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What could a first person shooter do to interest you?

I want shooters to stop taking themselves so seriously. Stop pushing towards cinematic gaming with tons of cutscenes and scripted shooter segments. For example, how about a shooter game set on an island ruled by a crazy villain? Maybe one who looked this:

mo_snidely_whiplash.png


All the weapons are crazy things that he invented in his own labs. There's one gun with a slot machine in it, and depending on what you get, your gun has different effects. Or maybe a gun that shoots bees. I dunno, just mix it up a little.
 
Should try to mix it up instead of all going for the same theme and gameplay style. Something like Metroid Prime or Bioshock.
 
More tactical, realistic games like Swat, Ghost Recon and Raimbow 6 would be great.

Also I'd like to see more games with map or mission editors, or maybe randomly/procedurally generated maps/missions. I feel like most shooters these days are so scripted, and so linear, that every time you go back it's going to be the same exact thing.
 
Fjordson said:
Take all of the scripted, military stuff (Medal of Honor, Battlefield, Call of Duty) and toss it out. I have no problem with the FPS genre. It's the military setting, plots, weapons and enemies that I'm sick to death of. Give me a different setting and some element of choice. Being open world doesn't hurt.

The reasons above are why I'm really interested in Bioshock Infinite and Prey 2.
Agree with this. I don't have a problem with the first person perspective at all (Portal 1/2 and Mirror's Edge are some of my favorite games and I also like Bioshock) so it's all a matter of it being out of the overdone norm.

Still, I don't care for online multiplayer which also kills a good part of the fun I could have with most games in the genre.
 
Be cheap in a Steam sale.

Not to be facetious, but there it is. My interest in the genre has all but flatlined; I don't enjoy multiplayer games in genres that I just don't have time to get good at. I would take a ~$10 price tag to get me to even notice an FPS anymore.
 
-Non-regenerating Health or Ammo
-COD-like hit-detection and enemy HP.
-Killzone 3 Graphics
-Resistance 3 sound
-F.3.A.R slow-mo effect on campaign
-Steam integration
 
Be an id shooter. Be similiar to one. Move really fast and dodge projectiles! Maps that aren't just rooms of monsters.
 
-great netcode
What would be examples of games like this? I ask because it sometimes feels like a huge number of fighter games and FPS games get accused of bad netcode, and I wonder what games actually do it right.
 
Neuromancer said:
More tactical, realistic games like Swat, Ghost Recon and Rainbow 6 would be great.
Sadly, I just don't see this happening anymore. Community mods will soon be the only place you'll be able to get game modes that have a learning curve attached.
 
Blizzard said:
What would be examples of games like this? I ask because it sometimes feels like a huge number of fighter games and FPS games get accused of bad netcode, and I wonder what games actually do it right.

GGPO and, for the time, Quakeworld.
 
badcrumble said:
To me the main thing lacking in much of the FPS genre is interesting movement (one of the reasons I love Mirror's Edge so much). There are two real player verbs: move and shoot. Plenty of FPS games do really, really interesting shooting, but a lot of them treat movement as an afterthought.

I love stuff like Mirror's Edge or Portal or Shattered Horizon precisely because the movement is interesting and extremely well-done.

I'm so tired of the mindset of modern FPS's, even/especially CS where a majority of the players are camping and the minority are getting killed by campers. I do understand the "real world" arguments for camping and yeah, it does make sense, but it certainly does not translate to fun in video games.

So yeah, more movement, no health regen, maybe even less ammo availability and more interesting map design. Need a dev team to take some leaps of faith and make crazy, fun maps, and not just with gimmicks like machine guns or jetpacks but just fun layouts.
 
Arena shooter + Starcraft 2 style ladder system = I won't play any other multiplayer game ever again.

Someone needs to make it happen.
 
I don't want to constantly be shooting or running or having some guy tell me to "Go! Go! Go!" all the time. I want a rest, or something to break up the constant action. I don't want everything turned up to 11 all the time. Half-Life 2, Far Cry 2 and some other shooters give you breaks in the action, and that's why I like them.
 
Blizzard said:
What would be examples of games like this? I ask because it sometimes feels like a huge number of fighter games and FPS games get accused of bad netcode, and I wonder what games actually do it right.

Killzone 2 had a terrific netcode and hit detection system.
 
