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Was there ever an "uncut" version of FF8's Devour ability?

The shadow looks to have Rinoas cape. Dunno how it's possible since those shadows were most likely rendered from the models.

The demo of FF8 featured Rinoa in the party during the Dollet section of the game, and Selphie was completely absent. This included the FMVs. They replaced her with Selphie in the final game and also modified the FMVs to have the SeeD exam uniforms for Zell and Squall.
 
This game is so dense and I really dig how they switch around NPCs sometimes in areas. It gave the world an organic feeling compared to the more static placement in other games. Always exciting to see the card player dressed in yellow show up near the Garden gate, as his card selection was amazing. But one NPC that had eluded me for years was this guy...

Instructor Aki

Instructor_Aki_zpsvhxkiuku.jpg


When playing through my seventh or so playthrough of the game recently I happened upon this strange scene in Balamb Garden. An NPC classmate asked me to see my gunblade and I did, and all of sudden this strange man shows up and deducts my SeeD level by 1. Apparently he has several scenes in the game and is a notoriously strict instructor. Even though it didn't earn me anything I was astounded to find this NPC's existence in a game I had played for hundreds of hours over the years.

Another thing I dig about FF VIII is how they spent time to create unique battle background graphics for almost every screen you visit. I don't specifics to post but I was surprised how many throwaway screens you only visit for a moment are depicted with unique graphics.

Wut???
I've played through this game so many times and I've never seen this guy...
 
Thanks, I've actually looked into that before. Like you said, not sure how good the quality is.

I might buy it one of these days, though. Can't hurt since it's only twenty bucks.

I have a few griever rings and a griever necklace I got long ago at an anime shop online

quality is ok? I got 3 griever rings, 1 from buying it separately, the other 2 I got in a little FFVIII box that came with a mini gunblade, a Rinoa style Griever ring(More sleek/feminine) and a Squall style Griever ring(More masculine/less sleek) as well as a griever necklace. The necklace itself, the necklace part was shoddy but the pendant is pretty legit.

Here's a picture I took(albeit blurry because it focused on the background) of the feminine/male rings.

 
When Nomura designed the characters he definitely knew people would be all over those accessories.

He probably wanted to replicate this success with the ROEN clothes in FFXV.
 
I have a few griever rings and a griever necklace I got long ago at an anime shop online

quality is ok? I got 3 griever rings, 1 from buying it separately, the other 2 I got in a little FFVIII box that came with a mini gunblade, a Rinoa style Griever ring(More sleek/feminine) and a Squall style Griever ring(More masculine/less sleek) as well as a griever necklace. The necklace itself, the necklace part was shoddy but the pendant is pretty legit.

Here's a picture I took(albeit blurry because it focused on the background) of the feminine/male rings.

I really like the feminine Griever ring; it looks very beautiful up-close. As for the necklace, I'll probably use a different chain. The chains I've seen that come with the ring look a bit odd.

Thanks for sharing, by the way.

When Nomura designed the characters he definitely knew people would be all over those accessories.

He probably wanted to replicate this success with the ROEN clothes in FFXV.

I don't know if ROEN designed it, but I'm so in love with Luna's dress in Kingsglaive. Would totally buy it along with her jewelry. She looks fab.
 
What I most liked about FFVIII were the CGI "rewards" The CGI parts were really epic and I always felt happy when they were playing it always pushed me forward in the story. And most of the time they were part of the gameplay.
the train capture and battle of the gardens were the most intense CGI<->Gameplay sequences I ever experienced.

Most CGI now is just pretty cutscenes but in FFVIII you had to run and battle while a frigging massive battle raged behind you or two gardens crashed in themself
 
What I most liked about FFVIII were the CGI "rewards" The CGI parts were really epic and I always felt happy when they were playing it always pushed me forward in the story. And most of the time they were part of the gameplay.
the train capture and battle of the gardens were the most intense CGI<->Gameplay sequences I ever experienced.

Most CGI now is just pretty cutscenes but in FFVIII you had to run and battle while a frigging massive battle raged behind you or two gardens crashed in themself

Loved that too.
 
