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What arcade games were the most egregious quarter-munchers?

*EDIT* Didn't read OP - it wasn't designed to chew your money, but certainly, many of the bosses are impossible!

(Metal Slug by the way)

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We were kinda cool with our arcade operator back in the day. He told us MK2 and NBA jam/blitz made him so much money. Also Revolution X for some reason, and the D&D games. And pool tables, haha.

Besides fighting games, I threw tons of money into Rush 2049, Scud Race, and Crazy Taxi.
 
For me as a kid growing up there were LOADS, always munching my 10p's but THIS ONE I swear always stuck in my head as being the hardest of them all.

The wee man with a disc as I used to call him, otherwise known as Rygar!

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God damn that game, I mean LOOK at the picture that's pure death right there!
 
For me as a kid growing up there were LOADS, always munching my 10p's but THIS ONE I swear always stuck in my head as being the hardest of them all.

The wee man with a disc as I used to call him, otherwise known as Rygar![/img]

God damn that game, I mean LOOK at the picture that's pure death right there!
Man I LOOOOOOVED me some Rygar too! I loved the sound effect whenever you bopped an enemy with your yo-yo weapon dealie.

I remember being so hype for Rygar on the NES and then the crushing disappointment when it turned out not to be an arcade conversion. Was still kinda fun, I guess, but nowhere near that classic coin-op!
 
Surprised at the Metal Slug mentions. I can clear that game without continuing, and I didn't exactly make it my religion. Double Dragon is easy, too, due to the busted elbow, but even ignoring that move the game seems doable.

NARC is legitimately bad, though. A nonstop stream of enemies with no care whatsoever in their placement. Far cry from all the 2D action games built around being cleared without continues.
 
Not really. Metal Slug games aren't a cakewalk by any means, but it doesn't take long to have the game down pat and one credit clear it.
Yeah, just gotta learn the levels a little bit. If you know what's coming the game isn't that hard. I haven't beaten it, but if I was really into the games I'm sure I could do it.

Metal Slug 3, however, that game is impossible. =P
 
These two were purely designed for eating quarters:

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but, for me, this one here did more than eat quarters:

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It ate dollar coins:

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I remember one of the local arcades near me charging a dollar per play for Daytona USA way back when it was new. I probably spent hundreds of dollars on this thing in the arcade. Funny how times have changed... these days I won't even look at most games to purchase unless they are on some sort of 30-60% off sale...
 
The worst offender was X-Men US. The Japanese version had power-ups in the level so that you could restore health and mutant powers, but those were taken out of the US version to satisfy operators.

You could use Mutant Powers by either using a stored power up or spending health. In the Japanese version, Mutant Powers would use up your Item first THEN your health. In the US version, it always used up your health first.
 
Gauntlet I&II, Dark Adventure, Crime Fighters, or anything that featured a countdown-based lifebar that drained irrespective of damage dealt to the player. There's no way to 1CC those games by design.

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This game made a billion dollars! That's four billion quarters!

This horseshit. Never played them out of principle but once as a kid each.

Street Fighter 2

That ain't the game being unfair so its a good quarter-muncher, now quarter up! :P
 
Hm, those social/Facebook type of games with built-in Energy bar mechanisms are sort of like modern day slot machines now that I think about it.

Except with worse games, and it's a far, far, far sleazier approach to making money.
 
Not really. Metal Slug games aren't a cakewalk by any means, but it doesn't take long to have the game down pat and one credit clear it.

yeah, metal slug 1/2/x are very fair, in 3 the boss in level 4 and the final level 5 boss are both poorly designed, their both bullet sponges and the hit box on boss 4 is too small
same with contra, mortal kombat 2 on the other hand...
 
I don't know why, but 3d fighting games introduced high damage as a standard and ring outs. I remember kicking people off the machine in 2 rounds, with 3-4 seconds for each round. It sometimes took people longer to choose their character.

A busy VF/Soul machine must have been a goldmine to arcade operators.
 
X-Men COTA is standard Capcom CPS2 fighter fare up until Magneto, who I'm pretty sure was designed solely to take players' money.

