consoul
Member
It's hard to know at this point whether Sony are exploring some kind of Operation Winback where they offer a better digital future to address disgruntled players' concerns or if they're just gonna double down on the current shitty digital situation and say fuck y'all.
What could be a mutually acceptable solution?
How about this:
PS6 games are digital only and the PS6 console ships with no optical drive.
An optional disc drive (sold separately) can be added for backward compatibility only. Existing discs (PS1 thru PS5) can be played via the add-on disc drive.
A purchased digital game license grants usage in perpetuity, such that the game cannot be revoked, deactivated or removed from your account, for as long as you hold the license. Redownloads of purchased digital games are available to the license holder account for as long as Sony shall live.
Your account is secure. No more social engineering PlayStation support center account theft business. Effective security must be implemented.
Your digital license to a game can be transferred ...at a cost. From one month after the launch of a game, you can opt to sell your game license. You choose the price (above a set minimum price floor). When bought by another user, the game is deactivated from your account and activated on the buyers account. 50% of the sale price goes to Sony. The other 50% goes into your PSN wallet.
Digital game licenses cannot be transferred for free. This prevents used game sales from happening outside PSN.
It goes without saying that the consumer would still be losing a lot here, but let's be real: the only way a used game market can work in an all digital future is if Sony take a solid cut on every sale. They'll have to pass on a portion of it to the publisher of the game you sold and the publishers of whatever games you buy with the credit.
Could you live with this? What other ideas could work? There has to be a way forward that is better than the current mess.
What could be a mutually acceptable solution?
How about this:
PS6 games are digital only and the PS6 console ships with no optical drive.
An optional disc drive (sold separately) can be added for backward compatibility only. Existing discs (PS1 thru PS5) can be played via the add-on disc drive.
A purchased digital game license grants usage in perpetuity, such that the game cannot be revoked, deactivated or removed from your account, for as long as you hold the license. Redownloads of purchased digital games are available to the license holder account for as long as Sony shall live.
Your account is secure. No more social engineering PlayStation support center account theft business. Effective security must be implemented.
Your digital license to a game can be transferred ...at a cost. From one month after the launch of a game, you can opt to sell your game license. You choose the price (above a set minimum price floor). When bought by another user, the game is deactivated from your account and activated on the buyers account. 50% of the sale price goes to Sony. The other 50% goes into your PSN wallet.
Digital game licenses cannot be transferred for free. This prevents used game sales from happening outside PSN.
It goes without saying that the consumer would still be losing a lot here, but let's be real: the only way a used game market can work in an all digital future is if Sony take a solid cut on every sale. They'll have to pass on a portion of it to the publisher of the game you sold and the publishers of whatever games you buy with the credit.
Could you live with this? What other ideas could work? There has to be a way forward that is better than the current mess.