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What are the most Bullet/Damage Sponge-y Games?

Deadly Premonition.

The wall crawlers. Mother of god, they would just soak up damage like it was nothing. So fucking annoying.


I still love that game.
 
Decent health pool plus a shield... yep I agree with you, forgot about Halo. Don't play much of it myself for those very reasons.

Nah, in multiplayer, shields only take 3 shots to take down (or more depending on the weapon), then one headshot takes care of the health. It's definitely not a bullet sponge, unless you don't know what you're doing.

Halo Campaign, though, is pretty bad on Legendary and with skulls. especially Halo 4 where the Knights can teleport away.
 
A lot of you have clearly not played Super Monday Night Combat. I remember when it was in beta it took like 3 people to take down 1 person. Kind of a shame though.. I actually enjoyed it but my friends thought it was awful because of that.. made you focus on teamwork.
 
They also die with 3 pistol shots to the chest in Uncharted 1 and the enemies react to every single shot, how is that spongy? In Gears 1 you have to empty 3/4 of a Lancer magazine to bring down a grub and he doesn't react to any of your bullets, I'm convinced most people don't even know what bullet sponges are.
Agreed. Gears of War fits, Uncharted and Borderlands don't (except some DLC enemies in BL2, like the Witch Doctors, but they're like mini-bosses/stronger magical-type enemies, it's to be expected).

Gears of War's Horde mode in later waves where they get more HP... oh gods, these Grinders and Bloodmounts just wouldn't die.
 
Killzone can also be bad for this. Probably because they want to show off their hit reaction technology. Rule of thumb for this game is to empty a full clip per enemy or keep shooting until they're lying on the ground motionless.
 
Well headshots never kill in RE. They put the enemy into a stun state allowing you to execute a melee attack on them. and even then at least they react to the shot.



Early game yes. But late game once the accuracy and damage on your gun are upgraded it's way more effective to go for headshots. They give more points and more respect points from your crew.



Well the problem is that alot of the guns feel the same, because no matter what gun you use or what stats you have, enemies still just run straight at you most the time without being staggered or undergoing any other form of hitstun.

Which is usually half of the problem people have with bullet sponge enemies. If feels like your shots aren't doing anything because there's no real visual feedback from the enemies that being shot is hurting them. lol


I played both games pretty much only with sniper rifles, so they were affected by my shots, haha.

Like I said though, I agree that its a bullet spongey type game, it just dont think it counts in a game where what weapons you get actually determines how bullet spongey they are.

You cant upgrade anything in Uncharted, the AK is an AK all the time, but in Borderlands you can get a new AK that does a million damage and shoots rockets! so its different :P
 
Da fuck no one mentioned mass effect 1 insane difficulty

there were times when you would just shoot these enemies till they fell down then while they're on the ground keep shooting them as they slid across the floor
 
Kinda surprised nobody has mentioned MGS: Peace Walker. Granted that some of it is due to the levelling system, but still it gets kinda ridiculous with the 40+ vehichle missions where the amount of shots fired is just insane...
 
BioShock 1 @ 2, IMO, does it right. You can't just shoot shoot shoot enemies, unless you are ready to constantly be low on ammo. There is a way to fight those enemies with weapons and Plasmids without having the need to spam or use everything on one enemy.

Uncharted, on the other hand, does it wrong. Metro, of all those games, is easily the worst offender.

I think this is true. I love all the shock games bullet sponge enemy's becaus it allows you to get creative and really dig in to your powers and weapons. I'm replaying through Infinite right now and am having a lot of fun using all the different vigors and weapons. If they died earlier I wouldn't have a chance to experiment so much and I love it.

Uncharted on the other hands drives me crazy, the lack of weapon variation and no powers makes the combat such a slog. I can only have fun playin on easy since the higher difficulty guys just take tons of bullets to drop them with boring move from cover to cover pop out and shoot mechanics.
 
