• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

What can Sega do to succeed?

Bayonetta isn't a "prime example", simply because there was only a single data point relating to it. There was nothing to draw a pattern from, other than fan enthusiasm for the title (and Platinum in general, who everybody seemed to want a piece of).

Define "everybody", because until Nintendo jumped on them, the only one who wanted a piece of them was Sega, and that died out when their contracted allotment of games was over.

You also don't need a pattern to see what the market potential was. Sega already had, which is why they killed it.

Both Yakuza and Virtua Fighter have numerous data points tracking a visible pattern. It's completely different, and bares no resemblance to any choice Nintendo seems to be making in regards to choosing what to fund.

There's a pattern to what Nintendo funds? Please feel free to enlighten me, because I don't see one.

You may not think much more harm could be done to something like Virtua Fighter, but I disagree completely. Being acquired by Nintendo immediately prevents any potential future ports to platforms like Steam (and likely would result in everything currently on there along with PSN/XLA being pulled immediately). You'd also have Virtua Fighter permanently tied to a console manufacturer that seems reluctant to ever ship their console's with a standard controller well-suited for such a game, and if the FGC and other fans of the genre don't move over to Nintendo's console to play it, it can never be ported anywhere else. Virtua Fighter suffered in the past being tied to a failing console (VF3 Dreamcast), and benefitted immensely by the move to PS2. The Dreamcast at least had a built-in audience for such a title..

You didn't address the core issue. Countering a hypothetical with an equally or less unlikely hypothetical does not address what I asked. How does something not existing somehow equal a better fate?

Virtua Fighter 6 isn't going to magically end up on Steam when they are downscaling the arcade and console business they do, which is the primary foundation of the FGC in Asia. Never mind that the FGC is tiny on PC right now, so your argument against a Nintendo Virtua Fighter plays the same way for your hopes of Steam releases.

It's easy to say that something like Tatsunoko vs Capcom exceeded expectations, when we have no idea what those expectations even were. All we do know is that it wasn't anywhere near any of Capcom's other offerings for the HD twins (afaik it's the only retail Capcom fighter last gen not ship a million).

Hey, like you said, it was on a console with no FGC support, I don't imagine expectations were astronomical. But when a game exceeds a sales expectation, it offers the possibility of growth in that genre if applied correctly.

We also have to consider the following info from Capcom with regards to SFxT:

Eurogamer said:
It blamed the game's poor performance on the cannibalism of the fighting game genre - that is, too many fighting games launching within too short a time.

There's something to be said for being in an undercrowded space, apparently. But I wouldn't hang my hat on that, just thought it an interesting aside.

SFV is also incomparable, due to that strong third-party support I mentioned. Someone picking up a PS4 for Street Fighter V is basically only missing out on Killer Instinct as an alternative... not every other game the genre entails.

But Xbox One owners are. Unless you're going to argue that the entire FGC has no Xbox owners.
So yes, there is a comparable scenario there, where a company releases a game to a limited audience compared to other offerings in the series for reasons outside of "where the FGC is".

Basically, whilst the current situation with Sega is pretty bad, I still believe things could be a lot worse. It's one thing for a company to sit on the IPs because they don't have the means to continue producing them as they've done in the past. It's a completely different thing to have those IPs held by a company who's audience is likely to be completely unreceptive to them, whilst removing the option for any other platforms (such as mobile or PC) that would make some of them more feasible.


Saying Nintendo would be unperceptive is implanting your own perspective on a situation you couldn't possibly know is true.

And an unused/unusable option isn't a real option. They could let their IP catalog sit untouched forever, but as long as the option is still there, that's better than any other alternative to getting a game in those IPs on a shelf? Because the reality is that the longer Sega holds the IPs while shrinking the business units that are responsible for them, the less likely it is that they'll ever see a release ever again.

I'd rather Sega die out, and have each IP picked up by various studios/publishers that fit them, rather see them bought in their entirety by a company with no use for pretty much everything they have, and a million of their own dormant classic IPs that'd be placed in line ahead of them. I wouldn't really expect someone who hasn't bought a single Sega game since 2008 (as if they've made nothing worthwhile since) to understand any of this though...

And more personal opinion masquerading as authoritative fact.

How could I buy something from them since 2008? I've been waiting for a non-Yakuza and non-Sonic game to come out of their internal teams. I missed Binary Domain, Valkyria Chronicles II and Hatsune Miku. Not exactly stellar output across 6 years. So using that against me somehow is rather hilariously petty.

