Decent health pool plus a shield... yep I agree with you, forgot about Halo. Don't play much of it myself for those very reasons.
It's weird seeing a normal human enemy shrug off several shotgun blasts to the face.
Monster Hunter
Agreed. Gears of War fits, Uncharted and Borderlands don't (except some DLC enemies in BL2, like the Witch Doctors, but they're like mini-bosses/stronger magical-type enemies, it's to be expected).They also die with 3 pistol shots to the chest in Uncharted 1 and the enemies react to every single shot, how is that spongy? In Gears 1 you have to empty 3/4 of a Lancer magazine to bring down a grub and he doesn't react to any of your bullets, I'm convinced most people don't even know what bullet sponges are.
Well headshots never kill in RE. They put the enemy into a stun state allowing you to execute a melee attack on them. and even then at least they react to the shot.
Early game yes. But late game once the accuracy and damage on your gun are upgraded it's way more effective to go for headshots. They give more points and more respect points from your crew.
Well the problem is that alot of the guns feel the same, because no matter what gun you use or what stats you have, enemies still just run straight at you most the time without being staggered or undergoing any other form of hitstun.
Which is usually half of the problem people have with bullet sponge enemies. If feels like your shots aren't doing anything because there's no real visual feedback from the enemies that being shot is hurting them. lol
MGS3 at Hard or past.
Someone shouldn't survive 32 AK-47 hits right the the chest, g'ddammit.
BioShock 1 @ 2, IMO, does it right. You can't just shoot shoot shoot enemies, unless you are ready to constantly be low on ammo. There is a way to fight those enemies with weapons and Plasmids without having the need to spam or use everything on one enemy.
Uncharted, on the other hand, does it wrong. Metro, of all those games, is easily the worst offender.
Can we please get some clarification from those saying Uncharted? Enemies never take more than a headshot or 3-4 bodyshots. If you're inaccurate and not managing recoil, then that's one thing, but enemies were definitely not bullet sponges. The sequels added in bullet sponges, but the first game is pretty great for not inflating enemy health pools, regardless of the difficulty.
Uncharted. All of them but especially 1.
First two posts nailed it.Gears of War all of them. So mutch bullet sponges.
Oh man I remember that. That was epic. It really was like 40 mins on the hardest difficulty. I remember there being buildings around, and by the end of it the boss had laid waste to half the city.The final battle of Bullet Witch on the hardest difficulty, I think Hell it was, took around 40 minutes of constant shooting all while dodging attacks that are mostly one-hit-kills. That's the worst example that springs to my mind currently.
Yup.Gears of War all of them.
I love uncharted but what I didn't like so much was that in order to take someone down with body shots you had to time them to hit one after every shot animation (shot 1, flinch, wait, shot 2, etc), instead of just quickly popping 3 shots to the chest and call it a deal, this applies to the standard pistol/ak-47 combo, somewhat remedied with headshots.
Well in the case of the Elites in Halo, their shields are meant to get players to vary their weapon usage. There are a lot of guns that will take down their shields quickly, but a clearly wont be the most effective for their shields."well it made sense that it takes 1/2 to 3/4th of a clip to down a grunt because well, they're aliens or have shields"....I feel that's kind of missing the point.
From a gameplay perspective of enemies being bullet sponges and making the shooting kind of a pain in the ass or slower pacing, it really doesn't matter if there's story justification or not. Bullet sponge enemies are bullet sponge enemies.
Hmm, maybe that's why I didn't like the first Uncharted's gunplay at all.
People keep saying it was only one headshot or 3-4 body shots, but when I played it felt like it was way more than that, even when I played on easy.
Add in that I don't like using the PS3 controller for shooters in general and that enemies were often pretty far away made the game so tedious that I didn't make it further than a few hours in.
Strangely I don't remember that being an issue with Uncharted 2.
People keep saying it was only one headshot or 3-4 body shots, but when I played it felt like it was way more than that, even when I played on easy.
Add in that I don't like using the PS3 controller for shooters in general and that enemies were often pretty far away made the game so tedious that I didn't make it further than a few hours in.
Strangely I don't remember that being an issue with Uncharted 2.
There is no way that this doesn't win the thread:
Ride to Hell: Retribution Jason Voorhee's shootout:
http://youtu.be/kdAW5FVj5n0?t=1h
Yeah, people say Uncharted because of how it feels, not how it is. They don't realize how much bullet spread there was in that game. Even fired in bursts, the automatic weapons do not put their hits in tight groups. Coupled with the dodge animations of the enemies, you could easily put the crosshairs on a bad guy, empty an entire AK-47 clip, and he wouldn't die.Hmm, maybe that's why I didn't like the first Uncharted's gunplay at all.
People keep saying it was only one headshot or 3-4 body shots, but when I played it felt like it was way more than that, even when I played on easy. ...Strangely I don't remember that being an issue with Uncharted 2.