Destructible environments for every shooter, they can all benefit from this. I want to see the damage that my weapons are capable of. Better physical interactions in general as well. Dedicated servers for every online FPS should be a standard as well.

Ragdoll death animations need to go as well. What the hell ever happened to a good old fashioned gib?
 
BigJiantRobut said:
GGPO and, for the time, Quakeworld.
Two games out of all FPS games? :P Also, what was GGPO?

By the way, I don't like FPS games to move quickly. I have bad reflexes and/or bad framerate and it's really hard to aim.

*edit* Killzone 2.
 
Outside of the unrealistic (art game!), I'm put off by firefights and assaults. There are 2 big sniper series, and neither captures the tension and release practiced by the real deal. Give me a contemplative, contemporary-feeling sniper video game with clever physics, level design, and puzzling (even if that puzzling is light and environment-based).
 
GhaleonQ said:
Outside of the unrealistic (art game!), I'm put off by firefights and assaults. There are 2 big sniper series, and neither captures the tension and release practiced by the real deal. Give me a contemplative, contemporary-feeling sniper video game with clever physics, level design, and puzzling (even if that puzzling is light and environment-based).

You know, I really wish we had indie developers who created more... "experiences." Recently I had an awesome idea for a bite sized game revolving around being a bomb squad member disarming a bomb.
 
any or all of these can make a good FPS for me

- gunplay reigns supreme, everything else can suck, but if blasting fuckers is satisfying and intense, it's a good FPS (ex: FEAR)
- enemies that respond appropriately to my shots, they should flail about or explode when my bullets hit them, bullet sponges that topple over suck (ex: FEAR, again)
- imaginative setting, I think we're all tired of shooting people in the same gotdamn places, and you don't need to take yourself so seriously (ex: TimeSplitters)
- traversal moves, like sliding (ex: Bulletstorm), it makes moving around the battlefield fun
- only the fly customization and tweaking of weapons, so that I can use what I want to use instead of the weapon that's predetermined to be the best for the situation (ex: Crysis)
- be fully featured on the plaform that Kan Be played with the Most responsive control scheme
 
Have cool, stylish, and colorful art styles.

Another thing could be big open battlefields for online play in a player controller world, but we may have two games on the horizon that do that.
 
Trent Strong said:
I don't want to constantly be shooting or running or having some guy tell me to "Go! Go! Go!" all the time. I want a rest, or something to break up the constant action. I don't want everything turned up to 11 all the time. Half-Life 2, Far Cry 2 and some other shooters give you breaks in the action, and that's why I like them.
If you have a PC and haven't played them...Stalker SOC and Call of Pripyat sound right up your alley.
 
Blizzard said:
Two games out of all FPS games? :P Also, what was GGPO?

By the way, I don't like FPS games to move quickly. I have bad reflexes and/or bad framerate and it's really hard to aim.

*edit* Killzone 2.


Quake 3 engine games have the best netcode. Sauerbraten had interesting netcode that is all done client side. Tribes 2 had some really good netcode.

FPS with bad netcode are games that rely on Peer 2 peer.
 
Gravijah said:
You know, I really wish we had indie developers who created more... "experiences." Recently I had an awesome idea for a bite sized game revolving around being a bomb squad member disarming a bomb.

Yeah! There are games that aren't conveyor belts, but I rarely felt like they got beyond the base design sections. They tend to be geeky, game-y stuff. That's fine, but some panache and thoughtful combination of premise, plot, and gameplay would do wonders.

Even bomber games are arcade-fast. It's annoying to have them all move that quickly. I guess it suggests that the player-character is powerful?
 
Killzone environments/style
battlefield 3 graphics
Red Faction destructability
Mirrors edge like animations on running and jumping
Jeeps, flying objects, tanks, hell even starhawk type person mechs
pre-game "war room" (lobby but interactive with a map & drawing capability)
40 players possible
Some kind of big ridiculous rare NPC / weapon that interrupts a match and requires temporary co-op w/ time based rewards (ok maybe I'm reaching but imagine having to stop killing the other team and work together, haha)
 
I'm a sucker for good reloading animations. I'll occasionally fire off a bullet just so I can see the reload of a gun.
 
Creative visual design
Creative encounter design
Creative level design
Do something that makes me think. Do something that causes me to engage, to care about whats happening on screen. Don't make it about running down hallways playing what basically amounts to a shooting gallery at a carnival.
 