Your preferred method of splitting them up across multiple publishers would also see what little talent might still be left that make those IPs what they are to people tossed aside like useless refuse. Again, that sounds so much better, doesn't it?
 
SoJ needs to end the beef with SoA. Its obvious the don't think highly of the branch. Why else would they not release PSO2 here in the US? Almost purposely send Yakuza to die, and refuse to revisit older franchises? From my end it seemed as though SoA had no say in any final decisions and if they did, sorry but what a terrible job.
 
Sell to Nintendo. A company which does't shit on their own IP's and makes Quality Game after Quality Game, something their IP's need.
 
True I guess. I was thinking more in terms of the style of game, and its presentation. Being subs-only is going to be a substantial issue regardless of platform (as the PS3 releases have already shown), but I'd imagine a digital-only release would probably be worthwhile on the other platforms. If we're talking about Japan specifically, then yea, only Playstation makes any sense really, as Xbox is a non-entity there.

Sure, it's a substantial issue regardless of platform but it's been obvious for years that the PS3 had an audience that was far more receptive to niche Japanese games than the 360. So if Sega couldn't make enough money from the PS3 to justify continuing to localise them, what makes you think they'd make enough money on the Xbone to justify the expense of porting them?
 

I already stated the type of project Nintendo seems to be funding externally. New IP with growth potential. Not IPs 5+ iterations in, with a steady niche userbase. Sega cancelled Bayo 2 at a time when they suffered huge losses, had to cut jobs, restructure internally, and cancel numerous internal projects. I don't think the choices they've had to make actually speak volumes about the IPs themselves.

How did I not address the core issue, about Virtua Fighter potentially being in a worse position than today? I already stated that if Sega were picked up by Nintendo, than the only currently available version of the most recent VF (Final Showdown) would almost certainly be delisted very quickly afterwards. Unless of course we're expecting Nintendo to publish on Xbox and Playstation.

Umm... how are Xbox owners giving up "every other game the genre entails"? There's Street Fighter V and Guilty Gear Xrd that I'm currently aware of. Everything else generally is Xbox bound as well. Dead or Alive 5, Mortal Kombat X, BlazBlue Chrono Phantasma etc... It's not like Killer Instinct sits on an island alone as the only fighter available. Not sure how you think this is comparable to Wii U's situation at all. How likely is it that the Wii U sees Tekken 7, compared to the Xbox One? The next Soul Calibur? etc. The Street Fighter V deal was smart, because all else being equal, it being exclusive tips the lineup noticeably in Sony's favor. It wouldn't do the same for Nintendo because all else wouldn't even be close to being equal, at all.

I'm not saying that I'd rather all the IPs lay unused rather than accept any avenue of them being revived. If Nintendo picked up Sega tomorrow, whilst announcing new installments in many of their most iconic IPs, I'd be extremely happy, and take back pretty much everything I'm saying here. However if Nintendo simply purchased Sega tomorrow, with no other information, my first thought would be "They've bought them for Sonic... fantastic...". I'm mostly stating why I don't see something like Yakuza or Virtua Fighter coming out of such a deal. If they actually did, then great... but I'm not sure why we're looking towards Nintendo, as the most likely saviour considering they've been skipped for most of Sega's multiplatform efforts for the best part of a decade, and not without reason. This thread asks how Sega can succeed, but many responses to it suggest things that don't come across as very likely to help Sega at all. If what you want is for Sega to publish to Wii U alongside other platforms, then sure, I could see that being worth a try. But if what you want is for them to publish exclusives to Wii U because you believe that the fanbase has proven to give a shit about Sega offerings, then I can't agree with you at all. They've proven to give a shit about Sonic Team primarily, and even then only marginally more than the owners of other consoles. If you believe they haven't been given adequate chance to prove they care about other IPs, then I guess you can somewhat put that down to Nintendo, with their unique choices in controller layouts, hardware that necessitates completely bespoke version of any current gen multiplat, and just generally curating their market to be primarily beneficial to their software to the detriment of third-parties.

