-COOLIO-
The Everyman
Still not what most people would term a core.
what else would you call logical cores?
Still not what most people would term a core.
what else would you call logical cores?
Normally I would be on board with saying it is down to poor PC optimization by Ubi, but this game had been in development using PC hardware since long before they would have even had dev kits for the new consoles. Everything points to this game being built from the ground up on the PC and ported to the consoles as their specs came out, not the other way around.Typical Ubisoft PC Optimization, or lack thereof.
3770k outperforms AMD's true 8-core CPUs in a lot of multithreaded benchmarks. Wouldn't be the least bit surprised if it gives similar performance in Watch Dogs.Right....
SMT != more cores
So my 3570K isn't good enough?
You should be fine. Every desktop i7 has at least 4 cores / 8 threads.
Yeah, there's no way a 560ti is going to do this game any justice.They recommend a 8 core CPU but only a 560ti for graphics....yeah....OK.
Hardware threads.
They recommend a 8 core CPU but only a 560ti for graphics....yeah....OK.
that makes less sense to me for 2 reasons:
1. in programming, threads are the workload, rather than the workers. the cores are what do the work.
2. it also makes me think of industrial strength spool.
No, but unless you're running a hefty OC I wouldn't expect consistent framerates north of 30.
3770k outperforms AMD's true 8-core CPUs in a lot of multithreaded benchmarks. Wouldn't be the least bit surprised if it gives similar performance in Watch Dogs.
Calling them just "cores" is confusing due to the fact that physical cores and logical cores are different things which are not equal to each other.
pretty amazing how this keeps showing up on recommended. previous card before the current 680 and man it was beast
i dont know if my laptop will run this if not xbox one it is :/
Intel® Core i7-4700MQ processor (up to 3.4GHz, 6MB Cache)
8GB memory (DDR3L, 1600MHz)
1GB NVIDIA® GeForce® GT 750M graphics
Everyone should have realized that we were going to see heavy use of multi-threading in this generation ever since the very first leaks about the XBO and PS4. Four cores was fine for last gen and eight cores was very clearly recommended this gen.
Of course, GAF is full of PC apologists who claim that $400 PCs will play modern games better than the PS4 and revisionists who believe that the 360 was outdone by contemporary budget PCs.
Doubt that.
Don't browse this thread on a PS4.
The vertical stand just started to stick to the table.
Well, I'm glad I cancelled my preorder. I'm not going to spend the amount of money they were asking for to get such a poorly optimized port, when a Japanese studio with literally no PC experience can crank out a damn fine optimized port.
Clearly. Dark Souls on PC was a mess. jkjk (kinda)Joke post?
1.) Watch_Dogs is not using the Anvil engine (they are currently on Anvil Next) as that was specifically used by the AC and PoP teams. It's using a new engine called Disrupt designed specifically for Watch Dogs. So no one knows how it performs on PC yet.
http://blog.ubi.com/watch-dogs-disrupt-engine-multiplayer/
Metal Gear Rising was a really great PC port, in spite of a few glitches.Joke post?
Just a couple of points before you guys all jump to conclusious.
1.) Watch_Dogs is not using the Anvil engine (they are currently on Anvil Next) as that was specifically used by the AC and PoP teams. It's using a new engine called Disrupt designed specifically for Watch Dogs. So no one knows how it performs on PC yet.
http://blog.ubi.com/watch-dogs-disrupt-engine-multiplayer/
2.) If Yves is to be belived Watch_Dogs is being developed on PC as the lead platform due to their other messes with trying to port up not down. Though things might have changed by the time this interview was taken development was already a long way started.
http://www.gamespot.com/forums/syst...orm-for-watch-dogs-says-ubisoft-ceo-29359381/
As always don't read into spec reqs too much, they're never a good yard stick the last 5 or so year.
Alright, I'm feeling a little bit better about this now. Might even pre-order if GMG offer a good price.
This. If a 2500k can't handle this and obliterate the console versions in the process, Ubisoft done fucked up royally.
they're not equal, but for the most part (clock speed aside), they seem to be functionally equivalent.
perhaps we should call them cooliores to get rid of all confusion. yes, that would be good.
Absolutely. You can't even run the installer on that POS.
I'm kind of surprised at the people seriously misunderstanding this.
The 8 core CPU from AMD that's recomended is only recomended because AMD makes slow CPUs and they always include a CPU recomendation from each manufacturer. In games a first generation i7 is faster then that CPU.
Also a CPU bottleneck is generally caused by having a game engine only run off of one to two cores when it could be spread out thus bottlenecking and only using 25-50% of the CPUs total power. In other words if your game engine can scale to 8 threads it is very unlikely there will be a CPU bottleneck.
At any rate I'm not even saying there isn't a CPU bottleneck. In fact I wouldn't be surprised. However if there is one it's more then likely because the engine can't scale. What this leads to is not needing a multi-CPU but one or two big cores.
It's the reason why you see dual cores outperforming 8 core AMD cpu's in many games.
TLDR Core count doesn't really matter. IPS does. It's the reason the PS4/XBO CPUs are slower then desktop CPUs several times over.
Well, PS4 version for me confirmed.
Joke...
I'm running i5 2500k
GTX 560 Ti
16gb ram (i do alot of video/audio editing)
Do I get this on my PS4 of the PC?