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What big game can't you believe actually made it to retail?

Master Chief Collection

Still not a fully fixed product yet.

I just tried loading it up for the first time since launch a couple weeks ago to play some split screen DM with my boyfriend and the audio completely cut out when we paused the game to adjust some settings. We reloaded the match, and it happened again!

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Odama

Such an odd game: a Japanese-themed pinball/strategy game that you partially control using a microphone. This was actually released, to stores, in the United States of America. WTF? And it sold exactly as well as you think that it would.

Still have a sealed copy of this, never did play it.
 
Just remembered another one thought it doesn't really count.

From the makers of Chibi Robo was Giftpia for the Gamecube. It was originally intended to have a North American localization but that ultimately never happened. For some reason I remember this game one of the only things for Gamecube's final barren years but it actually came out in 2003.

Grabbing the game's summary from Wikipedia:
Giftpia follows the protagonist Pockle, a resident of Nanashi Island, who, on the day of his coming of age ceremony, oversleeps and misses the whole thing. The mayor of the island, Mayer, is so incensed that he orders Pockle's arrest and a fine of five million "Mane" (the game's currency) to recoup the costs of the event. Thus, it is up to Pockle to work off his huge debt. At the game's start, Pockle must cope with heavy restrictions: an early curfew, a ball & chain, having his face pixelated and a robot police chief named Mappo. Throughout his adventure, Pockle is assisted by his dog Tao and his girlfriend Kyappa. There is also a large cast of supporting characters that live on Nanashi Island and interact with Pockle, including a bartender that goes by Peevee and a radio DJ called DEEJ. Pockle eventually encounters an old man who will give him some mushroom soup and teach him about other paths to adulthood via helping others.

Giftpia is similar to Nintendo's Animal Crossing in that both games place an emphasis on interacting with other characters. In order to meet the game's five million Mane requirement, the player must initially take menial jobs such as fishing, collecting fruit, or repairing signs. After meeting the old man, the player must travel the island, collecting its residents' wishes, and fulfill them. However, the player has numerous restrictions that are lifted as the game progresses. For instance, if the player stays out after curfew, ghosts will chase Pockle to his house. If he does not make it back, he will be put to sleep, making him vulnerable to theft. The player is also responsible for making Pockle eat, as he will otherwise starve to death.

TLDR; Animal Crossing with more structure and fail states.

Screenshots
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So yeah...nothing too crazy by Japan standards but it was at one point in line to be localized. Gamecube era Nintendo was so quirky.
 
What's wrong with Devil's Third? I know it had problems but nothing I recall was egregious, at it's worst I thought it was simply mediocre?

Anyway speaking of The Guy Game, I recall there was some other issue with it because one of the contestants was a minor and the game contained uncensored footage of flashing the camera. Along those lines I remember a Play Boy game being on PS2 as well but I can't remember if that made it retail.

This seems like a gross overestimation of its quality
 
Vampire the Masquerade: Bloodlines. Even with fan patches now, it's still the jankiest shit ever and the audio is awful. Everyone sounds like they're in an echo chamber.

I still enjoy it though.
 
Randy Pitchford doesn't care. He put his name on Forever and Alien: Colonial Marines and they were both equally terrible.

Devil's 3rd is fairly bad as well. Surprised they didn't just leave it to XSEED or scrap it all together

This game made it to retail with a fucking Nintendo logo on the box. Wtf

People who have played Devil's Third actually find it entertaining. There's actually quite a bit of content to the game.

Nintendo has definitely put their name on much worse titles.
 
I don't think Sonic 06 is too shocking considering the game the year before was Shadow the Hedgehog. It was kinda clear that Sonic was going downhill so when that game was shit, I wasn't shocked

Sonic Boom Rise of Lyric on the other hand...how do you end up with a mess like that? The fact that it happened after Sega realised Sonic's rep was in the shitter makes it all the more questionable. All that work they did to rebuild fan goodwill with Colours and Generations, only to go out of their way to hire a team of devs that don't know what a Sonic is and put it on a console that it can't properly run on.
 