Also yea, that not buying anything since 2008 was a bit of a cheap shot. I apologise for that. That being said though, games that immediately come to mind that I've purchased from them post 2008 include: Outrun Online Arcade, Daytona USA (great port finally), Virtua Fighter 5 Final Showdown, House of the Dead Overkill, Afterburner Climax, Phantasy Star Portable 2 and Virtual On Force (haven't bought Rhythm Thief yet). I left out all Yakuza and Sonic's (including racers), any up-ports from previous consoles, and western releases like Alien Isolation. Sure these aren't exactly huge AAA offerings, but they don't need to be, and honestly should never be. The DD model fits Sega's classic IPs far better than the current retail space, and I'd like to see them focus more on this area (classic Phantasy Star games remade in the style of Square classic Final Fantasy remakes would be great). Is there any particular reason none of the above (along with Yakuza and good Sonic offerings) appeals to you? I'm wondering what sort of Sega offerings you're actually looking for. People always say that Sega's not providing anything of value, yet I'm pretty confident than across all three platforms last gen, I own more Sega published games than any of the 3 console manufacturers.

Sure, it's a substantial issue regardless of platform but it's been obvious for years that the PS3 had an audience that was far more receptive to niche Japanese games than the 360. So if Sega couldn't make enough money from the PS3 to justify continuing to localise them, what makes you think they'd make enough money on the Xbone to justify the expense of porting them?

Well, I'd assume that an Xbox One port from PS4 would be simpler than a Xbox 360 port from PS3. If they're deemed not worth localising, than sure... but under the assumption that they already bothered to do a localisation, I think releasing them digitally on other platforms would be worthwhile. Of course, I'm not sure exactly how much of Yakuza 5's localisation can be credited to Sony themselves though.
 
All of the compelling solutions (barring selling up to one or more firms with some degree of integrity) require capital to execute. Unfortunately, SEGA are pretty damn broke.
 
At this point, I'm not sure if they can turn it around sadly.

Shenmue certainly isn't the answer. It's a niche game that might sell a few copies to the hardcore, but that isn't really enough these days.
 
Any chance of a SEGA success/revival is infinitesimal. Short of having someone swoop in and buy the company, SEGA will continue to gradually circle the drain... which might be for the best so that publishers can snap up IPs for dirt cheap and actually use them.

One suggestion in the meantime would be to keep M2 busy with ports of popular SEGA games from generations past, and expand releases of these games to all platforms, including PC.
 
Well, to be fair Blockbuster did have a future... they just failed to realise what it was (Netflix/Redbox/Lovefilm).
Blockbuster would had to completely tear down their business and rebuild it from scratch. How many companies have you heard who did that?

What you said is only true due to hindsight, not necessarily because they could do it well. Blockbuster was built in a specific way and with no real expertise in online delivery structure that Netflix created.
 
Personally i think they better make some kind of Wonder boy game from sonic. Something like this:
sonic_adventure.png


First of all, it should not be like zelda ( ignore the zelda elements :) ) but more like wondeboy or even something unique.

I think all sonic 3d games has good gfx, but i don't like the music or the game itself.
I rather want music like you have in zelda games.

I know if sega could put some kind of 3d sonic game with openworld and sungeons to explore that i'm sure that it will be a success.

I don't mean that they have to replace the regular sonics, but you know that mario has also allot of different games, Sonic could also have something like this one.

About the regular sonic 3d games, i think that they should collaborate with nintendo to make something that is good like mario galaxy.

What do you think?
 
Personally i think they better make some kind of Wonder boy game from sonic. Something like this:
sonic_adventure.png


First of all, it should not be like zelda ( ignore the zelda elements :) ) but more like wondeboy or even something unique.

I think all sonic 3d games has good gfx, but i don't like the music or the game itself.
I rather want music like you have in zelda games.

I know if sega could put some kind of 3d sonic game with openworld and sungeons to explore that i'm sure that it will be a success.

I don't mean that they have to replace the regular sonics, but you know that mario has also allot of different games, Sonic could also have something like this one.

About the regular sonic 3d games, i think that they should collaborate with nintendo to make something that is good like mario galaxy.

What do you think?

I always thought that Black Knight should've been Zelda-like. Sadly they just made it more like Secret Rings which preceded it.

And absolutely, Sega should collab with Nintendo on Sonic games. EAD Tokyo is obviously the best pick, but I'd love to see Sonic in the graphical style of Zelda U with that cel-shading. Finally giving Sonic that anime look again, which in my opinion is what he should look like, I'm personally tired of Sega making him more westernized, regardless of he sells better in the west. I'd even say that's a chief reason why he sells like shit in Japan. What was the last Sonic game that catered to the Japanese audience?
 
