completely. The Bowser levels were tightly organized and captured the old platformer gameplay better than the main areas did. (Not saying the main areas were bad, but man I did a lot of triple jumping just to have something to do while running through those wide open areas.)

The packless levels weren't bad, except several of them had some aspect that relied on the physics system being your enemy. Something would tilt too far, and Mario would start automatically sliding, and you had next to no way to save your arse. Several times you were made to run up something that was slowly rotating (sometimes repeatedly during a segment), or you got pushed around by large objects, and that just got old.

Oh, and those shots also show off something I briefly touched on above: You could see highly detailed scale versions of the other levels in the distance, but you couldn't actually REACH them. (They weren't really the full versions, after all.) While it was neat for a few moments when you noticed it, it seemed like a real waste, to be honest. If it was Wind Waker and it just took you a while to switch between areas (while they padded it for loading), that's fine, but that's a nice chunk of polys for a horizon view that could've been employed elsewhere, especially if they found that they were having framerate issues.
 
the androgyne said:
I think they served as a fun diversion but there's no way i could take a full game of them.
I loved those levels, but I do agree with you on that. The only thing I think that would have made it better is if after you cleared the level, you could play them as much as you wanted from say, Delphino Square. Sometimes I had the urge to go try one again, but didn't want to have to fight my way over to them in the levels.
 
I liked Mario Sunshine. Liked it's graphics, thought it was fun to play and a good way not to become like another SM64.

I'm alone in my admiration for SMS and RE0. :(
 
the androgyne said:
Without going into detail on my opinion of this game.. can i just touch upon those 'without fludd' levels?

Almost everyone seems to love them around here - and while i don't hate them - some of them completely drove me crazy! Hearing that bloody death tune, then the 'dum dum dum' start up music friggin repeatedly made me HATE some of the bloody things.

A lesser issue is how most of the 'free' lives they give you are in those nails - after 10 times its hardly fun to have to smash those things every god-damn time.

I think they served as a fun diversion but there's no way i could take a full game of them. And some of the better regular levels are much more involving, interesting and challenging in a fair and not frustratingly annoying way.

The Bowser levels in SM64 are MUCH more fun and would be more deserved of a full game in the same vein IMO.

I think that if they added some detail to the levels, it could easily translate well into a full-fledged game... or at least, a fun multiplayer diversion.
 
Incidently, does anyone still have an MP3 of that a cappella Mario theme that plays during the secret levels?
 
ivysaur12 said:
I agree. Sunshine, while no Mario 64 (and c'mon guys, nothing can be), was still an excellent, excellent game. I'm one of the few who really loves the hotel level.
No. My favorite part of the game was the hotel levels. Absolutely loved the giant elctrified manta ray that came ashore. That was some gaming! :)
 
I never understood all the hate for sunshine. I thoroughly enjoyed it. However some of those classic puzzles were really difficult.
 
ghostmind said:
R&C crapped all over this game... I came in expecting SM64 (or SMW) brilliance, I left in boredom...

Hell no. I liked Rachet & Clank, but something just felt empty about it. Once I was done with it, I had no urge to play through it again.

Some of you might argue that SMS was not as good as SM64, but it was still the best platformer this gen.
 
Musashi Wins! said:
This game is just about soulless. I think that's why it seems like a side-release to the series.
Musashi Wins FT...W

That's exactly what it felt like. The controls, etc. everything is tight, but there's no feeling of cohesiveness... something that is achieved when a game is a labor of love.
 
Meh, I really liked Sunshine. I really liked Delphino, probably the only game I've ever played where I really wish I could go on vacation...I honestly think it has the best water in any game ever. Somehow it just seemed wet. And best of all, it was fun to play. Sure FLUDD kind of messed with the control scheme, but it made for some interesting new ways to play. No, it didn't have the 'soul' of Mario 64, but it did have one of its own that I thoroughly enjoyed, even if the last level/boss were pretty sucky.
 
ratchet and clank is very good. i will agree with that. but mario sunshine and mario 64 are both very good too.

did someone say that mario world sucks? must be for shock value. stupid internet forum people think that anything you say is right as long as it pisses somebody off.
 
"Super Mario 64 and Super Mario World are the two worst Mario games, bra."

haha oh wait! he just called someone else on the forum "bra"... that's even better!
 
Joseph Merrick said:
Super Mario 64 and Super Mario World are the two worst Mario games, bra. Nice try though.

Woah, woah, woah!

Woah!

*breathes*

You're joking right? Please tell me you're joking...
 
Beezy said:
Woah, woah, woah!

Woah!

*breathes*

You're joking right? Please tell me you're joking...

I bet he's the type of guy who punches kittens in the face and enjoys it. :(

I feel the same way about SMS that I do about WW. It wasn't the worthy sequel to its godly predecessor, but it was still an excellent game on its own, and still way better than most of the other games in the same genre. I just wish there was a little more variety and wacky surreal Mario esque levels. And powerups too.
 
^^^Yeah, that sounds about right. Both games also felt a bit rushed. That's why I'm actually happy that they're taking their time with Twilight Princess and Mario 128.
 
Beezy said:
^^^Yeah, that sounds about right. Both games also felt a bit rushed. That's why I'm actually happy that they're taking their time with Twilight Princess and Mario 128.

TWW was indeed rushed... but damn, was the exploration kick ass.
 
Ok I was just playing this - here's the perfect example of why this game wouldn't have normally got out of Nintendo's play-test lab (or if you're cynical of my skills - why i suck).

On Pianta Village, the second shine is II Piantissimo's Crazy Race - which for players of ANY skill is a 30 second piece of cake shine.