This game is so dense and I really dig how they switch around NPCs sometimes in areas. It gave the world an organic feeling compared to the more static placement in other games. Always exciting to see the card player dressed in yellow show up near the Garden gate, as his card selection was amazing. But one NPC that had eluded me for years was this guy...

Instructor Aki

Instructor_Aki_zpsvhxkiuku.jpg


When playing through my seventh or so playthrough of the game recently I happened upon this strange scene in Balamb Garden. An NPC classmate asked me to see my gunblade and I did, and all of sudden this strange man shows up and deducts my SeeD level by 1. Apparently he has several scenes in the game and is a notoriously strict instructor. Even though it didn't earn me anything I was astounded to find this NPC's existence in a game I had played for hundreds of hours over the years.

Another thing I dig about FF VIII is how they spent time to create unique battle background graphics for almost every screen you visit. I don't specifics to post but I was surprised how many throwaway screens you only visit for a moment are depicted with unique graphics.

What the hell?
 
This game is so dense and I really dig how they switch around NPCs sometimes in areas. It gave the world an organic feeling compared to the more static placement in other games. Always exciting to see the card player dressed in yellow show up near the Garden gate, as his card selection was amazing. But one NPC that had eluded me for years was this guy...

Instructor Aki

Instructor_Aki_zpsvhxkiuku.jpg


When playing through my seventh or so playthrough of the game recently I happened upon this strange scene in Balamb Garden. An NPC classmate asked me to see my gunblade and I did, and all of sudden this strange man shows up and deducts my SeeD level by 1. Apparently he has several scenes in the game and is a notoriously strict instructor. Even though it didn't earn me anything I was astounded to find this NPC's existence in a game I had played for hundreds of hours over the years.

Another thing I dig about FF VIII is how they spent time to create unique battle background graphics for almost every screen you visit. I don't specifics to post but I was surprised how many throwaway screens you only visit for a moment are depicted with unique graphics.
I got this guy twice in my first and only playthrough, was hilarious though. Had a chance to fall for it a third time I think but I had been stupid enough by that stage.
 
So I bought FF8. How exactly do I play this? I don't want to break it, and Ive heard the game is pretty bad at teaching you how to play.
 
So I bought FF8. How exactly do I play this? I don't want to break it, and Ive heard the game is pretty bad at teaching you how to play.

How do you want to play it? Traditional way? Non traditional? Wanna level up? Wanna ignore drawing? Wanna emphasize cards? Or abilities? Tricky question. It's almost like asking "how do I play Fallout?" because it really depends on how much you know about the game and want out of it in terms of play style.
 
So I bought FF8. How exactly do I play this? I don't want to break it, and Ive heard the game is pretty bad at teaching you how to play.

Breaking it is half the game~ Although maybe if you play it a 2nd time. If you want to play it the 'right way' the first time around..

So, do all the tutorials it gives you. Those are important.

Talk to every NPC you see. This is how you get a starter Triple Triad Deck in the beginning(I think it's a chick next to an elevator when you first leave your classroom.) You press Square(Or if you're on PC...I don't know the equivalent) to see if someone can do triple triad. So there's a chat button(X usually...again, PS controller) or you can press Square, and it lets you talk with an NPC but if they're triple-triad friendly it'll initiate a duel instead.

When you start out, you can access your desks computer(In quistis class) and you can see information on your GFs to be able to equip them before you meet Quistis(You can also see other neat stuff in teh computer). Junctioning is something that GFs allow you to do. Basically, you start out with 2 GF, and you can equip one to Squall and the other to Quistis at first.

Starting out, you always want to equip 'Draw' into your ability slot.(Follow the tutorials! THey go into this) and draw magic. Quezacotl has an ability called Card, you want to learn that fast(Allows you to turn monsters in cards, to turn into cards better, put a status effect on them/lower their HP), which in turn you'll be able to refine cards into items/magic abilities.

