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What are the worst SINGLE PLAYER trophy/achievement types?

But achivements are achivements. You get them for doing something out of the ordinary.

So if beating the game on easy/medium/hard is separated that is because its an achievement to have beat the game 3 times. Same with the collectatons and the kill numbers and such.


They are a pain in the ass? Sure. But if they were easy then what is the point of those achievements? To make everyone feel happy?

I'm really only interested in platinum trophies and 100%ing games, so there's something to be said about achievement design that gets down to the nitty-gritty of the game and avoids making you do endless busy work. For me, if I get a really difficult trophy, that trophy means very little unless I get ALL the trophies in the game for the platinum, and if mindless unstacked difficulty trophies or shallow collect-a-thons are in the way of that, that's bad trophy design. There's only so much time in the day. Don't make me justify my actual literal achievements by making me slave over petty ones.
 
The funny thing about that 1 million bolts trophy is that if you look at the trophy icon it says 100k. They probably changed it last minute.

I still haven't got it, I haven't seen it. I know the hoverboard track exploit but haven't gotten around to it. A 100k trophy in that game is entirely reasonable, that would take the same amount of time as the 2 million and 3 million trophies in GC and UYA, but I played through probably 6 challenge modes on PS2, and never had over 400k at a time.
 
I still haven't got it, I haven't seen it. I know the hoverboard track exploit but haven't gotten around to it. A 100k trophy in that game is entirely reasonable, that would take the same amount of time as the 2 million and 3 million trophies in GC and UYA, but I played through probably 6 challenge modes on PS2, and never had over 400k at a time.

This is the icon
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Any multiplayer related achievement. If there is no active online community it's almost impossible to get some them if not all of them.
 
Trophies that require gameplay that glitches often. Tearaway was miserable to platinum because of this. Scraps not counting or showing up on levels was a frequent problem for me. They had another that required you to kill a tower of scraps all at once, except the scraps committed suicide forcing you to start the entire level over.
 
Difficulty trophies that don't stack are the most annoying, especially if I've played the game on hard from the start. The fuck if I'm going to play it twice more, once on easy of all things.

Other than that none really bother me.

Multiplayer achievements need to die in a fire, however. I don't think they should exist in any form, especially those idiotic ones that require you to reach points on the leaderboard (hey GRAW, fuck you).
 
Kill 5 enemies with a single grenade.

Difficulty trophies that don't stack (ie beating the game on hard does not award the trophy for beating on normal)

Anything that awards the player for failing. (Die x amount of times, die enough to be offered easy mode, etc.)
 
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Literally the worst trophy ever created, hands down. It requires you to see 250 different lines of dialogue from Rise during battle, stuff like "Three enemies on the field, crush them!" or "Yosuke's been poisoned!", and boy does it have soooo many problems.

1: You can't start making progress with it until about 1/3rd of the way through each playthrough

2: There is absolutely no counter to track what lines you've seen

3: Nobody knows if they transfer across playthroughs (probably don't)

4: Unless you are crap at the game you won't even see half of the required lines.

5: Although there are more than 250 lines it's technically missable since lots of lines you need to be in specific level ranges (like getting ambushed by 5 enemies while heavily underlevelled)

So if you don't get it accidentally, what have you got to look forward to? Well, I had to grind for almost an entire day to get the lines I was missing after 2 playthroughs. It involved going to dungeons I'd long cleared on rainy days, grind specific floors for specific enemies while taking specific team members. I had to then let those enemies keep on trying to inflict various status effects on my team, then back in and out of the analyse menu up to hundreds of times to keep on triggering new dialogue and HOPE that Rise would say that X party member has a status effect. Repeat that for 9 status elements on 6 party members. I also had to repeat hundreds of battles trying to get Rise to mention weaknesses to specific elements on enemies that had multiple weaknesses. In the end I counted that I was close to 100 lines missing prior to the grinding.
 
When beating a game on Normal doesn't count for beating it on easy.

Came here to say this. I always go for the highest difficult available on a game and it saddens me when I need to play through a game on a lower difficulty just to get a trophy.

