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What 10 years of graphical progress looks like on IGN's proprietary video player

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I'd be happy with games that have 2005's graphics if it meant saner budgets, and in turn weirder and more varied games that will sell more modestly could still exist without needing to rely on indies.
 
edit: heres the bigger one
IckyHelple6319.gif

Wasn't FEAR way more advanced for its time and way more of a technical showcase than Bioshock Infinite was?
 
Star Wars ships are all very simple and geometric so obviously after a certain point adding more polygons has a little to no effect.
 
its not that much different. I kinda like 2005 better.
I'm surprised to say that I agree. The "big visual differences" are really just small details (lighting, textures, postprocessing effects). But the fundamental technology remains unchanged. We haven't seen a truly transformative shift in visual technology since the mid-90s (advent of 3D gaming). In terms of visuals, everything since then has been increasingly incremental.

The bigger changes since 2005 have happened in things other than visual tech (digital distribution, middleware for developers, network technology, mobile hardware, etc.)
 
Personally I think it's more appropriate to compare the content of Battlefront 2015 to the content of the original Battlefront, since they started from scratch a decade later, but that's just me.

It still probably loses though.
 
You can do more in graphics than just bumping up the polygon count. ;)

I agree but adding more than just polygons is exactly what battlefront 2015 did... and those are the results ;)

A cube remains a cube no matter the hardware, to really see the progress you need to compare complex things like a human face for example.
 
I would think the point is its been 10 years and those visual effects and physics aren't a normal thing even now.

I would think that's a not-so-good way to try and make that point, but sure, I can see that.

Not sure why I should expect dynamic light fixtures in a Bioshock game, all things considered. You'd think something like Metro 2033/4 would be a more apt comparison
 
I don't have Battlefront and I keep seeing no space battles. What's with the Star Destroyer pic then?

It's from the Death Star DLC. That and the Rogue One Scarif DLC have space battles.

You can't get out of your ship and go inside the Star Destroyers like you could in the older games, however.
 
Hmm honestly if that 2005 game got new textures and we thrown it into solid pc to get downsampling it would still hold reasonably well against 2016 one. And at least it had campaign.
 
Hmm honestly if that 2005 game got new textures and we thrown it into solid pc to get downsampling it would still hold reasonably well against 2016 one.

It might (and that's a big might) hold up in cherry picked screenshots, but I don't think it'd hold up to 2016 Battlefield in motion
 
This is the best thread that's ever threaded, be proud gaffers...
raw


In all seriousness I hope Dice or EA sees this and THINKS about having more content for Battlefront 2........ one can dream......
 
I'm not sure if people saying there is little to no difference just looking for a reaction or truly believe so.

I'm mean, the tech advancement has been huge in both hardware and software side. Art direction does have an influence but tech is just simply better now. There shouldn't be any question about it.
 
Man I keep forgetting Galactic Conquest was taken out. It was such a great mode, what the hell EA.

I hate examples like this.

Here's another shitty comparison.

I mean, obviously Infinite is going to look better as a whole, but what does it say when a game from 2005 is a lot more dynamic than one from 2013? How does that even happen?

And it's not like Bioshock Infinite is some indie game, it's a mainstream AAA title whose budget was apparently in the ~100 millions.

And let's not even get started on the AI.

At the very least you should be able to break that light bulb lol.
 
lol the 2005 one look better actually, maybe not in terms of resolution but in terms of detail its just more appealing than the new one.

The 2005 one looks like an upressed computer game from 2005. I am at a loss as to how it looks better by any metric. And that's before you even factor in that there's just no comparing the two games AT ALL in motion. If those two screenshots were actually panning GIFs of the hangar bay, it wouldn't even be a contest.

Hell, it isn't even a contest now. 2005 doesn't look better at all. Whatsoever. Especially not the image I linked.
 
I mean, obviously Infinite is going to look better as a whole, but what does it say when a game from 2005 is a lot more dynamic than one from 2013? How does that even happen?

At the very least you should be able to break that light bulb lol.
Different design decisions and priorities.
 
The lighting turns it from a dingy cartoon imitation to something that imitates the real world. Not seeing how people think the 05 Star Wars game looks even close when analyzing the entire picture.
 
I'm not sure if people saying there is little to no difference just looking for a reaction or truly believe so.

I'm mean, the tech advancement has been huge in both hardware and software side. Art direction does have an influence but tech is just simply better now. There shouldn't be any question about it.

Try it for yourself. Try a Pepsi Challenge like this with some random people and you may be surprised. The 2005 pic perfectly conveys the xwing and Star destroyer at a glance. Same for the other pics. Any extra elements in the 2015 could be described as extrenuous details. For many people, they would look the same or mostly the same.
 
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