You literally can't. They made the game in such a way that avoiding shootouts require a hundred or so reloads in each mission. This is just appalling.
Everyone's going to pretend "you're playing it wrong!" now to hand wave away all your arguments.
You literally can't. They made the game in such a way that avoiding shootouts require a hundred or so reloads in each mission. This is just appalling.
How is it handwaving when it's true? I've played the game for 10-15 hours now. I've used a gun once, by accident since I thought I had switched to the taser. I consistently clear areas and missions in a single go, stealthily and no shots fired.Everyone's going to pretend "you're playing it wrong!" now to hand wave away all your arguments.
Everyone's going to pretend "you're playing it wrong!" now to hand wave away all your arguments.
Depends on your perspective of courseMasterpiece is a huge word to use. I played the game for about 4 hours before getting bored, I haven't touched it since. I'm sure I'm in the minority, but even objectively can people honestly think it's a masterpiece in the traditional sense?
I love games which combine puzzle solving with collecting. Kinda reminded of the Riddler Trophies which I collected every one of and I loved doing it. Except here you even get upgrades.
I don't think I could agree with a post anymore than this. Not go mention every single character got on my nerves. Just awful, awful characters.Game sucked. Completely unbalanced gameplay mechanics, poor mission design, awful side content and way worse controls than the original. Gameplay is worse than the original in every single way and it doesn't deserve any of the praise it gets. Ubisoft ruined a great thing. Overrated. One of the biggest disappointments of 2016. I hate it I hate it I hate it.
Or - here's a thought - WD2's stealth is just completely crap. I'm saying this as a guy who's been playing stealth games since the original Thief came out.
First game is hardly something which I would call a good game either. This one is just worse.
Why is that bad? In Splinter Cell and Thief, you can stand in a slightly more shadowed spot and a guard can look right at you inches away and not see you. It works as a mechanic in the context of this game and keeps the stealth fastNot that I defend this game's encounter system--it blows, and people only defend it if they didn't wanna play a shooter...but that's just it. You DONT shoot in this game. Someone else said it: you don't have nearly enough health and the gunplay isn't that good for you to just have shootouts. Trying is just asking to die.
That said, stealth DOES blow. Distracting someone with a phone call in a narrow hallway, then crouch-walking right by and they somehow don't notice you? Fuck outta here with this garbage.
Why is that bad? In Splinter Cell and Thief, you can stand in a slightly more shadowed spot and a guard can look right at you inches away and not see you. It works as a mechanic in the context of this game and keeps the stealth fast
Shouldn't it be kind of goofy and over-the-top and ridiculous?I'll say that I'm not a stealth dude. Only did it because the gunplay was such a chore that it literally was not an option, you were just asking to be swarmed by an aggressive AI and murdered easily. So once forced into the actual stealth I just found it goofy.
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The original Watch Dogs is actually a masterpiece in the gameplay department. It's open world Splinter Cell for crying out loud! The combination of shooting, stealth, and hacking all came together to create a sublime experience.
WD2 is a mediocre GTA clone.
It's absolutely insane how many times I've read posts saying WD2 improved on the first in every way. It's just objectively wrong - there's no way the controls, shooting, weather and omission of side missions like convoys/bit trips were improvements.
I think Watch Dogs 1 is a much better game than 2 honestly. I loved Marcus and Dedsec and I think they did a brilliant job on designing the open world itself.
That said mechanically the game felt like a mess. Was overly cumbersome to control, and the encounter design was totally unbalanced. Watch Dogs 1 felt like a much tighter experience mechanically
Gonna have to say I was pretty disappointed, especially after so many people were saying it was better than the first. It took some steps forward but way too many back
If there's one thing I'll never understand, it's how slated Watch Dogs was even though it plays like sandbox heaven.
Because it feels cheap and looks bad. Shouldn't we expect modern games to do things better than ones released almost 20 years ago?Why is that bad? In Splinter Cell and Thief, you can stand in a slightly more shadowed spot and a guard can look right at you inches away and not see you. It works as a mechanic in the context of this game and keeps the stealth fast
But it has nothing do with modern vs old.IBecause it feels cheap and looks bad. Shouldn't we expect modern games to do things better than ones released almost 20 years ago?