I don't think Sonic 06 is too shocking considering the game the year before was Shadow the Hedgehog. It was kinda clear that Sonic was going downhill so when that game was shit, I wasn't shocked

Sonic Boom Rise of Lyric on the other hand...how do you end up with a mess like that? The fact that it happened after Sega realised Sonic's rep was in the shitter makes it all the more questionable. All that work they did to rebuild fan goodwill with Colours and Generations, only to go out of their way to hire a team of devs that don't know what a Sonic is and put it on a console that it can't properly run on.

From what I've read about Boom it sounds like it was mismanaged from the top down. I believe it was a totally different developer working on it too.

Doesn't mean Sega should have released it in the state it was in but with the context behind it's release it makes a lot of sense that it turned out badly.
 
Marvel Ultimate Alliance 1 and 2 re-release late last year.

How the shit these games were allowed out amazed me. Clearly no testing done what so ever, just released it out in the wild. Controls were messed up, crashes, bugs, lack of sound, no DLC characters, broken textures and more.

Literally everything that could be wrong with the games was. To make it worse problems were not even exclusive to one platform, they all had the same AND unique issues.

Better yet. Activision put that shit out for $60. FULL PRICE for a barely working port of a literally 10 year old game, with no enhancements or remastering.

The games have since been patched several times and mostly work but still its amazing they did this. Its blown over now but I think they still need to be actively called out for this.
 
Unless it's a first party game. I'm sure publishers would rather just release a game than trash it? Why take a loss on something you've created, when you can gain some cash back? Obviously games are trashed a lot during development, but I'm guessing this would be done when it's closer to completion (if you call it that) than concept.
 
Gaf you're better than this.

Many of the games, even if terrible, and stupid, we targeted at an audience. Stuff like Duke Nukem and The Guy Game, and BMXXX were targeted for a specific audience.

Seaman was targeted at... ???

Lenard Nimoy fans who appreciate experimental games that don't always work right?

I don't think anything could top Seaman in this sort of competition.

Odama is a good answer too tho. I dig that.

I'm amazed Seaman saw it out to release too (particularly with the special microphone being required) - although there's an argument there that niche, experimental experiences such as that have as much of an audience as DN, The Guy Game and BMXXX. It's a lot less loosely defined, sure, but I'm sure lots of us on here (and probably me too) would fall into the target audience of Seaman today - i.e. game enthusiasts who are interested in experimental experiences on console rather than being fans of Nimoy. They'd have known that plenty of people heavily into gaming craved stranger, innovative experiences. I guess kinda like why I immediately picked up something like No More Heroes despite not being a fan of sword fighting - publishers know there are people who want anomalies. A market borne out of not being catered too by other markets. If that makes sense?

But yeah, broadly I agree - particularly about Odama. To me, the thread should be focused more on "I can't believe this actually got greenlit, who was this aimed at?!" rather than games that clearly would sell but are just crass/awful.
 
Dark Souls II. I still can't believe how From Software allowed that game to be released under the name of Dark Souls II.
 
Personally for me it might be Duke Nukem forever. Aside from Max Hazard tier games.

I can't believe someone played DNF from start to finish and said "this is exactly what we should release to paying customers in 2011, it won't tarnish the brand and give us an awful reputation. Let's do it"

Gearbox doesn't respect their customers and got offended that people thought that DNF sucked.
 
Playstation All Stars.

I get why it was made, but I still don't understand how they could fuck it up that bad.
The interface looks like it was from a dev test.
The character offerings don't work compared to its main competitor at all and are straight-up ads for games.
There's an INSANE lack of content.

I still play the game with friends, as it is really fun, but it just makes no sense that this game made it out to the market the way that it is.
 
Homefront: The Revolution

It seemed like everyone believed there was value in the IP except the audience.

Yeah, that'd be my #1 choice.

It's inexplicable that they thought this was a good IP for a game even once, let alone twice.
 
Unless it's a first party game. I'm sure publishers would rather just release a game than trash it? Why take a loss on something you've created, when you can gain some cash back? Obviously games are trashed a lot during development, but I'm guessing this would be done when it's closer to completion (if you call it that) than concept.

A lot of these games are either games that needed more time in the oven, games that were just wierd or games that probably should have been cancelled early on.

