I agree it's not a technical disaster, but it REALLY could use polish. It's basically just littered with things that are maybe minor by themselves but there's just some much of it.. All the pop-in, the randomly blurred textures and just overall immersion NPCs really weigh down the game. All thatstuff kind of make it seem like it's a game that came a generation too late when maybe that kind of stuff was acceptable.
I would say the errors in MEA are like this. It's like a car with a couple of scratches or dings, it's maybe upsetting but if you try you can ignore it easy. One covered in them though...
It's skirting close to one though.
I am playing on PC at 3440x1440 with a 980TI (4790k, 16gb, SSD) with generally High settings.
- Facial animations, and animations in general ruin most cutscenes
- VA is uninspiring and a lot of it is pretty bad making the above mentioned cut scenes even worse
- Animation glitches galore outside cutscenes
- Pop-up is fairly bad in general...on a decent PC (I shudder at console performance)
- UI was designed for maximum annoyance alongside how crafting and outfitting is set up
- Squad AI is fairly bad and coupled with no way to properly control them or makes things go south quickly
- Seems like the game is DAI in space but worse because of the stupid low range planetside scanning mechanic and god damn 15 sec delay to move between planets and each time you enter/exit your ship
- Nomad controls worse then Mako it feels like
- Had couple of crashes
- Game hung up couple times on start up
- Writing and characterization seems subpar
The above was gleaned from the 10 hour trial. I may get the game down the road on a sale after some patches, but come on, people need to look at the game objectively and recognize that there are some major issues with it. Now that may not prevent someone from enjoying the game