Goldenroad
Member
I think you are just talking about the people around you of a certain age at a certain time. It is still fairly widely accepted for kids to play video games and even more widely accepted for adults to as well.
Not really. This latest instantiation of the conflict (over the politics of inclusion) began with a few scathing criticisms of self-defined "gamer" culture. In response, the GamerGate folks circled the wagons and tried to rescue the term "gamer" and what they believe it stands for. The argument may not be about the term "gamer," but the debate has absolutely used the term as its focal point.I think defining what it is to be a "gamer" and GamerGate are different things.
A lot of things are more socially accepted now-a-days.
I think you're quite mistaken. Being a 'gamer' back then was highly stigmatized and even with it being a bit more mainstream nowadays, still is.With all of this #GamerGate stuff, and the general attitude of people WANTING to call themselves "gamers," call games art, and look at games as more than just a frivolous hobby, are games and gamers really more accepted today than they were 14 years ago?
In 2000, no one batted an eyelash at you playing Final Fantasy, Ridge Racer, Zelda, Crazy Taxi, etc. Gamers were just a subculture that had their own thing and didn't try to push it on anybody. If you were a gamer, you didn't have to verbalize it...you just WE'RE it, and other gamers knew your lingo and accepted you too. meanwhile, parents and media, while still blaming games occasionally for the ills of the world, accepted them as legit side entertainment.
Maybe I'm not verbalizing it properly, but what do you guys think?
That's a poor metric. Playing games isn't stigmatized. Like everything else, it has its own time and place. There are many other things I also shouldn't talk about in a professional interview, but that doesn't mean they're "stigmatized." And off the top of my head I can think of a solid half dozen industries where talking about games in an interview would not just be acceptable, it would be a plus.I think you're quite mistaken. Being a 'gamer' back then was highly stigmatized and even with it being a bit more mainstream nowadays, still is.
Go on, I dare any of you, when in a job interview and the employer asks what your personal interests are, to name 'video games' and honestly admit how big of a gamer you are.
I don't think games are stigmatized in any special way. You pretty much can't admit to being a geek about anything in a job interview. You could probably overstate your love for sports just as easily.
It's about the tactfulness you employ when you state it as a hobby. People get instantly annoyed by overt geekiness at the outset, no matter the hobby.
People who play games are not a persecuted group or subculture. More people play games now than ever have (both in raw numbers and in percentages). Games and gaming culture are more widespread, mainstream, and heterogeneous than ever before.
"Gamers" as a term and form of self-identity, however, is a new thing. 14 years ago, the only people I knew who called themselves "gamers" were ten years old. It's like calling yourself a "hipster"; it sounds like you're trying too hard. The rest of us were just people who played games. This latest conflict has more to do with who is and who isn't a "gamer," not with who does and does not "play games." Playing video games is as accepted now as watching movies or TV.
What we're seeing now is gaming culture's version of something like ultra-nationalist groups claiming to be the "true Americans" or the "true Norwegians" or whatever. They feel persecuted (generally by the influx of some cultural Other) and so they dig their heels in even deeper and over-emphasize their personal identity with their sub-group ("gamers"). If everyone plays games, the argument goes, then being a "gamer" must be about something else. Unfortunately, that "something else" is turning out to be something quite ugly and distasteful.
Oh sure, if you're looking to get in the 3D graphics or video game industry, but I would say that movies and fashion are FAR preferable to mention in a job interview. They are not stigmatized whatsoever and are entirely 'normal' interests to have.Try doing the same thing with movies or fashion and see what happens. That's a poor metric. Playing games isn't stigmatized. Like everything else, it has its own time and place. And off the top of my head I can think of a solid half dozen industries where talking about games would not just be acceptable, it would be a plus.
With all of this #GamerGate stuff, and the general attitude of people WANTING to call themselves "gamers," call games art, and look at games as more than just a frivolous hobby, are games and gamers really more accepted today than they were 14 years ago?
In 2000, no one batted an eyelash at you playing Final Fantasy, Ridge Racer, Zelda, Crazy Taxi, etc. Gamers were just a subculture that had their own thing and didn't try to push it on anybody. If you were a gamer, you didn't have to verbalize it...you just WE'RE it, and other gamers knew your lingo and accepted you too. meanwhile, parents and media, while still blaming games occasionally for the ills of the world, accepted them as legit side entertainment.
Maybe I'm not verbalizing it properly, but what do you guys think?
I just saw an episode of CSI(might have been a different police procedural) on the TV at work. A shootout happened at an isp, the scene cut to an emormous man about in his 30s in front of a computer screen wtih a headset on, saying something insane (Lord mcguffin will destroy you with the sword of... or something like that.) He's clearly in an unlit basement.
A window blinks on the screen saying connection lost and he loses his mind, incoherent noises and flailing, he pounds on his router with a closed fist while cursing.
He begins hollaring "MOM!!! MOMMMM THE INTERNET'S DOOOOOOWN" as he continues to pound on the router.
then it cuts back to the main individuals. Near as I could tell, that whole thing was just a throwaway.
So no.
I just saw an episode of CSI(might have been a different police procedural) on the TV at work. A shootout happened at an isp, the scene cut to an emormous man about in his 30s in front of a computer screen wtih a headset on, saying something insane (Lord mcguffin will destroy you with the sword of... or something like that.) He's clearly in an unlit basement.
A window blinks on the screen saying connection lost and he loses his mind, incoherent noises and flailing. He begins to pound on his router with a closed fist while cursing.
After beating his equipment doesn't fix the issue he starts hollaring for his mother. "MOM!!! MOMMMM THE INTERNET'S DOOOOOOWN" as he continues to pound on the router.
then it cuts back to the main individuals. Near as I could tell, that whole thing was just a throwaway.
So no.
With all of this #GamerGate stuff, and the general attitude of people WANTING to call themselves "gamers," call games art, and look at games as more than just a frivolous hobby, are games and gamers really more accepted today than they were 14 years ago?
In 2000, no one batted an eyelash at you playing Final Fantasy, Ridge Racer, Zelda, Crazy Taxi, etc. Gamers were just a subculture that had their own thing and didn't try to push it on anybody. If you were a gamer, you didn't have to verbalize it...you just WE'RE it, and other gamers knew your lingo and accepted you too. meanwhile, parents and media, while still blaming games occasionally for the ills of the world, accepted them as legit side entertainment.
Maybe I'm not verbalizing it properly, but what do you guys think?
I don't think games are stigmatized in any special way. You pretty much can't admit to being a geek about anything in a job interview. You could probably overstate your love for sports just as easily.
It's about the tactfulness you employ when you state it as a hobby. People get instantly annoyed by overt geekiness at the outset, no matter the hobby.