Breath of the Wild was awful about this, with the guardians. So much fun free-roaming the environment when you can get one-hit killed from a laser off-screen that you can't run from or defend against.
Now that you mention it...maybe using the Watchdog as an example of an easy to dodge 1 hit attack was a bad idea...Only when the hitboxes are broken, for instance fuck the following:
in the cursed dungeon where you only have half health. Has a charge attack with barely a telegraph and a broken hitbox.![]()
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from Furi. Can one shot you through walls sometimes.
DisagreeOnly when the hitboxes are broken, for instance fuck the following:
in the cursed dungeon where you only have half health. Has a charge attack with barely a telegraph and a broken hitbox.![]()
I think one-shots are general fine since they usually have some insanely long lead up ala Sephiroth in KH1. What I cannot stand are insanely fast attacks that take out 80% of your life.
Akumu mode was just like very hard mode in Dead Space 2 and personally loved it. it forced me to use weapons that I ignored on my pervious playthrough. But I do agree Evil Within had performance issue. I hope in the sequel its better since they don't have make it for PS3/360 anymore.
Breath of the Wild was awful about this, with the guardians. So much fun free-roaming the environment when you can get one-hit killed from a laser off-screen that you can't run from or defend against.
Having to find a piece of geometry to cheese-block the laser or die was dumb.
His hitboxes are genuinely broken. I've dodged the hell out of that attack and gotten killed by it anyway. It's not just that attack, most of his attacks are broken hitbox wise. The guy is a huge distance away in those gifs.Disagree
He gives a fair window to react after the hint
at beginning
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After lose 50% of his health
![]()
Now his jump attack is pretty hard to dodge
![]()
Breath of the Wild was awful about this, with the guardians. So much fun free-roaming the environment when you can get one-hit killed from a laser off-screen that you can't run from or defend against.
Oh yeah I meant hardcore. Yeah I get what u mean, Evil Within has some annoying parts that play through in Akumu mode can be frustrating. Honestly the Ruvik clone wasn't one that annoyed me. it was enemies with machine guns really got in my nerves.Very hard mode? Or Hardcore (3 saves only)?
Because I played Hardcore for a bit before getting super fucked by the first brute fight and lost all my progress (honestly, I'd have retried the mode if cutscenes were skippable)
But even then, I considered hard core in DS2 more fair than Akumu. I made a mistake thinking I could survive the charge at half health and my death was on me.
Where as in Akumu mode ANYTHING will one shot you, and they place traps and explosives all over the map and harder enemies in areas where you aren't equipped (like the Ruvik clones in the first village) for an added fuck you, plus all enemies have priority movement over your character and can basically interupt all actions.
If the performance issues weren't so bad, then DS2 hard core mode would definitly be more frustrating since the progress loss can be huge. But I think Akumu is just obnoxiously designed and highlights the games many flaws.
Where as something like Evil Within is fucking obnoxious with them where they aren't telegraphed, feels like 80% of the enemies have an insta kill move, and to top it all of have a difficulty mode where any damage = instant death and decided to scatter bear traps and explosives all over the map because "fuck you" especially with the games terrible load times and performance issues.
Fuck the evil within 1
Disagree
He gives a fair window to react after the hint
at beginning
![]()
After lose 50% of his health
![]()
Now his jump attack is pretty hard to dodge
![]()
Disagree
He gives a fair window to react after the hint
at beginning
![]()
After lose 50% of his health
![]()
Now his jump attack is pretty hard to dodge
![]()
Doomfist is the definition of bullshit.
You can turn a corner into an accidental one hit kill that's impossible to counter and the whole game turns in their favor thanks to something the person performing the punch didn't even mean to do.
Shanking in COD used to be so good now they pussified it
I hated it, specially because you couldn't control another party member if your main was got done with that bs, so it was Game Over straight away.FFXIII's Doom was just really lazy boss design.
Breath of the Wild was awful about this, with the guardians. So much fun free-roaming the environment when you can get one-hit killed from a laser off-screen that you can't run from or defend against.
A lot of bosses and enemies in games have that one attack that can one-shot you, even if you have full health. Sometimes these attacks are easy to dodge, such as the Watchdog's charge in Bloodborne, and sometimes they are pretty damn hard to avoid, such as the tonberrys in Final Fantasy.
Do you consider these insta-kill attacks fair? Or not?
Personally, I think as long as you have a reasonable opportunity to avoid them, then they aren't too bad. But if its a really fast attack, or one that's super hard to avoid, then those can fuck right off. Nothing makes me more mad than when I'm fighting an enemy in a long battle, and they instantly end the fight with a bullshit, uncounterable insta-kill move.
Nothing makes me more mad than when I'm fighting an enemy in a long battle, and they instantly end the fight with a bullshit, uncounterable insta-kill move.
Breath of the Wild was awful about this, with the guardians. So much fun free-roaming the environment when you can get one-hit killed from a laser off-screen that you can't run from or defend against.
Only when the hitboxes are broken, for instance fuck the following:
in the cursed dungeon where you only have half health. Has a charge attack with barely a telegraph and a broken hitbox.![]()
Firstly, these aren't one-hit kills if you have enough health. Hell, they aren't even 5-hit kills if you have the right armor, and that's before healing yourself with any food or elixers is considered.
Secondly, as you pointed out, one option is to hide behind something and block their view. You can also use a shield to parry their laser (and kill them in the process). And once you get thebefore the ability has to recharge.Champion's ability from Daruk, you get three free shields from all damage
Thirdly, a shot to their laser eye with an arrow will stun them long enough to run away or kill them.
Guardian lasers are not even close to being a one-hit kill. That said, if you're just wandering up to them with 3-6 hearts, no good weapons and no good armor then yeah, you're going to be outmatched. That's the point.
It's the Evil Within's biggest flaw - you don't see shit coming til it happens. The game deliberately wants you to get killed so you can avoid it next time. So you end up dying a lot until you have all the traps and enemy placements memorized. It's why the game is as long as it is. You do so many sections over and over and over.
It has no wiggle room whatsoever. There's no time or opportunity to adapt in any way,
I can't believe the guy that worked on RE4 worked on this. RE4 avoids all this bullshit and it's better for it.
Oh yeah I meant hardcore. Yeah I get what u mean, Evil Within has some annoying parts that play through in Akumu mode can be frustrating. Honestly the Ruvik clone wasn't one that annoyed me. it was enemies with machine guns really got in my nerves.
Played The Evil Within early this year and it really drove me bonkers how many enemies you face are total bullet-sponge "instant kill if touched" BS. I overall liked the game, but they went way overboard with that stuff for sure. It was like a constant series of death traps that could be supremely frustrating for less patient players.
It did perform much nicer on PS4 Pro Boost mode though. Can't fathom experiencing all of that on vanilla.