BL2 especially UVHM wins hands down. Some of the games mentioned at least reward you for headshots. In BL2 UVHM headshots barely put a dent in mobs health, unless they are slagged. Even slagged trash mobs take a couple clips of ammo and in co-op hp is a complete joke. Not sure why devs continue to make the same mistake. More hp doesnt make the game more difficult, it just makes it more tedious and boring.

Kind of sad because the end game is a huge improvement, but they were too lazy to tune UVHM. They just turned everything into bullet sponges and nerfed player damage across the board, forcing people to use slag to get back some of the nerfed damage. Not sure what is going on at Gearbox, but they are sinking fast.
 
Can we please get some clarification from those saying Uncharted? Enemies never take more than a headshot or 3-4 bodyshots. If you're inaccurate and not managing recoil, then that's one thing, but enemies were definitely not bullet sponges. The sequels added in bullet sponges, but the first game is pretty great for not inflating enemy health pools, regardless of the difficulty.

They can't aim. I see lots of people giving inflated shot counts for what it takes to drop someone in Uncharted games but it's always way more than it actually is. They just mistake the enemies reacting to shots hitting near them as hit reactions.
 
I do over a million damage per shot in Borderlands 2 and some of these DLC bosses simply refuse to die. Thank God for the ammo shrines in Tiny Tina's DLC. I don't know how else I could have killed those dragons.
 
Gears of War - OooOooOOOo

Uncharted in a way, but i think it was just more relentless.


Half-Life 2 - combine hardly misses a beat when you shoot them.


Resistance 2 - The worst offender.
 
The final battle of Bullet Witch on the hardest difficulty, I think Hell it was, took around 40 minutes of constant shooting all while dodging attacks that are mostly one-hit-kills. That's the worst example that springs to my mind currently.
 
Uncharted. All of them but especially 1.
Gears of War all of them. So mutch bullet sponges.
First two posts nailed it.


The final battle of Bullet Witch on the hardest difficulty, I think Hell it was, took around 40 minutes of constant shooting all while dodging attacks that are mostly one-hit-kills. That's the worst example that springs to my mind currently.
Oh man I remember that. That was epic. It really was like 40 mins on the hardest difficulty. I remember there being buildings around, and by the end of it the boss had laid waste to half the city.
 
"well it made sense that it takes 1/2 to 3/4th of a clip to down a grunt because well, they're aliens or have shields"....I feel that's kind of missing the point.

From a gameplay perspective of enemies being bullet sponges and making the shooting kind of a pain in the ass or slower pacing, it really doesn't matter if there's story justification or not. Bullet sponge enemies are bullet sponge enemies.
 
I love uncharted but what I didn't like so much was that in order to take someone down with body shots you had to time them to hit one after every shot animation (shot 1, flinch, wait, shot 2, etc), instead of just quickly popping 3 shots to the chest and call it a deal, this applies to the standard pistol/ak-47 combo, somewhat remedied with headshots.

Hmm, maybe that's why I didn't like the first Uncharted's gunplay at all.

People keep saying it was only one headshot or 3-4 body shots, but when I played it felt like it was way more than that, even when I played on easy.
Add in that I don't like using the PS3 controller for shooters in general and that enemies were often pretty far away made the game so tedious that I didn't make it further than a few hours in.
Strangely I don't remember that being an issue with Uncharted 2.


I just finished RAGE on the PC and that one also felt pretty bullet spongy at times, but it depend more on the gun and ammo type as apposed to the enemy. Thankfully the headshots are pretty great and it's the enemies with armor that are the ones that take lots of shots. Half naked mutants go down with just a shot or two of the Fatboy bullets.

"well it made sense that it takes 1/2 to 3/4th of a clip to down a grunt because well, they're aliens or have shields"....I feel that's kind of missing the point.