I can see why a publisher would be against just dumping a game which has gone through the majority of it's development cycle but there are things at play here aside from just making the investment back. When you put out a crap game it costs the reputation of the people that made it and the IP. Granted some series or devs can take the hit in most cases I think it would make more sense to cancel or (more commonly) delay.

This is assuming the customers actually hold them responsible for this stuff though.
 
Playstation All Stars.

I get why it was made, but I still don't understand how they could fuck it up that bad.
The interface looks like it was from a dev test.
The character offerings don't work compared to its main competitor at all and are straight-up ads for games.
There's an INSANE lack of content.

I still play the game with friends, as it is really fun, but it just makes no sense that this game made it out to the market the way that it is.

I think most of the characters they selected were fine. The only real exceptions I can think of were Big Daddy (Does anyone associate this series with PlayStation?) and Donte. The real issue was the omission of characters that should have been in like Snake, Cloud, Crash, Lara etc.

The other stuff you mentioned were issues and I still think the system they used for elimination hurt the game. It felt like they did it that way to make it less like Smash Bros, but ultimately it detracted from it so much it felt counter productive.
 
Metal Gear Solid V: The Phantom Pain

Because they didn't finish it.

It's literally missing one mission. If they had changed the cut scene so the mech wasn't taken it would have resolved everything. Not really sure why they left it that way, but honestly it was a subplot and I don't really think it detracted from the game much with it's absence.
 
I really hope some game journalist does a big expose on the MCC someday so we can find out what happened behind the scenes before and after the game shipped.

Before? It wasn't ready, but Microsoft desperately needed something to keep former 360 fans from buying PS4s instead of an Xbones that holiday season. Afterwards? Who cares, people already bought their Xbones (= locked in).
 
Not a big game but it was the only one that I've experienced first hand which was truly broken and caused much frustration.

TLĂ–N the 1999 adventure game, it was literally impossible to finish due to a bug and no patch to fix it was ever made available till someone managed to mod a save file to get past the point that triggers the bug.
 
Tony Hawk pro skater 5. Could have been a major comeback as people are craving a new skateboard game but nope, it had to be a broken piece of shit.
 
Before? It wasn't ready, but Microsoft desperately needed something to keep former 360 fans from buying PS4s instead of an Xbones that holiday season. Afterwards? Who cares, people already bought their Xbones (= locked in).

Well obviously that's what happened, but I want to hear from developers what happened during development on the project. Something like the Kotaku article about the making of Destiny.
 
Wolfenstein: The New Order on PS3. It ran badly to the extent that textures regularly failed to load in for up to 5 seconds, and on occasion enormous pieces of level geometry just didn't render at all. To add to that, it was originally packaged with a beta code for Doom 4, which never even released on PS3. An absolutely terrible version of a great game.
 
Wolfenstein: The New Order on PS3. It ran badly to the extent that textures regularly failed to load in for up to 5 seconds, and on occasion enormous pieces of level geometry just didn't render at all. To add to that, it was originally packaged with a beta code for Doom 4, which never even released on PS3. An absolutely terrible version of a great game.

I opened the box recently actually and still wondered what the hell they were thinking with that 'two decades too early demo baiting' nonsense.
 
It's literally missing one mission. If they had changed the cut scene so the mech wasn't taken it would have resolved everything. Not really sure why they left it that way, but honestly it was a subplot and I don't really think it detracted from the game much with it's absence.

It didn't bother me too much, but for me personally it did detract from the game. I watched the end on Youtube, but why couldn't it be in the game then? Even if it was just one mission, it surprised me that it was released like this, and that's what the thread was asking for. I still love the game though.
 
Gears 2 - getting a match online was a like a 1 in 5 attempts lottery even 4 months after release. And that was after waiting around for 15 minutes.
 
It didn't bother me too much, but for me personally it did detract from the game. I watched the end on Youtube, but why couldn't it be in the game then? Even if it was just one mission, it surprised me that it was released like this, and that's what the thread was asking for. I still love the game though.

I'm under the impression Konami got sick of Kojima being a perfectionist and forced him to shove the game out the door on a hard deadline.

We'll probably never know exactly what happened near the end of the games dev cycle though.
 
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