Here's a few things off the top of my head that I dream would happen:

Xbox One / PlayStation 4 / PC:
  1. PSO 2 (worldwide release / console debut of this version of PSO)
  2. Skies of Arcadia 2
  3. Sonic Generations 2
  4. Jet Set Radio Future 2
  5. Shenmue 3
  6. Sonic All Stars Racing 3
  7. Daytona USA 3

PlayStation 4 / PC:
Valkyria Chronicles 4

PlayStation 4:
Yakuza 0 (worldwide release)

Playstation 3:
Yakuza 1 & 2 HD (worldwide release)
Yakuza Kenzan (worldwide release)

WiiU:
Nights 3

Xbox 360 / Xbox One / PlayStation 3 / PlayStation 4 / PC:
  1. Streets Of Rage Remake (the fan made game actual official release)
  2. Shenmue 1 & 2 HD
  3. Skies of Arcadia HD
  4. PSO BB HD (as a free to play reincarnation)
  5. Panzer Dragoon Collection HD (Original, Zwei, Saga, Orta)
  6. Planet Harrier HD (Console / PC release for once)

Vita:
Valkyria Chronicles 2 & 3 HD (worldwide release)
Phantasy Star NOVA (worldwide Release)
PSO 2 (worldwide release)

3ds:
Shining Force Rebirth (new shining force for once)
Phantasy Star 5
I agree with this though I'd make sure that every title listed also gets a PC version. As crazy as it sounds, I think Sega needs to give the JP market the heave ho.

1: Stop rushing game development.
2: Don't turn away from the modest profits from niche or low budget titles.
3: Take advantage of classic IPs, even if it's only in the dorm of low budget titles.
4: Focus on quality, and build a solid reputation.
This is precisely what Atlus does and I really hope that the Atlus way rubs off on Sega. Stop chasing the AAA Dragon, Sega, you're not mainstream anymore.
 
they should cut console development, get more of their legacy stuff on steam, and localize things that never got a release so that steam users can play them. i'm talking the ps3 and psp shining games, valkyria chronicles 3, and stuff like that. get pso 2 up and running, and basically act as a pc developer going forward.

regarding sonic, put the effort into either making good licensed stuff off the show, or just oldschool style games for mobile devices and 3ds. don't worry about the console scene. the console scene takes up way too much effort and there aren't enough people there to care.

atlus can act as their presence on traditional hardware. just leave them alone.

so basically what they've been doing with less output for traditional hardware. they won't ever be a household name again, but they can at least build up their reputation again.
 
Thinking randomly as I go:

1. Let Christian Whitehead/Taxman remake Sonic 1, 2, 3&Knuckles and Knuckles Chaotix in his own engine (Hedgehog Engine? I forget the name). And put those ports/remakes on all systems, not just let them die on shitty mobile platforms. This feeds those that want 'Classic/Genesis/MegaDrive' Sonic games. When he's done with those, hire hm to make original 2D Sonic games. Also go hire the guys that made... Forbidden Planet, I think it was called?... and get some new 2D IP started, or some new 2D Sonic games.

2. Return to Sonic Generations formula. Sonic Generations 3D levels were finally starting to flesh-out the formula that had improved from Unleashed's daytime stages, Colors, and Generations. It is the direction 3D Sonic needs to go, rather than Lost World or BOOM's gimmicky gameplay mechanics which either fall flat or are poorly executed. You have modders out there putting Sonic Unleashed daytime 3D stages into the improved Generations 3D engine. Again, go and bring them in-house as employees/independent contractors. And whatever they come up with, put it on every system. These games would satisfy the people who want more Classic Sonic in 2.5D, and good 3D Sonic games over the likes of Lost World/Boom.

3. Change the name to 'SEGA AllStars Racing', and get SUMO Digital to crank out more sequels. Dropping 'SEGA' from Sonic & SEGA AllStars Racing, when moving to Sonic & AllStars Racing Transformed was the wrong choice. Especially when Transformed feautred more old SEGA IP like AfterBurner, Golden Axe, Shinobi etc. Ride the DLC train until the wheels fall off. There were loads of stages I wanted to race on in Transformed which never made it across from AllStars Racing 1.