Not trophy related but I also dislike needing to complete a game before unlocking a higher difficulty level.
 
The ones in Mass Effect where you have to play the entire game with particular squad characters.
I don't mind challenge based trophies/achievements if the game is quite short. But in an RPG that takes over half a day, it's just too much. Especially if there are multiple variants of the task to get platinum/100%.

Also, Devil May Cry HD has a trophy where you need to unlock all the enemy files. Doesn't sound so bad but some are unlocked when they use a certain attack so when going for the trophy you're standing there waiting for that specific attack to hit you. Even more annoying when the enemy needs to be near deathto use an attack but there's no visual indicator to show that they're near death.
 
Thought of another one (although this is technically online, so I'm not sure if it is achievable offline if at all).

ModNation Racers and their Flaming Hot! trophy - You must get in the top 10% in Hot Lap Mode on any given day. Unfortunately, the Hot Lap seems to be stuck on a track called Jumping The Great Wall and the top 10 have done it in under a minute. Given that the player count for this game would have diminished, this trophy will be next to impossible unless United Front Games/Sony changes the requirements for it or step in to change the tracks.
 
Brothers in Arms: Hell's Highway had multiple achievements for consecutive days played. I think one of them was play the game each day of the year.
 
I still haven't got it, I haven't seen it. I know the hoverboard track exploit but haven't gotten around to it. A 100k trophy in that game is entirely reasonable, that would take the same amount of time as the 2 million and 3 million trophies in GC and UYA, but I played through probably 6 challenge modes on PS2, and never had over 400k at a time.

Without exploits I got to 1 million after 2 and a half playthroughs. It's not too bad.
 
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Literally the worst trophy ever created, hands down. It requires you to see 250 different lines of dialogue from Rise during battle, stuff like "Three enemies on the field, crush them!" or "Yosuke's been poisoned!", and boy does it have soooo many problems.

1: You can't start making progress with it until about 1/3rd of the way through each playthrough

2: There is absolutely no counter to track what lines you've seen

3: Nobody knows if they transfer across playthroughs (probably don't)

4: Unless you are crap at the game you won't even see half of the required lines.

5: Although there are more than 250 lines it's technically missable since lots of lines you need to be in specific level ranges (like getting ambushed by 5 enemies while heavily underlevelled)

So if you don't get it accidentally, what have you got to look forward to? Well, I had to grind for almost an entire day to get the lines I was missing after 2 playthroughs. It involved going to dungeons I'd long cleared on rainy days, grind specific floors for specific enemies while taking specific team members. I had to then let those enemies keep on trying to inflict various status effects on my team, then back in and out of the analyse menu up to hundreds of times to keep on triggering new dialogue and HOPE that Rise would say that X party member has a status effect. Repeat that for 9 status elements on 6 party members. I also had to repeat hundreds of battles trying to get Rise to mention weaknesses to specific elements on enemies that had multiple weaknesses. In the end I counted that I was close to 100 lines missing prior to the grinding.

I particularly hate super-hard trophies that give a meagre reward. If the task is going to be absurdly difficult, at least give me a silver (or 50g, or whatever) or higher as suitable reward. For instance, there's a trophy in GTA Online where you have to come first in every game type, which 0.1% of players have earned, and it's a bronze. Fuck off I'm ever trying for that.
 
Trophy:
platinum trophy
Get all other trophies

(Which in this case means simply reaching the end of a campaign >__> )

example: Every game from Sly Collection.

Maybe I'm misunderstanding your post but the Platinum trophy on every PS game is earned by getting all other trophies.
 
In this thread: people ironically complaining about trophies / achievements being too hard to earn. Isn't that the whole point of achievements?
 
Zte8jg9.png


Literally the worst trophy ever created, hands down. It requires you to see 250 different lines of dialogue from Rise during battle, stuff like "Three enemies on the field, crush them!" or "Yosuke's been poisoned!", and boy does it have soooo many problems.

