In 2d and 3d games there have been many techniques and cheats that were used across different platforms and some were system specific.
I remember in the old days, there was this thing called grourd shading (can't spell it correctly)
that was used in many games during the 32 bit/n64 time. Games like Spyro used it I believe.
and in 2d, when there was a color limitation, they used black and red dots mixed together to created the color dark red (don't see this returning though).
what are some techniques that were once useful and widely used but are now abandoned, which do you see returning someday?
This also includes all other areas of game developing such as programming.
I remember in the old days, there was this thing called grourd shading (can't spell it correctly)
that was used in many games during the 32 bit/n64 time. Games like Spyro used it I believe.
and in 2d, when there was a color limitation, they used black and red dots mixed together to created the color dark red (don't see this returning though).
what are some techniques that were once useful and widely used but are now abandoned, which do you see returning someday?
This also includes all other areas of game developing such as programming.