You want to draw magic from enemies, you use this magic either offensively or you 'junction' it onto one of your characters stats. Depending on where you junction, it can have a greater or lesser effect.(IE junctioning Cure to your health will increase it by a fair amount, but junctioning something like Fire to your health won't, likewise junctioning fire to your attack slot will increase it by a higher amount than if you junctioned Cure onto it).

What slots you have to junction depends on what your GF knows. Going into your GF screen, you can see what 'abilities' that GF can learn, whether it's an active ability like Draw or Card, or it's a Stat ability like HP or Speed. They level these abilities by being equipped onto one of your characters, and after each match, you earn AP from the enemy you fought. It varies, usually 1 AP for basic enemies, but it can go as high as 20 or even 50 in boss fights(Boss fights dont' give EXP but they give AP). A GF also gets experience(Increases it's summon attack/HP while summoning it), but this is different from AP which levels up their skills.

That's about the basics. Always be drawing magic, especially if it's a spell you've never learnt, there are also draw points(Pink swirls on the ground) that have magic to draw, that replenish over time(A number of screen changes? IIRC?). How much you draw is dependent on your magic stat. You can also transfer magic from one character to another(IE if you use Selphie to stock up spells since she has a high magic stat, you can then transfer those spells to other characters who may not draw as fast.) Drawing magic is important. There's also refining magic into higher levels later in the game, but it's dependent on GFs.

...That's about the basics for now.
 
So I bought FF8. How exactly do I play this? I don't want to break it, and Ive heard the game is pretty bad at teaching you how to play.

There isn't really any way not to break FF8, the game is just imbalanced from the ground up regardless of what you do.

It's kind of hard to explain the junction system in layman's terms. Probably the best I could explain it is that your Guardian Forces are like character classes (and you can have multiple of them equipped on a character), and those 'character classes' add to your ability pools you can put on your menu, and also enable magic to be equipped to what stats they make available. Think of magic as like your weapons or armor, you equip them onto a character's stat and it makes that stat stronger, the more of that magic you have the more it makes that stat stronger. Different magic has different effects on stats.

You get magic by drawing it from enemies normally (which takes awhile), but I highly recommend looking into GF abilities that let you convert items and triple triad cards into more spells you can junction, which is much faster than drawing in battle.
 
How do you want to play it? Traditional way? Non traditional? Wanna level up? Wanna ignore drawing? Wanna emphasize cards? Or abilities? Tricky question. It's almost like asking "how do I play Fallout?" because it really depends on how much you know about the game and want out of it in terms of play style.

Breaking it is half the game~ Although maybe if you play it a 2nd time. If you want to play it the 'right way' the first time around..

So, do all the tutorials it gives you. Those are important.

Talk to every NPC you see. This is how you get a starter Triple Triad Deck in the beginning(I think it's a chick next to an elevator when you first leave your classroom.) You press Square(Or if you're on PC...I don't know the equivalent) to see if someone can do triple triad. So there's a chat button(X usually...again, PS controller) or you can press Square, and it lets you talk with an NPC but if they're triple-triad friendly it'll initiate a duel instead.

When you start out, you can access your desks computer(In quistis class) and you can see information on your GFs to be able to equip them before you meet Quistis(You can also see other neat stuff in teh computer). Junctioning is something that GFs allow you to do. Basically, you start out with 2 GF, and you can equip one to Squall and the other to Quistis at first.

Starting out, you always want to equip 'Draw' into your ability slot.(Follow the tutorials! THey go into this) and draw magic. Quezacotl has an ability called Card, you want to learn that fast(Allows you to turn monsters in cards, to turn into cards better, put a status effect on them/lower their HP), which in turn you'll be able to refine cards into items/magic abilities.

You want to draw magic from enemies, you use this magic either offensively or you 'junction' it onto one of your characters stats. Depending on where you junction, it can have a greater or lesser effect.(IE junctioning Cure to your health will increase it by a fair amount, but junctioning something like Fire to your health won't, likewise junctioning fire to your attack slot will increase it by a higher amount than if you junctioned Cure onto it).

