Wow, never knew this existed. Is the music anywhere close to the godliness as in the original Rastan?
Not really. Metal Slug games aren't a cakewalk by any means, but it doesn't take long to have the game down pat and one credit clear it.Anything Metal Slug. Those games are ridiculous.
Sunk so many quarters into this one.
Yes! One of my greatest gaming triumphs happened playing WrestleFest.Anyone ever play WWF Wrestlefest? That was a quarter-muncher but was still amazing.
Man I LOOOOOOVED me some Rygar too! I loved the sound effect whenever you bopped an enemy with your yo-yo weapon dealie.For me as a kid growing up there were LOADS, always munching my 10p's but THIS ONE I swear always stuck in my head as being the hardest of them all.
The wee man with a disc as I used to call him, otherwise known as Rygar![/img]
God damn that game, I mean LOOK at the picture that's pure death right there!
Dragon's Lair
Yeah, just gotta learn the levels a little bit. If you know what's coming the game isn't that hard. I haven't beaten it, but if I was really into the games I'm sure I could do it.Not really. Metal Slug games aren't a cakewalk by any means, but it doesn't take long to have the game down pat and one credit clear it.
Gauntlet I&II, Dark Adventure, Crime Fighters, or anything that featured a countdown-based lifebar that drained irrespective of damage dealt to the player. There's no way to 1CC those games by design.
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This game made a billion dollars! That's four billion quarters!
Street Fighter 2
Not really. Metal Slug games aren't a cakewalk by any means, but it doesn't take long to have the game down pat and one credit clear it.
This game literally has a timer the operator can set to determine when more money has to be inserted into the game. The health bars mean nothing, they will drain as fast as the operator determines.
Now that's just dirty.This game literally has a timer the operator can set to determine when more money has to be inserted into the game. The health bars mean nothing, they will drain as fast as the operator determines.
but, for me, this one here did more than eat quarters:
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I remember one of the local arcades near me charging a dollar per play for Daytona USA way back when it was new. I probably spent hundreds of dollars on this thing in the arcade. Funny how times have changed... these days I won't even look at most games to purchase unless they are on some sort of 30-60% off sale...
Gauntlet I&II, Dark Adventure, Crime Fighters, or anything that featured a countdown-based lifebar that drained irrespective of damage dealt to the player. There's no way to 1CC those games by design.
Super High Impact!
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Ikari Warriors deserves a mention, too.
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Anything Metal Slug. Those games are ridiculous.
You should really try to find a way to play Rastan 3. Really good game. It actually used dual monitors in the arcade.
http://en.wikipedia.org/wiki/Warrior_Blade:_Rastan_Saga_Episode_III
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Dragon's Lair
There was also a female character named Sophia.
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Seriously, it's a damn good game. It even had branching paths and, if I'm remembering right, multiple endings.
EDIT: Also for some reason, all the enemies speak German. Weird.
Yup. Losing health for no reason whatsoever (apart from getting you to spend more to see the ending) was pretty shameless.
Robocop...
Man that game was hard...
I don't know why, but 3d fighting games introduced high damage as a standard and ring outs. I remember kicking people off the machine in 2 rounds, with 3-4 seconds for each round. It sometimes took people longer to choose their character.
A busy VF/Soul machine must have been a goldmine to arcade operators.
Double Dragon.
Back when it was new? A new arcade opened just near me recently (yay!) and it has Daytona USA for $3AU a pop (nay!). Thankfully with the XBL release i have more than got my money's worth for that game, even including the monies i spent on it as a child![]()
^^^
Robotron is a totally fair challenge. It's really addictive though, so it's not hard to spend a ton of money on it.