Blazyr said:With Jeff back this week I'll see what he thinks of AP.
I wouldn't term my comments on the game a rant but that's certainly your prerogative to do so. It's an okay game which I thought I communicated. I feel the potential is there, though, to do a spy rpg so much better. So okay, it calls itself an espionage rpg. My hopes were that there was more to it than the heavy action elements we'd seen. In the end it feels like an Unreal Engine shooter that relies on the cover mechanic a lot with a character system draped over it. At least what it shows in the first hub the story is an uninspired version of something that's been done to death. And weird tech and logic issues undermine the experience.
I don't remember, did you say you finished the game? According to the ATB folks, the game is shit story and option wise until you get out of Saudi Arabi or wherever.
Do you think the options allow you to turn it into the less combat heavy experience? Gerstmann seemed to say he was able to load up stealth etc and forgo a lot of the shitty combat.