• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

What are some games that feature John Wick-esque "Gun Fu" combat?

ScOULaris

Member
So I recently watched John Wick and its sequel, and like many action fans I was impressed with its gunplay choreography. People have thrown around the term "Gun Fu" to describe the balletic mix of precision chest/head shots and tactical judo techniques depicted in the John Wick films, and I think that's an apt moniker. It's very satisfying to see John carve his way through hordes of goons using incredible adaptability and ruthless efficiency, and it made me think about games that allow the player to feel this way through their combat design.

So, what games come to mind for you?

For me, I think the closest analog in the realm of videogames would have to be the Hotline Miami series. While it doesn't exactly match the tone of the John Wick films (it more closely mimics the vibe of Drive), its moment-to-moment gameplay feels very much like Gun Fu. Whether you're playing as Jacket in the first game or one of a dozen playable characters in the sequel, you typically find yourself having to clear out buildings swarming with bad guys who all come after you with interminable tenacity. On sight an enemy will kill you in one shot or swipe of a melee weapon, and they will all rapidly close in your location if you make a loud noise via gunfire.

maxresdefault.jpg
hotline-miami-gameplay-screenshot.jpg

It's when you become proficient in Hotline's unique brand of action gameplay that things start to resemble the sequences in the John Wick films. The game encourages you to flow through the levels without pause, chaining together brutal and efficient kills while frequently swapping weapons on the fly as you run out of ammo.

Take a look at this video of high-level Hotline Miami play to see what I mean.

https://youtu.be/ynHMFzVIksA?t=6m
 
Oni. Nobody really remembers it but it was a real gem of a game. Mixed martial arts and guns to a great combination.

There's also the Enter the Matrix and Path of Neo licensed Matrix games.

And at a stretch, without much physical combat, the Max Payne series.
 
RE6 could be an amazing John Wick game

Mercenaries is so close, but I think the whole "waiting for enemies to hit you" thing is what throws it off

If you used the general idea of counters and made it more stealth-based (but kept as is for melee enemies) you'd be pretty dang close

Just need to not design most of the game in tight hallways with explosions and shit. Big open areas with lots of shadows to hide in
 
Honestly, none.

No game has properly done the John Wick style of strike strike into shot, or grapple into shot.

I guess the closest might be sleeping dogs or maybe some of the recent splinter cells with the mark and execute feature being like John Wick just going on auto aim headshoting people in rapid succession. The first Watch Dogs also had some executions that look like they would be out of John Wick.

But no game has really done this type of combat before ( I am not counting games like Bayonetta or DMC, because thats not John Wick levels of lethality)
 
WET staring Eliza Dushku and Stranglehold are the two that come to mind. Bayonetta and anarchy reigns for a touch of madness also.
 
RE6 could be an amazing John Wick game

Mercenaries is so close, but I think the whole "waiting for enemies to hit you" thing is what throws it off

If you used the general idea of counters and made it more stealth-based (but kept as is for melee enemies) you'd be pretty dang close

Just need to not design most of the game in tight hallways with explosions and shit. Big open areas with lots of shadows to hide in

Resident Evil 6, baby

sCr3A9k.gif


obligatory weeping for all the poor souls who haven't learned how to play it before diving into Leon's Chapter 1
My people.

My own GIF to add:

re6whopperslidekill383s9w.gif


Brian: this is honestly why I love Mercenaries No Mercy. I just play it to shoot as much shit and survive in style.
 
Shadow Hearts: From the New World. Turn-based JRPG.

Mentioning the name of the game would help in actually giving a crap about the game that image is from >_>

Are there any differences between the JP and EU versions of 10,000 Bullets?
 
Max Payne and Quantum Break jumped to mind for me.
 
Came here to post FEAR. Got beaten.

Very few games have done gunplay + melee combat and blended them so smoothly. It had slow mo, amazing particle effects meaning firefights would turn rooms into the lobby scene from The Matrix, high jump kicks, punches and sliding low kicks, dual pistols, guns which nailed people to walls and THAT FUCKING SHOTGUN.

Has anyone got anymore good F.E.A.R gifs? I'm sure there must be some which show off the kicks.
 
The answer can only be

WARFRAME

where you're a cyborg-ninja-assassin of unparalleled power, dancing around the battlefield with your weapon of choice, felling scores of enemies in pursuit of your goal. (It's light on actual hand-to-hand kung fu though, being purely weapon-based, melee or ranged.) Lots of parkour to be had.
 
This thread reminds me that we need WB to revisit The Matrix franchise.
Goddamn I want to see one really good Matrix (maybe VR?) games in my lifetime.
 
Max Payne is the only one I can think of, that comes close. It's more like 'The Matrix', but you can do some cool stuff.
Splinter Cell: Conviction/Blacklist if you use the 'mark and execute' mechanic often, and melee takedowns.

aywezr.gif
maxpain32x4x1.gif

stealshootrkqd8.gif
runandgunb2v0y.gif
 
Top Bottom