I'm still interested in FPS but I think none linear design (or atleast encourage to explore) would be a great plus. Bioshock is near the type of level design that is positive and even better is deus ex (but that may be asking too much). I honestly would like a nice mix of exploratory and more straightforward 100% combat scenario sections.

Having played Doom again recently I like the none linear aspect of it but I think it kind of goes too far sometime, where it's obvious the designers first and foremost sat down with the idea of "how can I stretch this maze as far as possible."

That said FPS would have to adopt real inventory / none regenerating health for none linear exploratory stuff to really work. Too many shooters are focused on regen health and two weapons.
 
soundahfekz said:
Killzone environments/style
battlefield 3 graphics
Red Faction destructability
Mirrors edge like animations on running and jumping
Jeeps, flying objects, tanks, hell even starhawk type person mechs
pre-game "war room" (lobby but interactive with a map & drawing capability)
40 players possible
Some kind of big ridiculous rare NPC / weapon that interrupts a match and requires temporary co-op w/ time based rewards (ok maybe I'm reaching but imagine having to stop killing the other team and work together, haha)

I'd play that.
 
i would play more fps games if they let you fully customize your control. i can't play console fps games with their usual controls so i skip them. don't know what is so damn hard about letting you map your control to how you like it.
 
smurfx said:
i would play more fps games if they let you fully customize your control. i can't play console fps games with their usual controls so i skip them. don't know what is so damn hard about letting you map your control to how you like it.
Bbbbut it's their vision!
 
Unique settings, ridiculous weapons, zero effort towards realism*, abandon the desire to be all cinematic that seems to define hd games, let any storytelling be more "archealogical" after-the fact investigations like metroid prime and bioshock, be a wii game that uses pointer controls and isn't completely awful, not take itself seriously, admit that we have enough multiplayer options between CoD, BF, TF2, and halo and focus entirely on single player and coop.
 
I was trying to think of things a FPS could do, say a good game with Dark Void's vertical cover system, huge scale operations like MAG, or chain kills like Bulletstorm, but I realised rather sombrely that as good as a FPS is I still wouldn't play it.

I can not actively make myself give a damn toward FPS gameplay any more. I think I just played so much of it in the past 20 years since I first discovered Hexen and Doom that I just burnt myself out of the entire style. It's been this way for a couple of years, but I'm sad now that I've consciously recognise it.
 
Blizzard said:
What would be examples of games like this? I ask because it sometimes feels like a huge number of fighter games and FPS games get accused of bad netcode, and I wonder what games actually do it right.
CPMA feels like playing locally.
 
All kinds of fps already interest me, from Halo to Team Fortress. But one thing I would like to see that I haven't seen yet is an open world type exploration and combat focused fps with immersion/atmosphere as a main focus but a game that still excels at the pure gameplay mechanics of a traditional fps. Two games that come close in the world and atmosphere aspects would be fallout 3 and the Metroid Prime series, but neither are true fps games in terms of shooting gameplay.
 
Codeblue said:
So you don't play any other genres because you could be playing fighters?

What?
This isn't about other genres in general, it's about shooters specifically.

Gravijah said:
What the heck does one have to do with the other?
The multiplayer. It's not like I've never played a shooter before, but I've never owned one. When I play, it's with other people. Playing with your friends is fun no matter what, but on the whole, I'd rather be playing a fighter.

BigJiantRobut said:
Well I mean, you technically fight in both genres
Haha, yea, more or less. Video games are by and large violent. I prefer my violence without guns.
 
Focus on atmosphere, story, unique gameplay, interesting/new visual aesthetics and settings, single player only. FPS I liked/care about this gen: Bioshock 1/2/Infinite, Metro 2033, STALKER (not really this gen but still), Fallout 3 (if you consider this an FPS too), Half Life 2 episodes. I haven't played Singularity yet but I think i'd like that as well.

Basically I need that kind of stuff as well as some RPG elements preferably. Prey 2 looks awesome, Infinite is a no brainer obviously my most hyped game, not really sure what else at the moment. Everything else is more COD bullshit or stuff we've seen already (Far Cry 3). I'm not really affected by graphics anymore either so it has to really wow me in terms of atmosphere and what they're trying to do.

TacticalFox88 said:
ITT: GAF thinks FPS are the dominant genre market. Here's a hint. It's not.
It is. Unless you want to say shovelware/casual stuff is made more which is debatable I guess.
 
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