The later stages in Turtles in Time come to mind, too. The Arcade version of Neon Night Riders is fantastic, but god damn, that shit is cheap.
 
but, for me, this one here did more than eat quarters:

daytona7.jpg


I remember one of the local arcades near me charging a dollar per play for Daytona USA way back when it was new. I probably spent hundreds of dollars on this thing in the arcade. Funny how times have changed... these days I won't even look at most games to purchase unless they are on some sort of 30-60% off sale...

Back when it was new? A new arcade opened just near me recently (yay!) and it has Daytona USA for $3AU a pop (nay!). Thankfully with the XBL release i have more than got my money's worth for that game, even including the monies i spent on it as a child :)
 
Gauntlet I&II, Dark Adventure, Crime Fighters, or anything that featured a countdown-based lifebar that drained irrespective of damage dealt to the player. There's no way to 1CC those games by design.

Beating Gauntlet and Gauntlet II on one credit was already highly improbable, considering they didn't have endings.

Crime Fighters could be configured in service mode to have a regular lifebar. Not that it would've helped much.
 
Oh yeah I gotta agree with Terminator. That thing is cheap in making you lose credits.

Rambo wasn't even that insidious.
 
On the Terminator front the T2: The Arcade Game gun game was just ferocious bullshit throughout, but particularly at the 2/3 point when you have to defend a vehicle from a randomly appearing helicopter that would 1-hit the vehicle, ending the game.

It also had a "bad" ending if you didn't literally destroy everything in Globotech or whatever the office building was.
 
I nostalgia'd right when I opened this thread.

Fuckin' NARC. Luckily I had the NES version.


For me though, SF2 variations takes the cake. Took so many quarters that I ended up getting the whole machine some years ago.
 
There was also a female character named Sophia.

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Seriously, it's a damn good game. It even had branching paths and, if I'm remembering right, multiple endings.

EDIT: Also for some reason, all the enemies speak German. Weird.

Never even heard of this. Was this game inspired by golden axe 3 because it looks like it.

Yup. Losing health for no reason whatsoever (apart from getting you to spend more to see the ending) was pretty shameless.

Well at least you could use your special attack anytime you wanted to even if your health was at 1.
 
Robocop...

Man that game was hard...

It is a complete memorization game. Nothing more. It took a good deal of cash to remember it all but once you did you could beat the game with a single quarter.

The worst was the Konami beat em ups. The hit detection was intentionally crappy and the enemies were too fast in comparison to your own attack speed. None of their games in this vein were any good at all. People flocked to them because of the multiplayer.

In contrast, the Capcom beat em ups were fair and pattern driven and had very clear enemy behaviors.

Gauntlet also sucked quarters but since it was map based and could be overcome with actual strategy I would argue that it gave the player a lot of chances to get better.

Working on Arcadecraft and doing our research you really do see how the arcade industry shifted, changed, and homogenized.

1 quarter per play to 1 quarter to start and then 1 to continue. Then two player simultaneous so they could make twice the money in the same time. Followed by 4 player machines and then 50 cent/ 1 dollar cabinets. Past 1987 finding a game that was single player only is actually pretty hard and became more the domain of the home console than arcade.
 
I don't know why, but 3d fighting games introduced high damage as a standard and ring outs. I remember kicking people off the machine in 2 rounds, with 3-4 seconds for each round. It sometimes took people longer to choose their character.

A busy VF/Soul machine must have been a goldmine to arcade operators.

Many operators set those games to 3 rounds out of 5 instead of the usual 2 out of 3 to prevent this. I don't know why early 3D fighters had such insane damage, maybe they thought that without traditional combos the damage for each move needed to be higher but people found combos anyway!
 
Back when it was new? A new arcade opened just near me recently (yay!) and it has Daytona USA for $3AU a pop (nay!). Thankfully with the XBL release i have more than got my money's worth for that game, even including the monies i spent on it as a child :)

Well, back in 1994 it was quite rare to see a game that cost a dollar per play, but I am not surprised by the three dollar price, given how expensive everything in in Australia. I guess Daytona USA wasn't really an unfair game in that it tried to do what it could to sap your money, but in 1994 there was absolutely nothing like it on home consoles, home PC's or otherwise so the game was an immediate draw to play.... especially with the 2-4 player cabs.

^^^
Robotron is a totally fair challenge. It's really addictive though, so it's not hard to spend a ton of money on it.


True, but I still remember this game being viciously hard in after the first few waves, much harder than Smash TV.... Though I did love Smash TV.
 
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