4. Since they put it under C&D and Streets Of Rage is their IP, I assume SEGA now owns Streets Of Rage Remake? Since it was made for PC and PS4 now uses more PC friendly hardware, can it be ported to console? If not, start from scratch but use SORR as a base. I'd rather have that game, a 2D sequal, than all of the 2.5D/3D slep from the likes of Ruffian or SEGA Australia that even you don't think are good enough to continue when you cancel them.

5. Make official wired USB and wireless versions of SEGA MegaDrive, Saturn and DreamCast pads that can be used on modern consoles and PCs.
 
Personally i think they better make some kind of Wonder boy game from sonic. Something like this:
...
I think all sonic 3d games has good gfx, but i don't like the music or the game itself.
I rather want music like you have in zelda games.
...
About the regular sonic 3d games, i think that they should collaborate with nintendo to make something that is good like mario galaxy.

What do you think?

This all sounds nice, but probably should be it's own thing rather than attach the Sonic name to it. We need to get to a point where we people can pick up a Sonic game, and be relatively confident in the type of product they're buying, rather than each one being a completely different experience, appealing to completely different audiences.

As for collaborating with Nintendo in order to "make something that is good like mario galaxy"... just no. They're plenty capable of making something good on their own (Colors and Generations), and Mario Galaxy inspirations are the root of pretty much all of Lost World's problems. Sonic and Mario are completely different characters, with completely different strengths. Sonic should never be aiming to match Mario's gameplay, ever. It doesn't work for him.

Lastly, if there's one thing that should not change in a Sonic game, it's the music. Even when the series has disastrous entries like Sonic '06, Sega's sound team manages to create amazing soundtracks. They're probably Sega's best remaining asset tbh, and one area where I'd actually consider them stronger than Nintendo to this day.

If I'm honest, based of the two things you would like to see out of the Sonic IP, it doesn't actually seem much like you really want a Sonic game, and just want more Nintendo style stuff, which is fine... but I'd rather Nintendo continue to produce these things for you, rather than slim down the already very limited Sega offerings to provide them.

Sega should of gone bust years ago. Would've saved some reputation too.

Yes... old reputation is far more valuable than all the great games they've made in previous years. We'd have been much better off...
 
I'd do something like this (some complete fantasy products that lie within the realms of reality):

-A mascot racer for Sony. Sony tried and failed last time (twice), but have shown interest in having a series like this. SEGA proved themselves with the Sonic Allstars series, which is of similar quality as MK. They can build on those games but widen the scope with iconic Playstation series, iconic third party characters and some good old SEGA ones. When done right and with some (financial and legal) help of Sony, I think this can succeed.

-Let the 3D Sonic series breathe for a bit after last year. Start an AAA generations like title for PC/One/PS4 (but not a numbered sequel) and build on the strengths of that one with the best personel they have and a fitting budget. Show people that Sonic can be quality and earn back trust of alienated fans.

-An all new 2D Sonic game in the style of the old days, available for PC/WiiU/Vita/PS4/One/3DS and a low pricepoint (about 15 dollars). Maybe even outsource it to a capable 2d platformer developer that have proven themselves (and not like what they did with Boom). Looking at indies, a good retro 2d platformer should not be too budget intensive and the Sonic Ip at least gives it an edge in terms of sales.

-Do some extensive market research if there are possibilities for some nice HD remakes/remasters/ports. And if they do it, do it like Square (KH, FF) or Konami (MGS HD). (see if Sony/MS are interested in making deals. Sony due to build the list for example. I think Nintendo is too risky on long term due to the current small console userbase).

-PSO2.

-PSO. Maybe a new one for the future? A business model that is not free to play/pay to win (which would alienate fans), but takes some elements of those models. It needs to be accessible on PC and consoles and the base game needs to be a cheap entry. When balanced right, I am sure there can be a game that does not feel like it is totally ripping everybody off but does offer some neat extra's to those who are willing to pay a bit more. EDIT: I am not really familair with PSO2, but apperantly it already has this?

Mind you that this is not necesarily what I want (I just want Shenmue HD, Shenmue 3 and all Yakuza's), but I think this might work out when done properly (or at least some of them would). I do not have enough marketing/SEGA knowledge to think up a total business plan. But these are just some thoughts I think are interesting.
 
Sega is probably going to concentrate most of their JRPG efforts through Atlus. Those titles have a loyal fanbase and modest development costs that play well with corporate forecasts. The resources that could have gone into the games you're proposing can be funneled to Creative Assembly and Relic instead. Those companies occupy a relatively unique niche in gaming, and their releases are higher profile as a result. Trotting out legacy IP might be a good idea for nostalgic gamers but it's not necessarily a winning business strategy. Maybe Sega can revisit these ideas after a few years, by then, they should be in a more stable position.