How is it handwaving when it's true? I've played the game for 10-15 hours now. I've used a gun once, by accident since I thought I had switched to the taser. I consistently clear areas and missions in a single go, stealthily and no shots fired.
Oh, I definitely agree in that regard. It would have been daring (and much better) to only have like one actual gun, and expand your non-lethal options considerablySimilar to Hitman's snowballing effect, if you get spotted then everyone knows where you are and reinforcements come pretty sharpish. There's only limited non-lethal environmentals you can hack and you'll end up pretty overwhelmed if you rely on taser only.
The fact that there are only 3 non-lethal weapons out of 20 or so shows the game's focus. It's like trying to avoid hitting pedestrians when driving. You can roleplay it that way but sooner or later you'll mash someone's face in (and who didn't in that Knight Rider mission?) and it breaks the whole non-lethal narrative you have going.
I just got this over the weekend and have been really enjoying it so far (though I am not very far in), but I was wondering if there is something I am missing when I am trying to escape the police?
I just played a mission where I, and I felt like I couldn't shake the police off of me. I accidentally blew up after driving around for about 10 minutes, and then the second time I am not too sure why they stopped.stole a talking car
Not that I defend this game's encounter system--it blows, and people only defend it if they didn't wanna play a shooter...but that's just it. You DONT shoot in this game. Someone else said it: you don't have nearly enough health and the gunplay isn't that good for you to just have shootouts. Trying is just asking to die.
That said, stealth DOES blow. Distracting someone with a phone call in a narrow hallway, then crouch-walking right by and they somehow don't notice you? Fuck outta here with this garbage.
No, things like locking enemies in rooms, remotely moving cars to create better cover to hide behind, creating distractions with the drone and RC, setting up stun traps and then drawing enemies there to take them out unseen, using the drone as an eye in the sky to track enemy movements, etc.. The phone distraction is best when you need to cross an area that's being watchedSee? I didn't even try it because this seems like a complete suspension breaker for me. So you all just running past guards hitting the call their phone option all the time? That's just sad considering that the same company gave us SC Chaos Theory.
this, in particular, stands out for me. some people's 'complicated, but fun!' just equals other people's 'cumbersome'...
No, things like locking enemies in rooms, remotely moving cars to create better cover to hide behind, creating distractions with the drone and RC, setting up stun traps and then drawing enemies there to take them out unseen, using the drone as an eye in the sky to track enemy movements, etc.. The phone distraction is best when you need to cross an area that's being watched
Played the demo for over an hour , liked running around the open world areas, but when a mission or a cutscene started i couldn't take much of it. Will not look at it again.
i actually felt the opposite. at the start of the game i felt that the game wasn't forcing me to do stuff and i could just go explore and have fun at my own pace and i loved that. a lot of games it breaks the immersion for me if you have something important to do in a mission but instead you go around having fun.
you only gave it a couple hours and say that it overwhelmed you and weren't sure what any of the on screen stuff meant? doesn't really seem fair at all. it always takes me a while with a new game to settle in to the controls and where everything is. it seems perhaps you prefer something simple and that explicitly tells you what you must do. nothing wrong with that. maybe it's just not for you.
It's worth pushing through the first hour or so. You unlock more and more abilities that open the gameplay up more and more every hour and it just gets better and better. By hour 8-10 I was like "this is incredible".
They do load a lot of stuff on you though.
First one was so much better
better atmosphere
better shoulder camera
better gunplay
better driving
slowmo
rain effects
Modern stealth gameplay feels much more natural even in games in which you're given over-the-top superpowers.But it has nothing do with modern vs old.
It has everything do with one is about tactical realistic stealth and the other is about being a powerful digital tech-wizard who can control the world and people with the touch of a button
I'm pretty sure most people who claim they never fire a gun are just using the drone and RC car to basically bypass everything. That's definitely possible, but I didn't find it particularly fun after the initial novelty wore off.
It does seem quite antithetical in that regard, to have more actual weapons than non-lethal options like the taser. I think I'm about halfway through, possibly further (just got past theOh, I definitely agree in that regard. It would have been daring (and much better) to only have like one actual gun, and expand your non-lethal options considerably
I'm pretty sure most people who claim they never fire a gun are just using the drone and RC car to basically bypass everything. That's definitely possible, but I didn't find it particularly fun after the initial novelty wore off.