The next shine (The Goopy Inferno) just took me like half an hour or more of screwing around. It's not even that hard, but i must have died 10 times or more just out of sheer stupidity mistakes. But the worst thing is that this one of those 'slow' shines. I die - repeat stage for a couple mins, die again. Watch the same damn death scene, jump into the tube again, choose the star again, watch the intro AGAIN, die about 10 seconds after i died before. The more i die, the more i get pissed off and rush there again, often dying before i did previously!

By the time i finished that bloody star, i was TIRED of the game .. i just had to beat that bastard level, then turn it off.

I think 2 things contribute to this inbalance...
1) The variety between 'levels' - so this prooves that good variety doesn't (always) equal good gameplay experience.
2) The fact you can go to any level you want, once you reach a certain point in the game. Examples like the one i had above, where i go from a piss-easy stage to a nightmare repeat-a-thon occur way more often than they should, as i'm allowed to jump between stage 1/2 levels and stage 5/6 levels. Without the traditional level structure - i don't know how they could balance this...
Then again, it didn't seem that way in Mario 64 now did it :)
 
This thread has inspired me to go play this game.

I think people downplay the most important part of this game ( even though with the fruit thing they botched it...) 3D usable Yoshi!
 
radioheadrule83 said:
Bollocks. Totally different games, totally different styles of game. Supposedly the same genre, but other than that its an apples and oranges comparison.

PoP:SoT is a linear level-by-level swooshing-camera wank fest... but a good one. The actual platforming and puzzles are good, but its not the same kind of platforming in a Mario game. Don't get me wrong, its PoP like it should be (sans metal music too) -- but Mario's a totally different thing.

And Tony Hawks games would make a better comparison to JSRF.

I'm not saying SMS is a bad game, I recognize the fact that it is a good game. Still it was a dissappointment to many Mario 64 fans but sometimes it's heart was in the right place, I loved the void levels. Still Mario Sunshine doesn't have the same kind of platforming in a Mario far as I'm concerned. I think the game is crap and is just as much of a departure from a platformer as PoP or JSRF is. You could backtrack in SoT within the rules of the game and it's not as if Mario doesn't have levels. JSRF had a variety of objectives much like Mario but the core gameplay was platforming in the environment to reach tags and then really technichal platforming to get certain Graffti Souls. I'd say PoP:SoT is a better Action/Adventure game than Zelda, there are plenty of similarities there too. With games becoming genre hybrids in an attempt to stay fresh you can't really can't classify them as black and white.
 
Spencerr said:
I think people downplay the most important part of this game ( even though with the fruit thing they botched it...) 3D usable Yoshi!

Watch out for water.

Good thing there isn't much in the game, right?
 
I pretty much enjoyed the game, loved riding Yoshi :)

Some levels were stupid and/or boring though. Others were alright.
 
Beezy said:
Woah, woah, woah! Woah! *breathes* You're joking right? Please tell me you're joking...
Of course I'm not joking. But I forgot about Super Mario Land 2. That's definitely the worst Mario game.

Have you played Super Mario World recently? I'm only asking because I wonder if it's only nostalgia talking, or if you've actually played the game in a more objective light. It's got fucking atrocious pacing. The levels are for the most part awful. No interesting new enemy types. The new powerups in the game are pretty lame. Graphics look really bad compared to Super Mario Bros 3. How is it a good Mario game?
 
metropolis said:
haha oh wait! he just called someone else on the forum "bra"... that's even better!
Hey, I've even done it twice in a couple of days. I feel it creates a friendly atmosphere, giving some contrast to my regular posting style. Is that okay?
 
Sunshine was a really fun game, but it had soo many problems. Too much blue coin collecting, camera could be weird, some stupid mission.
 
Joseph Merrick said:
Of course I'm not joking. But I forgot about Super Mario Land 2. That's definitely the worst Mario game.

Have you played Super Mario World recently? I'm only asking because I wonder if it's only nostalgia talking, or if you've actually played the game in a more objective light. It's got fucking atrocious pacing. The levels are for the most part awful. No interesting new enemy types. The new powerups in the game are pretty lame. Graphics look really bad compared to Super Mario Bros 3. How is it a good Mario game?
I'm sorry, there's no way you can be serious about all this.

There are tons of new enemies in SMW, the levels were fantastic, and the graphics were a big jump over SMB3 (especially background parallax scrolling).
 
Link said:
There are tons of new enemies in SMW, the levels were fantastic, and the graphics were a big jump over SMB3 (especially background parallax scrolling).
Yeah, there are new enemies. Parallax scrolling's got what to do with pixel aesthetics?
 
Pope Benedict XVI said:

I'm measuring it up to the standard of past Mario games which have been AAA, Sunshine doesn't measure up, it's like B-. Another example I think Gran Turismo sucks, I would rather play Mario Kart, doesn't mean it's not an amazing game it means I just don't care for it. I see why SMS is good and why people like it but I think their standards are too low, I expect more from Nintendo considering how much they talk about how fucking great they are, they can't even get their main series right anymore, other than Smash. F-Zero is the only other series that's improved and even that has very little to do with Nintendo's ability to make good games. Not to mention F-Zero AX shits all over GX, it's the way the game was meant to be played and on of the most compelling arcade games I've played in years.
 
Joseph Merrick said:
Of course I'm not joking. But I forgot about Super Mario Land 2. That's definitely the worst Mario game.

Have you played Super Mario World recently? I'm only asking because I wonder if it's only nostalgia talking, or if you've actually played the game in a more objective light. It's got fucking atrocious pacing. The levels are for the most part awful. No interesting new enemy types. The new powerups in the game are pretty lame. Graphics look really bad compared to Super Mario Bros 3. How is it a good Mario game?

Guwah? How the Hell are Super Mario World, Super Mario 64 and Super Mario Land 2 worse than Super Mario Land?
 
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