I was suggesting ways to save Sega that would be more in line with my own game taste. I have absolutely no interest in PC simulation games so Creative Assembly/Relic aren't exactly what comes to mind when I see the name "Sega". Maybe those games are profitable for them but I wouldn't knock the legacy IP thing.
 
I already stated the type of project Nintendo seems to be funding externally. New IP with growth potential. Not IPs 5+ iterations in, with a steady niche userbase.

If we were just discussing the IP themselves, that would be one thing, and I thought you meant in terms of the content of the games themselves.
A better correlation to what I suggest for Sega and Nintendo would be Monolith Soft: a developer making franchises with shrinking interest across each interation, that makes games in genres that Nintendo has very little strength in, losing favor with the publisher they were under the ownership of, bought by Nintendo to continue doing what they do best.
The only difference in that situation is that Monolith Soft and Nintendo both abandoned their IPs and simply made a psuedo-continuation of their biggest one, but the point still stands. I've never talked about just an IP acquisition, the talent has to come as part of the package, and when we look at Nintendo's most recent talent acquisition, there's a definitive correlation there.

Sega cancelled Bayo 2 at a time when they suffered huge losses, had to cut jobs, restructure internally, and cancel numerous internal projects. I don't think the choices they've had to make actually speak volumes about the IPs themselves.
If there were any growth potential seen in Bayo 2, it would have been salvaged. Let's not make up excuses for why it wasn't.

How did I not address the core issue, about Virtua Fighter potentially being in a worse position than today? I already stated that if Sega were picked up by Nintendo, than the only currently available version of the most recent VF (Final Showdown) would almost certainly be delisted very quickly afterwards. Unless of course we're expecting Nintendo to publish on Xbox and Playstation.

That's speculative. Terms of such an arrangement could entail that Sammy retains the publishing rights to all previous entries of their given works. Letting another publisher publish works with their IP in it has a precedent (Koei Tecmo being the Japanese publisher of Hyrule Warriors, for example).

Umm... how are Xbox owners giving up "every other game the genre entails"? There's Street Fighter V and Guilty Gear Xrd that I'm currently aware of. Everything else generally is Xbox bound as well. Dead or Alive 5, Mortal Kombat X, BlazBlue Chrono Phantasma etc... It's not like Killer Instinct sits on an island alone as the only fighter available. Not sure how you think this is comparable to Wii U's situation at all.

Xbox owners aren't getting SFV. It's a Playstation and PC exclusive. So Capcom has openly sacrificed the Xbox FGC for that title, reducing their available userbase and (in theory) their sales. Fewer available platforms due to an exclusivity deal, where one of those platforms has a FGC presence, has a very strong correlation to what you were discussing about VF.

How likely is it that the Wii U sees Tekken 7, compared to the Xbox One? The next Soul Calibur? etc. The Street Fighter V deal was smart, because all else being equal, it being exclusive tips the lineup noticeably in Sony's favor. It wouldn't do the same for Nintendo because all else wouldn't even be close to being equal, at all.

Smart for who? I mean, Capcom needs sales, so unless Sony ponied up enough money to make it worth their while to dump a whole bunch of potential sales, I don't see how that benefits anyone but Sony.

I'm not saying that I'd rather all the IPs lay unused rather than accept any avenue of them being revived. If Nintendo picked up Sega tomorrow, whilst announcing new installments in many of their most iconic IPs, I'd be extremely happy, and take back pretty much everything I'm saying here. However if Nintendo simply purchased Sega tomorrow, with no other information, my first thought would be "They've bought them for Sonic... fantastic...". I'm mostly stating why I don't see something like Yakuza or Virtua Fighter coming out of such a deal. If they actually did, then great... but I'm not sure why we're looking towards Nintendo, as the most likely saviour considering they've been skipped for most of Sega's multiplatform efforts for the best part of a decade, and not without reason. This thread asks how Sega can succeed, but many responses to it suggest things that don't come across as very likely to help Sega at all. If what you want is for Sega to publish to Wii U alongside other platforms, then sure, I could see that being worth a try. But if what you want is for them to publish exclusives to Wii U because you believe that the fanbase has proven to give a shit about Sega offerings, then I can't agree with you at all. They've proven to give a shit about Sonic Team primarily, and even then only marginally more than the owners of other consoles. If you believe they haven't been given adequate chance to prove they care about other IPs, then I guess you can somewhat put that down to Nintendo, with their unique choices in controller layouts, hardware that necessitates completely bespoke version of any current gen multiplat, and just generally curating their market to be primarily beneficial to their software to the detriment of third-parties.

