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What dev would be best for a new F-ZERO?

F-Zero and Metroid apparently aren't big enough franchises on their own for Nintendo to care, so they should combine all the mechanics and lore from both universes into one game and let Retro make it.
 
As much of the people involved in GX as possible.

That game was the pinnacle of futuristic arcade racing. Maybe involve a different team if you want a different experience but for tried-and-true I'd go with reassembling the GX team.
 
firespriteLogo_WHITE-610x343.jpg

YESSSSS
 
This user explains it well







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Marion Kart 8 doesn't touch F-Zeros two biggest characteristics: Speed and number of racers. Those 2 things alone make the gameplay very different from MK. Thinking back on GC, I remember F-Zero GX as a timeless materpiece of ultra hard core gameplay. I remember MK DD as just another MK game that I played once or twice.
 
I explained the differences between F-Zero and MK8 on the last page, but it was buried at the bottom:

F-Zero is only superficially similar to Mario Kart 8.

F-Zero has antigravity but you want to avoid obstacles and other racers. F-Zero has much more sensitive controls and a much stronger sense of speed. F-Zero incorporates wild track vacillations that simply aren't present in MK8 -- corkscrews into half-pipes onto tube tracks onto steps. F-Zero has a health system that drains as you boost or collide with obstacles, a risk-reward mechanic not present in MK8 that tempts you to push your vehicle to its breaking point and punishes you if you err in execution. You spin to attack and defend -- there is only close-range combat, nothing ranged. F-Zero has no items to balance the field; it's all skill and concentration, with nothing left to luck.

The two games are not similar in any meaningful way whatsoever.
 
The more I think about it, the more I'd like to see EAD Group No. 1 work on this in-between Mario Karts, with assistance from Sega AM2 (where many GX/AX vets moved).

Seeing how far EAD pushed the WiiU with MK8, I wonder if they could push even further and hit 1080p 60fps (something Wipeout "cheated" to obtain on PS3, a similarly-powered system), or 60 fps in four-player splitscreen. Stick to simple but atmospheric backgrounds, and with no items to worry about, they can focus purely on performance racing.
 
The main differentiator between F-Zero and Mario Kart is clearly the lack of bullshit baby characters in the former.
 
AM2. I think they could still best AV.

Namco might work too since they're pretty close with Nintendo now. Maybe it should be Sora's next collab?
 
Nagoshi to direct pls.

The GX team may have disbanded by now but Nagoshi has racing pedigree, he worked on Sega Rally, GOAT material.

The guy knows what is required.
 
Nagoshi to direct pls.

The GX team may have disbanded by now but Nagoshi has racing pedigree, he worked on Sega Rally, GOAT material.

The guy knows what is required.
Isn't Nagoshi like a chief creative officer at Sega now? He could still shape the project, but he'd probably have someone else direct, unless I'm misunderstanding his rank and responsibilities.
 
F-Zero X is still easily the best game in the series so I'd go with EAD. it might not be as flashy as GX but I prefer the handling and trackdesing.. better music too.

I'd still rather have a new Waverace first tbh.
 
F-Zero X is still easily the best game in the series so I'd go with EAD. it might not be as flashy as GX but I prefer the handling and trackdesing.. better music too.

I'd still rather have a new Waverace first tbh.
EAD Group No. 1 and Sega AM2 make F-Zero for WiiU. Technical marvel hitting 1080p 60fps. Return of dedicated Death Race. Expansion Kit-style track editor. Online.

Monster Games makes Wave Race... crossed with Excite Truck. Basically, Wave Race, but with Excite Truck's speed, turbo mechanic, scoring system and terrain change (whirlpools, waterfalls, waterspouts, etc). Call it Excite Wave.
 
Get the Sonic ASRT team on the case. That game had a ton of F-Zero influence anyway, and was real good. That is, if you can't get AV back together.
 
I don't think they've ever made anything as big or as polished as an F-Zero would need to be but I think if we're naming indie devs then Qubic Games would be good. They're the developers of the AiRace games on DSiware and eShop which I think shows they can get the aesthetics, controls and sense of speed down nicely.

Then again Remote Racers was turrible....

AiRace Spe3D gameplay
 
I actually forgot about Shin'en. They would be a great pick too as FAST Racing League was in some ways better than F-Zero (I thought the Ikaruga-style colour-switching mechanic was really cool). I think with a higher budget they'd be able to make a great F-Zero game.
 
I'm in the crowd that wants the devs that made the Fzero for GC to do this. I'm also in the dreamer crowd of wanting people who did snes, n64, and gc fzero being on a team and coming up with something for the franchise.
 
AV was absorbed back into Sega, but the main people behind GX are still there I think. The staff might end up having more overlap with other former Sega teams but I think another one by a lot of the AV people would be possible.
But realistically? Sumo Digital. All they need to do is manage 60fps and the rest would be GX-ish I'm sure. Their experience with Sega has led them to create great racers, and Transformed got up to F-Zero speeds pretty regularly.
 