What slots you have to junction depends on what your GF knows. Going into your GF screen, you can see what 'abilities' that GF can learn, whether it's an active ability like Draw or Card, or it's a Stat ability like HP or Speed. They level these abilities by being equipped onto one of your characters, and after each match, you earn AP from the enemy you fought. It varies, usually 1 AP for basic enemies, but it can go as high as 20 or even 50 in boss fights(Boss fights dont' give EXP but they give AP). A GF also gets experience(Increases it's summon attack/HP while summoning it), but this is different from AP which levels up their skills.

That's about the basics. Always be drawing magic, especially if it's a spell you've never learnt, there are also draw points(Pink swirls on the ground) that have magic to draw, that replenish over time(A number of screen changes? IIRC?). How much you draw is dependent on your magic stat. You can also transfer magic from one character to another(IE if you use Selphie to stock up spells since she has a high magic stat, you can then transfer those spells to other characters who may not draw as fast.) Drawing magic is important. There's also refining magic into higher levels later in the game, but it's dependent on GFs.

...That's about the basics for now.

There isn't really any way not to break FF8, the game is just imbalanced from the ground up regardless of what you do.

It's kind of hard to explain the junction system in layman's terms. Probably the best I could explain it is that your Guardian Forces are like character classes (and you can have multiple of them equipped on a character), and those 'character classes' add to your ability pools you can put on your menu, and also enable magic to be equipped to what stats they make available. Think of magic as like your weapons or armor, you equip them onto a character's stat and it makes that stat stronger, the more of that magic you have the more it makes that stat stronger. Different magic has different effects on stats.

You get magic by drawing it from enemies normally (which takes awhile), but I highly recommend looking into GF abilities that let you convert items and triple triad cards into more spells you can junction, which is much faster than drawing in battle.



Oh god
 
There isn't really any way not to break FF8, the game is just imbalanced from the ground up regardless of what you do.

It's kind of hard to explain the junction system in layman's terms. Probably the best I could explain it is that your Guardian Forces are like character classes (and you can have multiple of them equipped on a character), and those 'character classes' add to your ability pools you can put on your menu, and also enable magic to be equipped to what stats they make available. Think of magic as like your weapons or armor, you equip them onto a character's stat and it makes that stat stronger, the more of that magic you have the more it makes that stat stronger. Different magic has different effects on stats.

You get magic by drawing it from enemies normally (which takes awhile), but I highly recommend looking into GF abilities that let you convert items and triple triad cards into more spells you can junction, which is much faster than drawing in battle.

Saying "it's impossible to not break FF8" isn't really factual. When the game came out no one was talking about modding cards and junctioning water outside of Balamb Garden at game start. Most of us played it like a traditional rpg and the game itself didn't explain junctions much or know that leveling up limits your stat growth if you're not using str up or hp up as abilities and items so when you get to the final boss and you're level 100 it was fucking HARD.

This "impossible to not break FF8" is garbage and not true to most people's experience with the game. I found my old original FF8 save file and tried it out. I was on Island of Heaven and Hell and kept getting one shotted. Every character was level 100 and it was hard to manage my stats and get the most of them.
 
Saying "it's impossible to not break FF8" isn't really factual. When the game came out no one was talking about modding cards and junctioning water outside of Balamb Garden at game start. Most of us played it like a traditional rpg and the game itself didn't explain junctions much or know that leveling up limits your stat growth if you're not using str up or hp up as abilities and items so when you get to the final boss and you're level 100 it was fucking HARD.

This "impossible to not break FF8" is garbage and not true to most people's experience with the game.

Like the 2nd time I played the game I found out it was easy to farm Fastitocalons to both raise AP fast, level fast, and eventually stock up on Water. I would grind till like level 30 there with just Squall(Quistis would be dead for full exp gain).

I would break the game so badly. It was pretty easy to do, and that's before I had internet.

I found my old original FF8 save file and tried it out. I was on Island of Heaven and Hell and kept getting one shotted. Every character was level 100 and it was hard to manage my stats and get the most of them.

And that's why you stock up magic by drawing. So you can grow up and go to the Island of Heaven and Hell and wreck everything.
 