1: You can't start making progress with it until about 1/3rd of the way through each playthrough

2: There is absolutely no counter to track what lines you've seen

3: Nobody knows if they transfer across playthroughs (probably don't)

4: Unless you are crap at the game you won't even see half of the required lines.

5: Although there are more than 250 lines it's technically missable since lots of lines you need to be in specific level ranges (like getting ambushed by 5 enemies while heavily underlevelled)

So if you don't get it accidentally, what have you got to look forward to? Well, I had to grind for almost an entire day to get the lines I was missing after 2 playthroughs. It involved going to dungeons I'd long cleared on rainy days, grind specific floors for specific enemies while taking specific team members. I had to then let those enemies keep on trying to inflict various status effects on my team, then back in and out of the analyse menu up to hundreds of times to keep on triggering new dialogue and HOPE that Rise would say that X party member has a status effect. Repeat that for 9 status elements on 6 party members. I also had to repeat hundreds of battles trying to get Rise to mention weaknesses to specific elements on enemies that had multiple weaknesses. In the end I counted that I was close to 100 lines missing prior to the grinding.

I din't have that much problems with this trophy. I got it on my first playtrough playing in normal, changing regularly of characters, doing every side quests and facing secret bosses. it popped before I reached the last dungeon, I didn't need any grinding.
 
Maybe I'm misunderstanding your post but the Platinum trophy on every PS game is earned by getting all other trophies.

I think s/he is specifically is moaning about the Platinum being so easy all you need to do is finish the game, i.e. The Walking Dead Season 1 on PS3. I don't think it's quite so simple in Sly Cooper, as I seem to recall there being collectibles you have to find in that game.
 
In this thread: people ironically complaining about trophies / achievements being too hard to earn. Isn't that the whole point of achievements?

it depends. For me, the whole points of achievements/trophies is, to achieve something. Something you can be proud of (just a little). The feeling of accomplishment. For me trophies are a confirmation of accomplishments.

But you accomplish nothing with luck based or tedious trophies, they are just a chore, which makes them worthless and ruin all the "fun" of trophies
 
In this thread: people ironically complaining about trophies / achievements being too hard to earn. Isn't that the whole point of achievements?

When they're reliant on randomness or an active multiplayer audience, I think it's perfectly fair for people to bitch and moan about how stupid some achievements can be.
 
Camaraderie Lives On from Time Crisis: Razing Storm involves shooting the backgrounds in every level of the game to make dog tags appear. The story mode of RS is heavily inspired by Call of Duty so imagine shooting at every wall or object in that game to find an invisible medal. It would be easy with a guide but I didnt use one.
 
Alignment based achievements/trophies that make you replay the entire game to get. I'm looking at you, Fallout 3! I dropped 150 hours into you, you son of a bitch, and now you want me to drop another 30 just so I can do it evil, and then ANOTHER 30 as neutral? No, that's not how it works....fuck you, Fallout 3!!!
 
I'm playing Resident Evil: Operation Racoon City, and it the worst trophy is the one where you need get an S+ on every mission in the campaign on the hardest difficulty.

Getting an S is hard enough, which asks you to kill a certain number of enemies, not die, and complete the level as fast as possible, but an S+ asks you to find both types of collectibles, and that's just a piss off when you're rushing to complete the level a certain way.
 
Alignment based achievements/trophies that make you replay the entire game to get. I'm looking at you, Fallout 3! I dropped 150 hours into you, you son of a bitch, and now you want me to drop another 30 just so I can do it evil, and then ANOTHER 30 as neutral? No, that's not how it works....fuck you, Fallout 3!!!

You could have played good and done manual saves before leveling up at the karma trophy levels then quickly lowered your karma, got the trophy then continued on your good playthrough.
 
it depends. For me, the whole points of achievements/trophies is, to achieve something. Something you can be proud of (just a little). The feeling of accomplishment. For me trophies are a confirmation of accomplishments.