I find it difficult to say, but all things considered, the Amusement Vision team did a brilliant job, no lie. If given the chance, I'd have the entire team recalled, reinstated and reinforced by capable current staff of Ninty, forming a development team being both knowledgeable about gameplay and graphics.

F-Zero GX / AX was a masterpiece in both regards, if regrettably less recognized. Were it up to me, It'd go exactly as I said above. Combining both technical expertise and knowledge about what makes a racer like this just click would make for the ultimate fusion.

Not that I don't trust whoever made up the fromer AV Team, but right now it wouldn't hurt to have experienced internal Nintendo staff onboard, if a new mainline F-Zero was to be developed.

Make it so, Miyamoto. Make it so.

Also, Metroid Prime 4 / Zer0? Yes please!
 
Also, I see what Lucidforest tried to do there... but there couldn't be such a car. AAO? Good god, you'd have a cannon which couldn't get a mile long curve.
 
I would take a new F Zero from anybody, X and GX were two of the best racing games I have ever played
 
It's saddening to see people say, even jokingly, that Mario Kart 8 and F-Zero are meaningfully similar. I mean, I guess Super Metroid is basically the same as Super Mario World because both are side scrollers that incorporate platforming?

I think there are a number of studios that could do the job well with Nintendo overseeing the project, but I doubt anyone would do it better than EAD. Given that they probably aren't going to work on it, and Nintendo probably won't hand it off to anyone else either, I hope Shinen targets F-Zero a little more closely with FAST Neo than did with FAST Racing on Wii.
 
This may be a bit of an unpopular opinion around here, but I'd give F-Zero to EAD before Amusement Vision if both teams were available and I had to pick one. While GX was an incredible refinement of the series' formula, the two games developed in-house always seemed more ambitious to me and featured certain elements that have yet to be surpassed even to this day (the various hazards of the SNES original and X's track editor, for instance). I wouldn't be surprised if EAD could come up with physics and a sense of speed at least on par with GX's either.

EAD is also responsible for the art style that best fits F-Zero, in my opinion;

F-Zero_X_box_art.png
 
Sumo Digital, LET'S GO

Ugh. No thank-you.

Sumo are fine for ports, but their own games lack the spark of Sega's or Nintendo's own studios. Sonic Racing is one of the most sterile racing games I've ever played. And Sumo games target 60fps, but always suffer frame skips.

If they can't get Nagoshi back on board, then I'd have a million times more faith in an internal Nintendo studio making a worthy F-Zero than Sumo.
 
amusement vision

Gold medal to this man.

Sumo Digital are good but even they bow down to Amusement Vision as they are one of their most inspiring game developers (and I know that very well on a personal note). Sumo Digital are great for porting or being steered by an awesome director, producer, and game designer from Sega.
 
Am I wrong that this thread was inspired by my post, Neiteio? Anyway, my answer is the same. If it can't be AV, then Sakurai/Sora is my pick.
 
Assuming the GX team isn't available...Retro, baby! They handed the transition from an FPS to a 2D platformer masterfully so I have full confidence in them to deliver another mindblowing game in a different genre (though they have a bit of a headstart with MK7). Oh, and dat fucking Retro Studios sci-fi art.
 
People are unironically supporting the idea of Monster Games developing F-Zero? Excite Truck didn't exactly light the gaming world on fire. The guys aren't really A-tier developers.

I don't know how much of the original AV team is still in tact, but I'd suggest they do it. If not, then EAD. Platinum Games haven't made a racing game yet, but they've done a pretty good job with nearly every game they released, so I'd be willing to give them a shot.
 
I just browsed Moby Games, and this seems correct.
I think it's quite interesting how none of them had prior experience with racing games! The team's previous game was Monkeyball 2. In fact a large portion of the team only have Supermonkey Ball 1 and 2 listed as prior experience.
A few programmers moved to Sony and worked on Gran Turismo 5 and a few have worked on Mario & Sonic games.

The people that worked on F-Zero GX were all former Arcade racing game experts, Daytona, Scud Race, you name it.

These are still at Sega (one of the few quality teams still intact), but you woudn't know it, seeing as how Yakuza is all they do nowadays.

Similarly how you woudn't know that the F-Zero X developers are at Nintendo, since that department has done Wii Fit and other things like that.
 
Maybe the success of MK8 will help push toward the development of a new F-Zero. Arcade-y racing is a genre that's pretty dead nowadays, but Mario Kart's enduring success and Sonic Racing Transformed hopefully show there's still an audience (yes, F-Zero's a fundamentally different game in many aspects, but Kart Racers are pretty much the closest thing to it with stuff like Wipeout/etc dead).
 
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