Ummits not that much different. I kinda like 2005 better.
Ummits not that much different. I kinda like 2005 better.
Cooking eggs or something.
Now compare the content
edit: heres the bigger one
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its not that much different. I kinda like 2005 better.
Star Wars ships are all very simple and geometric so obviously after a certain point adding more polygons has a little to no effect.
Wasn't FEAR way more advanced for its time and way more of a technical showcase than Bioshock Infinite was?
Now compare the content
I hate examples like this.edit: heres the bigger one
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It's much different.
I'm surprised to say that I agree. The "big visual differences" are really just small details (lighting, textures, postprocessing effects). But the fundamental technology remains unchanged. We haven't seen a truly transformative shift in visual technology since the mid-90s (advent of 3D gaming). In terms of visuals, everything since then has been increasingly incremental.its not that much different. I kinda like 2005 better.
You can do more in graphics than just bumping up the polygon count.![]()
Now compare the content
So nice of you to provide Switch vs. PS4 screenshots.
I would think the point is its been 10 years and those visual effects and physics aren't a normal thing even now.
Now compare the content
I don't have Battlefront and I keep seeing no space battles. What's with the Star Destroyer pic then?
So high settings infinite vs low settings fear? Low settings fear still has better physics and environmental interaction.I hate examples like this.
Here's another shitty comparison.
Now compare the content
It really does.The Gamecube X-wing still looks fucking amazing
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Everyone with a xbone knows what 10 yrs difference is. BC lets us see it first hand.
Hmm honestly if that 2005 game got new textures and we thrown it into solid pc to get downsampling it would still hold reasonably well against 2016 one.
The Gamecube X-wing still looks fucking amazing
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If by "some" you meant to say "not a single one", then yeah, you're right on the money lmao
like this image was described as a 'draw' and I'm just sitting there like LOL okaaaay
I hate examples like this.
Here's another shitty comparison.
Thread over, my dudesNow compare the content
Now compare the content
The Gamecube X-wing still looks fucking amazing
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lol the 2005 one look better actually, maybe not in terms of resolution but in terms of detail its just more appealing than the new one.
I mean, obviously Infinite is going to look better as a whole, but what does it say when a game from 2005 is a lot more dynamic than one from 2013? How does that even happen?
Different design decisions and priorities.I mean, obviously Infinite is going to look better as a whole, but what does it say when a game from 2005 is a lot more dynamic than one from 2013? How does that even happen?
At the very least you should be able to break that light bulb lol.
I'm not sure if people saying there is little to no difference just looking for a reaction or truly believe so.
I'm mean, the tech advancement has been huge in both hardware and software side. Art direction does have an influence but tech is just simply better now. There shouldn't be any question about it.
10/10Now compare the content
For Nintendo just look at the 2005, make it a bit shittier and then play that video for 3 mins with lines dissecting it.