Shinjuku108
Neo Member
Completely agree with OP - summarized my thoughts perfectly.
Ubi's decision to add new gadgets and things to further enhance "player freedom" on approaching a mission in WD2 backfired in my opinion.
This is because they inexplicably downgraded the experience and removed the fun from approaching a mission in WD2 the WD1 way - i.e. full on combat or camera hacking assisted stealth.
WD2 essentially forces us to play how Ubisoft intends us to i.e. using the new tools in this sequel. I hate the RC car. I dont care for the drone. Why should I be punished for ignoring them and attempting to navigate Marcus through a mission via just using camera hacks like WD1? Why should guards be extremely sensitive, immediatly violent and pinpoint accurate when Im discovered?
The frustration from trying to approach stealth traditionally only to deal with the above made me turn to combat which lost all of the impact and responsiveness of the first game - making it nearly equally frustrating when combined with Marcus' paper thin health bar.
We all know the faults of WD1 but the gunplay and stealth in terms of guard placement and AI, character movement and takedown satisfaction was top tier.
Ubi's decision to add new gadgets and things to further enhance "player freedom" on approaching a mission in WD2 backfired in my opinion.
This is because they inexplicably downgraded the experience and removed the fun from approaching a mission in WD2 the WD1 way - i.e. full on combat or camera hacking assisted stealth.
WD2 essentially forces us to play how Ubisoft intends us to i.e. using the new tools in this sequel. I hate the RC car. I dont care for the drone. Why should I be punished for ignoring them and attempting to navigate Marcus through a mission via just using camera hacks like WD1? Why should guards be extremely sensitive, immediatly violent and pinpoint accurate when Im discovered?
The frustration from trying to approach stealth traditionally only to deal with the above made me turn to combat which lost all of the impact and responsiveness of the first game - making it nearly equally frustrating when combined with Marcus' paper thin health bar.
We all know the faults of WD1 but the gunplay and stealth in terms of guard placement and AI, character movement and takedown satisfaction was top tier.