But you accomplish nothing with luck based or tedious trophies, they are just a chore, which makes them worthless and ruin all the "fun" of trophies

I agree, but some of the folks in this thread are complaining about "beat the game on the hardest difficulty" or "beat the game without dying" or "beat the game without getting spotted once" trophies. Those are cool IMO and are exactly the sort of thing I expect to see in any decent trophy list.
 
You could have played good and done manual saves before leveling up at the karma trophy levels then quickly lowered your karma, got the trophy then continued on your good playthrough.

Yeah, but that's cheesy. I don't like having to cheese the game just to pick up trophies. (Although admittedly I did exactly that for the FO3 trophies).
 
The ones that substitute skill and actually being achievements for time wasting bullshit like finding hundreds of collectables that give no reward, or require luck-based grinding for insanely rare items, or force multiple playthroughs in a way that doesn't actually add to the difficulty (like non-retroactive difficulty ones, or get *insert ridiculously bloated kill count here*)
 
I agree, but some of the folks in this thread are complaining about "beat the game on the hardest difficulty" or "beat the game without dying" or "beat the game without getting spotted once" trophies. Those are cool IMO and are exactly the sort of thing I expect to see in any decent trophy list.

absoutely! those achievements are real achievements (except if the difficulty settings are ridiculously broken, but thats another story)

I have quite a few games in my trophy list with 80-91% completion, only missing a few trophys like "hardest difficulty" or "challenge modes" and I'm not complaining that these trophies are unfair. It's just that they are either to hard for me, or require too much time (for me).
e.g. those two:

What a Nightmare - Tekken 6
Clear the Nightmare Train stage in Scenario Campaign Mode.

Leonidas - BLAZBLUE
[SCORE ATTACK] Beat Score Attack mode.



On the other hand. Difficulties, which only unlock after a playthrough, or are only doable in NG+ belong to the "worst SINGLE PLAYER trophy/achievement"-type
 
But achivements are achivements. You get them for doing something out of the ordinary.

Out of the ordinary doesn't have to mean dull or repetitive though.

The best trophies/achievements in my view signpost you to extra enjoyable content that you may not normally see, allow you to approach existing content in a fresh new way or challenge you to master a particular aspect of the game. They should not simply reward repeating an action an extraordinary amount of times.

And whilst I agree trophies should have a "challenge" aspect trophy stats seem to broadly support at least a couple of the complaints in this thread, collectibles and replaying linear story games.

Obviously I haven't played EVERY game so this is entirely anecdotal but as an example, amongst the open world and linear games I have played both seem to have very low trophy/achievement completion percentages for collectibles, averaging around 2-4%. To me at least this indicates that most players don't find these kinds of activities enjoyable or rewarding.

I did notice one particular outlier that I found interesting, Far Cry 3. This is an open world game with a significant number of collectibles however you can buy (with in-game currency) a map to locate all of these collectibles and you only need to collect a significant percentage of them rather than each and every last one. The completion stat for this is closer to 10%. In my view this implies that if you give the player a fairer chance of finding them and don't create a "fuck I've missed ONE!" scenario more people are willing to go for it (and thus more people may find interesting new locations on the map).

Equally, New Game + type stats for story driven games don't seem to support the idea that many people like to replay entire games. Even one of the most lauded story games of all time, the Last of Us only managed to entice a maximum of 6.5% of players to complete a New Game + play-through.

Another annoyance of mine is when trophy/achievement sets don't have any in-built error checking or validation and you end up with impossible situations like this:

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This is just sloppy though rather than inherently bad design.
 
In Sleeping Dogs, UFG/SE nerfed the Triad XP so you would be forced to buy the "Gold bonus XP pack" for $2.99 if you wanted to get the level 10 Triad trophy for the Platinum. Its a despicable practice and basically extortion.
 
Chû Totoro;120164743 said:
this... trophies are useless imo

I like to have them as an indication of what I've played and how thoroughly. Of the six Platinums I have five are from games I love (and the Platinums are an indication of that fondness) and the other is from a game where it's only a tiny bit of extra work to get the Platty in one playthrough (Resistance: Burning Skies).
 
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