Well, first, it's tough to say that Nintendo fans wouldn't buy non-Sonic Team content when that's all the upper brass at Sega have ever been content to give them. Oh, and Monkey Ball.

In their current position, developers at Sega are going to be laid off one by one until there's nothing left, if they don't leave the company beforehand. I would advocate the same thing for Sony and Microsoft, too, and a Sega first-party with either of them would make every console thereafter an instant purchase for me, but they don't have the sort of free cash to spend right now. Sony is trying to keep the PlayStation brand in consistent profits and doesn't have the cash to spend and Microsoft is in an even worse situation with its game division, never mind not having enough bodies on the ground in Japan to manage them. There's a freedom associated to being a first-party development team, where IPs are not immune to but better protected from weak sales performance. I think the only way we're going to see a return of Sega's franchises will be in such an environment. In their current situation, they're as good as dead, the top brass is going to make sure of that.

Also yea, that not buying anything since 2008 was a bit of a cheap shot. I apologise for that. That being said though, games that immediately come to mind that I've purchased from them post 2008 include: Outrun Online Arcade, Daytona USA (great port finally), Virtua Fighter 5 Final Showdown, House of the Dead Overkill, Afterburner Climax, Phantasy Star Portable 2 and Virtual On Force (haven't bought Rhythm Thief yet). I left out all Yakuza and Sonic's (including racers), any up-ports from previous consoles, and western releases like Alien Isolation. Sure these aren't exactly huge AAA offerings, but they don't need to be, and honestly should never be. The DD model fits Sega's classic IPs far better than the current retail space, and I'd like to see them focus more on this area (classic Phantasy Star games remade in the style of Square classic Final Fantasy remakes would be great). Is there any particular reason none of the above (along with Yakuza and good Sonic offerings) appeals to you? I'm wondering what sort of Sega offerings you're actually looking for.

Final Showdown is fine, but I already played the previous revision to death at arcades and felt sated by it and the console release of the original.
I played HOTD Overkill for Wii in 2009, and I enjoyed it. The tonal change to the story still throws me a bit, but it was a good game even if not developed internally. So I guess I was wrong, I stopped in 2009. Huh.
Virtual On Force.... I had waited for a port too long (8 years to be precise) and just played the arcade instead. Already sank a shit-ton of money into that game and felt like I had my fill.
Daytona USA? I've played far too much of the exact same Daytona game across the past 20 years to want to play it again.
Outrun and Afterburner were never really my jam, and again, played Afterburner Climax in arcades in 2007 and missed my window of opportunity with Outrun when it was taken down off XBL and PSN.
Phantasy Star Portable 2 would probably be great, but I don't game on handhelds. Not even a DS or 3DS.

I would likely play PSO2 if it ever saw release in North America, though. But that seems unlikely to impossible at this point.
And ports of the console back catalog are nice and all, but I kept my Dreamcast for a reason.

I guess what I want is to return to their 6th-generation output, even if not in totality, even irrespective of Dreamcast. And nowadays, I'm just not seeing it.
 

Why would I not be talking about these IPs specifically when posting a response detailing how they're different from Nintendo funded projects like Devil's Third? I would have thought the point about them being established IPs (hence plenty of visible data) would have been pretty clear. Furthermore, if we're getting to the point of saying that Nintendo would probably be cool with Sega so long as they drop all their current IP, and simply continue on with their biggest (in this case, that would be Sonic/Miku), then why are we even arguing? Your Monolith example is pretty much a direct correlation of what I fear would happen to a Nintendo owned Sega. And we as gamers wouldn't even benefit, because we're going to get Sonic anyway!

Yes, I'm making excuses for Sega dropping Bayo 2, but I think to some extent those excuses are valid. If there was no potential for Bayo 2 to outperform the original, then it wouldn't have been greenlit in the first place. See, that train of thought goes both ways. Now Sega on the other hand isn't EA, Activision or Nintendo. They simply couldn't/can't afford to chase every possible growth avenue, and so cut back on everything other than their safest (well, what they though were safest... so Alien:CM kinda counts) options. Basically when you're short on chips, you'll probably fold hands you would have otherwise played. That has more to do with the player's circumstances than the cards at that point.