Like the 2nd time I played the game I found out it was easy to farm Fastitocalons to both raise AP fast, level fast, and eventually stock up on Water. I would grind till like level 30 there with just Squall(Quistis would be dead for full exp gain).

I would break the game so badly. It was pretty easy to do, and that's before I had internet.

Yeah, and it was your second time playing it. The fish drop 2 AP, but you can do so much better than that. You also had previously beaten the game, so you knew about abilities like Mag-RF. Leveling to level 30 is your own thing IMO and doesn't take away from the game at all. Of course you're going to find it easy if you're on your second play through and you've grinded to level 30. If you grinded to level 30 in any other rpg at the beginning of the game and said the game was broken, you would be laughed at.
 
And that's why you stock up magic by drawing. So you can grow up and go to the Island of Heaven and Hell and wreck everything.

It doesn't change a thing when you're level 100 and your stats aren't up to par because you haven't used str or hp up. Junctions and magic do only so much.

Back in the day I didn't stock on magic to go to Islands of Heaven and Hell. I went to those islands TO stock up. They had the best magic.


Seriously. This game has a bunch of play styles. How do you want to play it? This is not a standard traditonal rpg.
 
I call FF8 broken no matter what you do solely based on how limit breaks work. Even if you don't go for optimal stats, limit breaks greatly outdamage most anything else in the game.
 
I call FF8 broken no matter what you do solely based on how limit breaks work. Even if you don't go for optimal stats, limit breaks greatly outdamage most anything else in the game.

I agree to a point and they seriously should be changed in a remake. SE please.

On the other hand, my play style I generally keep characters in critical hp mode and I tend to level up. So the enemie get stronger but my limits don't do as much damage. You say that and yet in my original save file with everyone level 100 I had all ultimate weapons and limit breaks still didn't make fighting the last boss any easier.
 
So I bought FF8. How exactly do I play this? I don't want to break it, and Ive heard the game is pretty bad at teaching you how to play.

Just play normally. Get Card Mod if you want to play the card game and you won't really break the game too hard.
 
So much nostalgia. I remember buying FF8 shortly after it came out and having just finished FF7. FF7 blew my mind at the time with it's storyline and unique gameplay. FF8 seemed much more light hearted compare to FF7. It was also much more visually appealing and had warm welcoming environments. I swear, nothing else cheers me up when I am down than looking at the CGI renderings of Balamb Garden and listening to its theme song from the sound track. That, along with Breezy, just put my mind to rest despite anything going on.

I'm currently in the middle of 3 different games at the moment (AC Syndicate, Vice City and THPS5), but I would gladly drop all of them in a heartbeat if FF8 port got released for PS4.

Speaking of a ps4 port, didn't someone from Square say that they wanted all FF games to be released for the ps4 at some point? So far, they've only got FF7 and now FF12 remaster on the way, but it seems like they're a little far behind on FF8 and FF9. At this rate, maybe we aren't likely to see them until PS5...

They were all released on Steam though, so I don't see why the delay. FF9 I get that it just came out recently for PC, but FF8 has been out on PC for awhile now. Why can't get the port?! Gah...

If and when this comes out for PS4, i'm calling out of work sick for a couple days. Screw the world, FF8 needs me!
 
Pretty good way to play. Try to not level too much though. Enemies scale to Squall's level.

They actually scale to the average of the whole party, then a little random leeway up or down. It's one of those weird games where a solo character playthrough is easier than a full party once you know what you're doing.
 
Older Final Fantasy's always had a good bit of humor on the side, but nothing tops VIII's hilarious self-awareness. It's what helps it stand on its own for me instead of being overshadowed by VII.
 
Rub the magic lamp.
emoticon-2867-src-f02f9d40f66f0840-28x28.png

Oh yes

You'll get a magic lamp

Rub the fucking lamp

You'll get one wish that will affect you the whole game~

(Side note but always talk to NPCs multiple times, they tend to have new things to say or in this case, give you a magic lamp if you talk to them twice)
 
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