AKA THE NEX-GEN SANDBOX GAMES APPRECIATION THREAD
So I just got off playing Saint's Row (finally managed to bring myself to actually complete the damn thing) and while I know there are those who question the game's shortcomings (let's try to leave those presentation/style issues out of this, shall we?), I'm actually pretty damn impressed by the visuals in many aspects, particularly how its a step-up from last-gen's GTA in these nitpicky areas:
- Environmental mapping for vehicles (right down to the freakin' side-view mirrors...and reflection of trees actually animate! *gasp*)...though poor reflections of skyline on what seems like murky sea = not so hot.
- Purely awesome physics (however glitchy in some cases, this, Just Cause and I'm sure Crackdown, have proved that no sandbox-style game should be without an actual physics engine)
- Unified lighting engine allows for practically every light-source to cast its own shadows (or at the very least, made objects properly lit...hell even those mission markers casts a proper glow on nearby objects)...objects casts shadows not only onto the scenery but itself as very well. (self-shadowing galore)
- Rain. You can actually see rainfall even when you're under shelter cos if I recall correctly, you had to step outside for the rainfall effects to suddenly appear in San Andreas.
- The city has a pretty amazingly-detailed infrastruture, with its convincingly-complex road/transportation layout...as someone's already mentioned in another thread, it feels more than just a game map (looking at you, GTA) and I can only imagine GTA4 taking this a step further...
Only thing that bothered me somewhat with Saint's Row is how buildings doesn't seem to have any real normal-mapping on them...they look particularly flat...and I hope they take page out of Just Cause cos that game has got some great-looking vegetation and water
I'm probably going overboard with this but perhaps some of those cool volumetric clouds from Warhawk/Crysis as well (since we know there's more likely gonna be flying elements)?
Aside from taking the visuals to a higher level, I like that the NPCs in Saints Row are a tad more complicated than just roaming citizens...you'd come across firefights between the police and a gang every now and then...people reading newspapers on the sidewalk...hell, there are actually hobos sleeping on park benches at night...one thing missing that I thought they can easily implement in GTA4 is to have cars parked at roadsides. A feature that was highlighted in Shenmue back when it came out was the fact that some NPCs had a daily routine (running a shop, etc)...I'm not sure how prominent that was in the actual game but strangely enough, that feature never seem to have made its way into GTA or SR...NPCs are limited to just walking about and not even seen entering shops and/or getting out of their cars....I'd like to able to see someone flaggin down a cab and being able to beat him up before he's about to enter it; is it asking too much to have that complex an AI algorithm? :/
So I just got off playing Saint's Row (finally managed to bring myself to actually complete the damn thing) and while I know there are those who question the game's shortcomings (let's try to leave those presentation/style issues out of this, shall we?), I'm actually pretty damn impressed by the visuals in many aspects, particularly how its a step-up from last-gen's GTA in these nitpicky areas:
- Environmental mapping for vehicles (right down to the freakin' side-view mirrors...and reflection of trees actually animate! *gasp*)...though poor reflections of skyline on what seems like murky sea = not so hot.
- Purely awesome physics (however glitchy in some cases, this, Just Cause and I'm sure Crackdown, have proved that no sandbox-style game should be without an actual physics engine)
- Unified lighting engine allows for practically every light-source to cast its own shadows (or at the very least, made objects properly lit...hell even those mission markers casts a proper glow on nearby objects)...objects casts shadows not only onto the scenery but itself as very well. (self-shadowing galore)
- Rain. You can actually see rainfall even when you're under shelter cos if I recall correctly, you had to step outside for the rainfall effects to suddenly appear in San Andreas.
- The city has a pretty amazingly-detailed infrastruture, with its convincingly-complex road/transportation layout...as someone's already mentioned in another thread, it feels more than just a game map (looking at you, GTA) and I can only imagine GTA4 taking this a step further...
Only thing that bothered me somewhat with Saint's Row is how buildings doesn't seem to have any real normal-mapping on them...they look particularly flat...and I hope they take page out of Just Cause cos that game has got some great-looking vegetation and water
Aside from taking the visuals to a higher level, I like that the NPCs in Saints Row are a tad more complicated than just roaming citizens...you'd come across firefights between the police and a gang every now and then...people reading newspapers on the sidewalk...hell, there are actually hobos sleeping on park benches at night...one thing missing that I thought they can easily implement in GTA4 is to have cars parked at roadsides. A feature that was highlighted in Shenmue back when it came out was the fact that some NPCs had a daily routine (running a shop, etc)...I'm not sure how prominent that was in the actual game but strangely enough, that feature never seem to have made its way into GTA or SR...NPCs are limited to just walking about and not even seen entering shops and/or getting out of their cars....I'd like to able to see someone flaggin down a cab and being able to beat him up before he's about to enter it; is it asking too much to have that complex an AI algorithm? :/