Yes, the Virtua Fighter stuff is speculative (not that I think it'd be at all unlikely though), but that's besides the point. You asked how could it really be any worse... and that is a possible way for things to be much, MUCH worse. And in all honesty I can't see Nintendo letting IPs they now own (why would they let Sammy have any say in it after buying Sega from them?) to sit on the competitions marketplaces (I mean, look at what happened with the GoldenEye remake..), unless they have absolutely no interest in using that IP themselves ever again... and even then they'd probably still pull it, just in case. I can't think of a single instance example of something like what you suggest, outside of Pokemon... and that has more to do with Nintendo's lack of control over the IP. If KT ever gets to publish Hyrule Warriors to X1/PS4, then I'll concede the idea of there being precedent.

For the SFV stuff, there's not really any discussion here, as we don't actually seem to be arguing directly against each other. I'm not suggesting Sega would say "no" to Wii U Virtua Fighter (everybody has a price). I'm suggesting Nintendo wouldn't bother asking them, because it wouldn't benefit them like Street Fighter V benefits Sony, and that price would likely be too high for what they'd get out of it. And yes, I expect Sony dumped quite a lot of cash on them to make it worthwhile missing out on potential Xbox sales. These are business agreements and I can't see Capcom going along for it, if they felt they'd definitely be better off with a multiplat release. They may be wrong in their estimates.. but when agreeing the deal, they'd have assumed it would work out better for them.

I don't know for sure that Nintendo fans wouldn't buy non-Sonic Sega releases. However your first post in this thread suggested that Nintendo fans have proven to give a shit about Sega titles, unlike MS and Sony fans. This is a silly claim to make whilst also arguing that they've never actually been given a chance to prove it true. However the state of Nintendo console's third party support isn't some strange inexplicable conspiracy. The games that are (or aren't) placed on the consoles are being selected by publishers as a response to sales they've seen in the past compared to other platforms, Sega included.

I'd buy any console with strong Sega support too (in fact, Bayo 2 and Sonic Lost World were the two main reasons I have a Wii U). I just don't see what makes Nintendo a logical choice over the other two. Sony has financial issues, sure... but I feel like they're the best match in terms of audience for the majority of Sega's IPs. And everyone loves to talk about how the Xbox division can't acquire shit due to investors etc, but this claim is never, ever substantiated. Hell, people were saying this shortly before MS picked up Mojang for $2.5b, and secured Rise of the Tomb Raider as a timed exclusive etc. Unless you have some hard data as to why MS would be less willing to fund a Sega purchase than Nintendo (who already have a comparable IP that dwarfs Sega's most valuable), then I don't really get where you're coming from. Boots on the ground in Japan is probably not a serious issue either, as Sega themselves are probably large enough to simply be their Japanese division at that point. Hell, releasing their consoles under the Sega brand instead of Xbox is what I've always argued they should have done in the first place (instead of buying Rare). There's a huge potential benefit there that doesn't even apply to the other two.

6th Gen era Sega's greatest mistake was not putting everything on PS2 as far as I'm concerned (ports to other consoles would be fine). They had all the quality there, they just sent far too much of it to audiences too small to sustain them. The Wii U is currently performing worse than every console that gen, so I'd prefer not to see all the eggs placed in that basket without a damn good reasoning behind it. And so far, I'm not really hearing any.
 
Sonic
PSO
Computer Gaming
Quality

Focus on making Sonic a solid mascot again by taking the most successful games and improving upon them (Generations, Colors,
SA2's Chao Garden
) with a new game every 2-3 years instead of throwing everything out the window every couple games. Perhaps releasing DLC levels for games like Generations.

Remake (from the ground up) or create a spiritual successor to PSO. That game was awesome fun and could easily hold ground these days. Perhaps releasing it multiplatform if possible and making it cross platform play.

They need to ensure consistent minimum quality in their games as well. Maybe something similar to Nintendo's seal of approval.
 
There's really nothing Sega can do now. They won't make / release the stuff fans have been asking for since the Dreamcast and OG XBox days.


So fans find a way to play what they want!



L5tB9Bs.png


82Gz768.png
 
Top Bottom