I know that the immediate gut reaction by most here is "EVERYTHING" but I really don't see the two games as being that different. They're both made by huge AAA 1000+ people studios and I find It's guilty of the exact same issues AC3 had, and somehow that game gets hated while this game is heralded as being the best game this generation? Why does no one seem to be criticizing this game for basically leading a player on a leash for all the missions? Often times you'll fail a mission precisely because the game doesn't make it clear what exactly the parameters for failing a mission are, and if you so happen to deviate from the script the designers laid out for you than it's mission failure. Most of the missions are also pretty much free of any critical thought because you just end up playing simon says with the objectives. "Go here", "Get the money", "Get back in the car" etc for pretty much every mission in the game and it becomes dull and tiresome real quick. It's more egregious than AC3 is in its hand holding and restrictive mission structure. And for a game supposedly about planning and implementing heists there's very little critical thought actually placed on the player to enact and complete these missions. There's also too few of them, which results in the system of upgrading your crew being largely moot and pointless. Their just aren't enough heists to make that system worth having or to be interesting.
Combat in both games is far too simplistic, but I feel GTAV is even less so by virtue of the only tactic being 'tap left trigger and hold right trigger' until all the enemies in a room are dead. And you could say "oh well just play using free aim"; I think free aim in this game is awful. It's obviously not a competent third person shooter otherwise it would have been free aim only. Not to mention It's incredible how bad the controls still are. RDR gets away with it somewhat by virtue of it being a more open space, but navigating interiors in GTAV is fucking infuriating sometimes. "No HURRY THE FUCK UP, go down the stairs. No don't walk backwards go down the fuckin steps, great mission failed." "GO UP THE LADDER, no don't walk past the ladder, go up it, UP UP FUCK..." These kind of issues aren't acceptable anymore and their far more of a problem than than the off chance you take a bad jump to your death in AC3
Also both games make money and the overall economy largely meaningless unless your the kind of player to strive to 100% a game.
Don't get me wrong though, I still loved this game for it's story and open world, but I'd be a fool to praise the mechanics, controls, mission design etc as being anything but pretty sub par. I just don't understand why all the issues players had with AC3 are basically in full force for GTAV and no one seems to take issue. And please don't misconstrue this as a GTAV hate thread because that's not at all what this is. I'm just genuinely interested as to what GTAV did to make these issues less obvious or apparent.
Combat in both games is far too simplistic, but I feel GTAV is even less so by virtue of the only tactic being 'tap left trigger and hold right trigger' until all the enemies in a room are dead. And you could say "oh well just play using free aim"; I think free aim in this game is awful. It's obviously not a competent third person shooter otherwise it would have been free aim only. Not to mention It's incredible how bad the controls still are. RDR gets away with it somewhat by virtue of it being a more open space, but navigating interiors in GTAV is fucking infuriating sometimes. "No HURRY THE FUCK UP, go down the stairs. No don't walk backwards go down the fuckin steps, great mission failed." "GO UP THE LADDER, no don't walk past the ladder, go up it, UP UP FUCK..." These kind of issues aren't acceptable anymore and their far more of a problem than than the off chance you take a bad jump to your death in AC3
Also both games make money and the overall economy largely meaningless unless your the kind of player to strive to 100% a game.
Don't get me wrong though, I still loved this game for it's story and open world, but I'd be a fool to praise the mechanics, controls, mission design etc as being anything but pretty sub par. I just don't understand why all the issues players had with AC3 are basically in full force for GTAV and no one seems to take issue. And please don't misconstrue this as a GTAV hate thread because that's not at all what this is. I'm just genuinely interested as to what GTAV did to make these issues less obvious or apparent.