From a gameplay perspective of enemies being bullet sponges and making the shooting kind of a pain in the ass or slower pacing, it really doesn't matter if there's story justification or not. Bullet sponge enemies are bullet sponge enemies.
Well in the case of the Elites in Halo, their shields are meant to get players to vary their weapon usage. There are a lot of guns that will take down their shields quickly, but a clearly wont be the most effective for their shields.

Brutes in Halo 2 were definitely bullet sponge-y, but you could still headshot them if you have the right gun and if they had a helmet or not. I suppose Hunters are too, but their more like mini-bosses than regular enemies.
 
Gears of War's bullet sponges were gameplay, not narrative, driven. The game hinged on its cover mechanic and enemies that absorbed a lot of damage and kept moving kept the player moving in and out of cover. It's not a good or bad thing, it's just crucial to the game.
 
Hmm, maybe that's why I didn't like the first Uncharted's gunplay at all.

People keep saying it was only one headshot or 3-4 body shots, but when I played it felt like it was way more than that, even when I played on easy.
Add in that I don't like using the PS3 controller for shooters in general and that enemies were often pretty far away made the game so tedious that I didn't make it further than a few hours in.
Strangely I don't remember that being an issue with Uncharted 2.

I remember reading about ND reworking their shooting mechanics after demoing the first Uncharted, because of public demand, I wonder how it was before the "fix", found it funny after the whole Uncharted 3 shooting mechanics fiasco. I played the entire game pre-patch and while I struggled I couldn't put my finger on it, didn't think it was THAT bad...
 
Borderlands 2. It's not fun when you have to shoot a 60 round clip at an enemy to kill, then you got like 5 of those enemies around you.

It's a bit funny when some of you mention Uncharted 1, when in UC1 the enemies take less hits to kill than in the sequels. It was said in some Uncharted 2 post-mortem that Gamasutra did irc. I think it was something about not being clear if your shots were actually hitting, the enemies doing that dodge and some other animation thingies.
 
People keep saying it was only one headshot or 3-4 body shots, but when I played it felt like it was way more than that, even when I played on easy.
Add in that I don't like using the PS3 controller for shooters in general and that enemies were often pretty far away made the game so tedious that I didn't make it further than a few hours in.
Strangely I don't remember that being an issue with Uncharted 2.

You know, I had the exact same experience with the first game. For me, Uncharted 2 was near pitch perfect, but Uncharted Drake's Fortune, for me, had combat that was about as pleasant as getting a root canal.
 
There is no way that this doesn't win the thread:

Ride to Hell: Retribution Jason Voorhee's shootout:

http://youtu.be/kdAW5FVj5n0?t=1h

This is what immediately came to mind for me when I read the title ^_^

For an example of bullet sponge-y enemies that I actually enjoyed I'd have to go with the enemies in Mass Effect 2. I've heard lots of people complain about having to strip down meter after meter of the enemies' defense before getting them down to red, but that was actually one of my favorite aspects of the game. Especially when you have a perfectly tuned team and can really get into the rhythm of the combat. Shit was great.
 
Hmm, maybe that's why I didn't like the first Uncharted's gunplay at all.

People keep saying it was only one headshot or 3-4 body shots, but when I played it felt like it was way more than that, even when I played on easy. ...Strangely I don't remember that being an issue with Uncharted 2.
Yeah, people say Uncharted because of how it feels, not how it is. They don't realize how much bullet spread there was in that game. Even fired in bursts, the automatic weapons do not put their hits in tight groups. Coupled with the dodge animations of the enemies, you could easily put the crosshairs on a bad guy, empty an entire AK-47 clip, and he wouldn't die.

But if you single-fire with accurate guns, you can kill every unarmored enemy in the game with a maximum of 3 shots. That's true no matter the difficulty. It's why the starting pistol is an often-recommended weapon for Crushing.

Uncharted 2 enemies aren't less tough, but the gunplay feels better because they don't dance around avoiding as much, and it seemed to me bullet spread was toned down too (though still there).
 
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