Ok I was just playing this - here's the perfect example of why this game wouldn't have normally got out of Nintendo's play-test lab (or if you're cynical of my skills - why i suck).
On Pianta Village, the second shine is II Piantissimo's Crazy Race - which for players of ANY skill is a 30 second piece of cake shine.
The next shine (The Goopy Inferno) just took me like half an hour or more of screwing around. It's not even that hard, but i must have died 10 times or more just out of sheer stupidity mistakes. But the worst thing is that this one of those 'slow' shines. I die - repeat stage for a couple mins, die again. Watch the same damn death scene, jump into the tube again, choose the star again, watch the intro AGAIN, die about 10 seconds after i died before. The more i die, the more i get pissed off and rush there again, often dying before i did previously!
By the time i finished that bloody star, i was TIRED of the game .. i just had to beat that bastard level, then turn it off.
I think 2 things contribute to this inbalance...
1) The variety between 'levels' - so this prooves that good variety doesn't (always) equal good gameplay experience.
2) The fact you can go to any level you want, once you reach a certain point in the game. Examples like the one i had above, where i go from a piss-easy stage to a nightmare repeat-a-thon occur way more often than they should, as i'm allowed to jump between stage 1/2 levels and stage 5/6 levels. Without the traditional level structure - i don't know how they could balance this...
Then again, it didn't seem that way in Mario 64 now did it
